Doh! I didn't even notice those! I feel stupid now.
Is there any way to add Dale's Combat mod to an existing mod without totally reworking it? Meaning... I want to add this to Amra's mod pack, but I have no clue about XML stuff.
If the mod you're merging DCM into does not use the same XML files I use, then yes just drag 'n drop (easy). But if that mod modifies the same XML files I modify, then you've got some work ahead of you.
Unfortunately, the concepts in DCM are not able to be made modular.
A number of new XML tags have been added to certain files, please merge carefully into your own Mods. I suggest using WinMerge to help, as I will only provide "Best Effort" support of merging into your own Mods.
--> Dale
So far I found no evidence that the AI actually uses the FEngage routine. I've had stacks of undefended bombers sitting in cities turn after turn within close proximity of enemy fighters. I have yet to see any one of these bombers get damaged or destroyed.
sorry if this has been brought up before, but the search function is a bit unfriendly. I downloaded your mod and found that it adds so many excellent components to the game that its hard to play any other mod or even regular civ anymore. Now that the flattery is over, the problem
When the AI or myself attempts an amphibious landing against a defended city with a stack of units the game crashes to windows. I've tried every other stack attack there is but it seems to only happen when attempting an amphibious landing specifically against a city. I have the latest version of BTS, your mod and DirectX. Any suggestions?
Tks in advance
Since it looks like the patch isn't on the horizon yet, I'll try to get 1.4 out in the next few days.