[BtS] Dales Combat Mod!

Tell me, is it possible for you to do an SDK modcomp that would let aircraft sink ships in open sea as well as in port, but without having to set the XML aircombatlimit tag to 100 (which would kill land units as well)?

Gedemon did that in his Airforce mod! :) I hear it's easy to merge... ;)
 
But doesn't your ranged bombardment already allow for the lethal bombardment of land units? (Meaning that you could destroy them outright through artillery alone.) It wouldn't make much sense to allow artillery to do it but not planes. :crazyeye:

Ninja2: send me the relevant SDK portion and I will merge it. :D (Isn't Gedemon's mod very old?)
 
Ranged bombard also allows destruction of sea units too. Battleships will bombard other ships to death. :)

Artillery will also bombard ships to death too.
 
Gedemons mod! It's very old. Last update was September 2007!!! :lol:
 
Hi Dale. Great Mod! I was just wondering if development is continuing on this, and if so, if you would possibly consider adding these as "options" on the game menu, just like "raging barbarians", or other options like that.

You probably already have all the know how to do that, but in case your interested, Seven05 wrote a tutorial on how to do it easily.

I just think having those as options would make your fantastic mod even better.

Shiggs
 
Hi Shiggs,

It's a good idea. Dev is still progressing on this, just been SUPER BUSY with real life job. And yes, I do have the know-how, I wrote a tutorial for warlords on how to do it. ;)
 
A big request here, but could you also port over the code from RtW that lets aircraft that are intercepted (but not destroyed) continue their mission? Better yet, you could set a "damage threshold" that determines if the aircraft can continue the mission. i.e. if the aircraft sustains less than 50% damage after interception, it will continue the mission. More than 50% damage means it has to turn back. A new globaldefine tag would probably be needed so that you could change it to suit your personal taste (even better if it was specific for each aircraft so that different eras could sustain more damage and keep going).
 
Dale -- here's a confusing issue...

I modified one of the fighter missions interface button and renamed it airbomb_tactical.dds. I then went into the unit mission xml file to connect the fighter engage mission to the new button, as follows


Code:
		<MissionInfo>
			<Type>MISSION_FENGAGE</Type>
			<Description>TXT_KEY_MISSION_FENGAGE</Description>
			<Help>TXT_KEY_MISSION_FENGAGE_HELP</Help>
			<Waypoint>NONE</Waypoint>
			<EntityEventType>ENTITY_EVENT_AIRSTRIKE</EntityEventType>
			<iTime>20</iTime>
			<bTarget>0</bTarget>
			<bBuild>0</bBuild>
			<bSound>1</bSound>
			<Button>[COLOR="Red"]Art/Interface/Buttons/Actions/Airbomb_tactical.dds[/COLOR]</Button>
		</MissionInfo>

But when I run the game, the fighter engage button still shows up as the one you originally assigned. What else do I need to change to get the right button to show up??
 
Y'know, your sig really should be: "Are we there yet? Are we there yet? Are we there yet?" ;)
 
A few more days and then I can work on 1.4 again. ;)
 
Okay, here is a ZIP-file with all bombers you asked for. Also included the normal bomber und Dales version with animations.

If there are any problems just post here. You will still have to play around with the scales, shadows and formations. But all bombers should be animated right. But be carefull - they use all different animations! :smoke:

The download is limited for 1 year and the zip was made with 7zip.

Good nuke - sorry, good night.
Any chance of you doing a version of the B-29? The mod is really begging for a nuke-capable Superfortress.
 
how do I change the DLL files to the ones with more civilizations?

I tried looking in the post but there were too many responses and it was hard for me to discover if this question was asked before and what the answer is
 
Almost there. ;)
 
Any chance of you doing a version of the B-29? The mod is really begging for a nuke-capable Superfortress.

Give me a link to the unit and I will do it for you as fast as possible. But I'm very busy at the moment with my own mod. Sorry.
 
Back
Top Bottom