[BTS] Beginning

I chose ragnar of viking and then i picked all others. I used a large map, added 4 more civs (from 9 to 14) speed Odyssee.

Edit It seems to be ragnar. I chose alexander without problems to the interface and techscreen. The score of other civs i meet isnt shown however.
 
Thanks for your quick fix! Alexander wasnt the problem however it was only Ragnar. I used Alexander to see if there are problems when you select other civs aswell.

Your patch seems to have fixed the score issue. Ill go and play some other civ rather than having to delete Varietas Delectat!
 
i dont think anyone said this yet but you cant build olive presses ever. you can place them in the WB but you cant ever build them yourself. this isnt major but im just putting it out there.

oh! one other thing: every once in a while a units icon will change. ive had galleons show up as caravels, cataphracts show up as trebuchets, redcoats show up as riflemen, then switch to vanilla redcoats. whats the deal with this? i mean its cool in its own weird way but it seems like a bug.
 
Zoroastroism and Shinto need their Religious wonder, i need the cash :lol:

This revolutions mod you added is fun, but it needs severe balancing.

If you keep your unhappyness in check you wont get a revolution ever!!

Other civs break apart multiple times, this makes its extremely easy and im playing on monarch difficulty. which i normally dont.

- get all religions beyond the first two, after which civs start to fall apart.
- to build all wonders
- dominate techwise and powerwise

all this because you get lots of small civs.

divide and conquer as simple as that. But you arent dividing anything, revolutions mod is doing that for you. I have to say that after vasselisation is possible small states are being gobbled up again (that happend before also) or made vassel. So maybe that is the purpose but still too easy once your biggest rival collapses and all you have to do is not allow your cities to grow unhappy.

Nothing that you can help, since you only added this mod.
 
i play at noble but noticed the same thing as freakwave about the revolutions mod. it seems to split up the ai opponents into many small countries.

i'm carefull to watch my happiness so i had no revolts. i usually have trouble that i don't build enough military and find that i'm falling behind on the power graph. the time i tried beginning with revolutions mod added i didn't have any trouble staying at the top of power graph. when i checked my power about the renaissance i was at top(usually i'm struggling not to be lowest :) ). started the game with 7 computer opponents by then there were 16 other civs. went to world builder to see what was going on and all the other civs were a real mess of small civs, strangely shaped, sometimes with sections of one civ split by another. i didn't bother playing the game out cause there wasn't any other civ that would have been able to compete, they were all too small.

the revolutions mod is fun. its interesting to see the alerts about revolts, and how some civs progress from rebels to kingdoms. it does give the game a more dynamic feel. but imho it needs work on the balance issue. small civs just can't compete.

thanks for your time and effort putting the mod together, but the revolutions mod, at least to me, seems to have gameplay balance problems
 
@Freakwave & psob2

I think your remarks about the Revolution mod should also be posted on their thread so the modders can look into ways to balance it. Some info that can help diagnose the problems would be the map sizes and speeds you both played with. On a standard map with normal speed the Human player has an advantage as he can easily keep his empire happy and small. A huge map or better the planetary map and marathon or odyssey speed can pose some challenge. Keeping your empire happy won't be so easy as you don't get techs needed for using happiness resources or founding a religion quickly enough to keep up with the growth of your cities.

One other point, happiness is not the only concern with revolution, your cities can rebel if you are going through a financial crisis or if your taxes are high (The percentage of commerce dedicated for money).

In conclusion however, your remarks are still true. The mod is supposed to be balanced for any speed or map size unless it was tailored for specific ones and this should be stated clearly of course.
 
I posted your remarks over at Revolution: with BarbarianCiv, Rebellion, AIAutoPlay I hope he can do something about the severe balancing because I found all that has been said to be true also

I will take a look there since i havent yet.

kalimakhus said:
I think your remarks about the Revolution mod should also be posted on their thread so the modders can look into ways to balance it. Some info that can help diagnose the problems would be the map sizes and speeds you both played with. On a standard map with normal speed the Human player has an advantage as he can easily keep his empire happy and small. A huge map or better the planetary map and marathon or odyssey speed can pose some challenge. Keeping your empire happy won't be so easy as you don't get techs needed for using happiness resources or founding a religion quickly enough to keep up with the growth of your cities.

One other point, happiness is not the only concern with revolution, your cities can rebel if you are going through a financial crisis or if your taxes are high (The percentage of commerce dedicated for money).

In conclusion however, your remarks are still true. The mod is supposed to be balanced for any speed or map size unless it was tailored for specific ones and this should be stated clearly of course.


I am playing a large map and oddysee speed. I think it makes no difference what speed or mapsize you play since if you toggle avoid growth when city reaches maximum sustainable happyness your set. Turn it on again when you reach whatever gives more happyness.

Then its a matter of waiting to get on top (read other civs get halved). Get a religion, grow a little more, build the oracle then get monarchy of it, now you cant be stopped anymore only for maybe a huge army cost, but then pillaging will get you by ;)

Ill stop now :)
 
it might just be me, but when i play with revolutions, i start out with 11 players on a huge map (emporer Level) and there are usually 4-5 big civs along with 10-15 smaller civs by the time i get to the medieval era...:p

works for me!
 
Downloading now. Thanks for all the hard work.
 
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