if(bNoTarget)
{
[B]if(pCity->getPopulation() > 1)[/B]
{
if(GC.getGameINLINE().getSorenRandNum(5, "Airbomb population") < 2)
{
pCity->changePopulation(-1);
szBuffer = gDLL->getText("TXT_KEY_MISC_YOU_AIRBOMB_POP");
gDLL->getInterfaceIFace()->addMessage(getOwnerINLINE(), true, GC.getDefineINT("EVENT_MESSAGE_TIME"), szBuffer, "AS2D_BOMBARD", MESSAGE_TYPE_INFO, NULL, (ColorTypes)GC.getInfoTypeForString("COLOR_GREEN"), pCity->getX_INLINE(), pCity->getY_INLINE(), true, true);
szBuffer = gDLL->getText("TXT_KEY_MISC_ENEMY_AIRBOMB_POP");
gDLL->getInterfaceIFace()->addMessage(pCity->getOwnerINLINE(), false, GC.getDefineINT("EVENT_MESSAGE_TIME"), szBuffer, "AS2D_BOMBARDED", MESSAGE_TYPE_INFO, GC.getUnitInfo(getUnitType()).getButton(), (ColorTypes)GC.getInfoTypeForString("COLOR_RED"), pCity->getX_INLINE(), pCity->getY_INLINE(), true, true);
}