[BtS] Dales Combat Mod!

I'm playing in multiplayer (LAN) with my brother, non-teamed, using the Beginning mod by Roamty, which uses v3.13 of this mod.

I've had to disable:
* Stack Attack (this crashed for me in single player as soon as a unit was killed as part of a stack)
* Civ Customizer (this brought up menus repeatedly and wouldn't go away)
* AIAutoPlay (the game went out of sync as soon as the AI took over a player civ)

I left Civ Changer on and Rebellion on. There's a slight problem with the Rebellion mod that if something happens to one of the players and a pop-up appears, all the players see it. My brother's civ had some cities rebelling, and it asked both me and him what to do, even though I'm on another continent and haven't met him in-game yet.

There are Rebellion and AIAutoPlay in DalesCombatMod?

And yes, Stack attack gives us too out of sync in multiplayer.

And i ask again, how many turns should this battle effects/smoke last?
 
And i ask again, how many turns should this battle effects/smoke last?

If you've turned it off in the alt defines, it'll last forever now. :)

The smoke affect lasts for 2 turns for every combat that occurs on that plot. So if one combat occurs it's 2 turns, 2 combats == 4 turns, and so on.

Dale
 
I'm playing in multiplayer (LAN) with my brother, non-teamed, using the Beginning mod by Roamty, which uses v3.13 of this mod.

I've had to disable:
* Stack Attack (this crashed for me in single player as soon as a unit was killed as part of a stack)
* Civ Customizer (this brought up menus repeatedly and wouldn't go away)
* AIAutoPlay (the game went out of sync as soon as the AI took over a player civ)

I can only test hot seat MP, but I've never had a problem with stack attack. But yes, Civ Customizer and Civ Changer WILL cause OOS's.
 
If you've turned it off in the alt defines, it'll last forever now. :)

The smoke affect lasts for 2 turns for every combat that occurs on that plot. So if one combat occurs it's 2 turns, 2 combats == 4 turns, and so on.

Dale

Now, we got that battle effect things work, but i can see that if that battle effect is in City title, it doesnt go away. We have now 2 cities and there has been that smoke like 100 turns. Maybe this is because we turned it off and then on.

But i remeber that before we turned it off in first place, there was this same problem with city titles, the smoke doesnt go away, or sometimes it doesn go away.
 
Is the city unhappy? :)
 
I just hope you're not confusing the normal city smoke (unhappy etc) with battle effects. If you mouse over the tile is the terrain something with "Battleground" in it?
 
I just hope you're not confusing the normal city smoke (unhappy etc) with battle effects. If you mouse over the tile is the terrain something with "Battleground" in it?

No, there are cities, and there reads Battlefield and black smoke in that tile. And city isnt unhappy or anything else.
 
Okay then the smoke should last for two turns for every combat that occurs in that plot. So if a large stack attacked you (say 20 units) it will be smoke for 40 turns.
 
Dale

Question about Fighter Engagement mission.

This mission works from carrier? I tryed with fighters. From cities they can do this mission, from carriers they can't. It is to be like that or is a bug?
 
No that's a bug.
 
Hey!
We are now in modern age and we are now getting out of sync. We have Civ Customisiser and Stack attack off, what else can make out of sync?

You have any idea what of the mods components are mp compitible?
 
Civ CHANGER is the one that sends you OOS. :)
 
All these bugs are fixed for the next beta of RtW, so it's just a matter of porting them to DCM. :)

I've been a bit lazy modding the last two weeks, but stuff ya's, I needed the rest. :p
 
Dale

We will wait ;)

I was finished my mod... Just wait your fixes:)
 
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