[BtS] "Extra"

Hey Chiyu,

Check the link in my signature for my Warlords modpack. It has movies, sounds, buildings, icons, units, pedia entries, etc for Zoroastrianism, Amun-Ra, Asatru, Hellenism, and A Mesoamerican religion. Please use whatever you need.

One thing I remember when adding the religion movies in my Warlords modpack was that they did not work if you pakked them with all the other art. I had to leave the movies unpakked in order for them to work. Not sure if that is still true in BtS but you may want to test it.
 
Hey Chiyu,

Check the link in my signature for my Warlords modpack. It has movies, sounds, buildings, icons, units, pedia entries, etc for Zoroastrianism, Amun-Ra, Asatru, Hellenism, and A Mesoamerican religion. Please use whatever you need.

One thing I remember when adding the religion movies in my Warlords modpack was that they did not work if you pakked them with all the other art. I had to leave the movies unpakked in order for them to work. Not sure if that is still true in BtS but you may want to test it.

Better advice than I could have given...thanks for helping Chiyu out Amra.
 
I love these new religions!

Found a probable bug: Playing the Romans, when I entered the Middle Ages, all my Archers turned into Peltasts! Or the graphics did, anyway. ;)

No other issues so far.
 
And yeah, I'll upload it to several servers then

Thanks, but no thanks. I got tired of waiting and installed the Megauploads toolbar (arrrgh!) on MSIE just to download the mod :/
 
The bug with the Roman archer changing to a peltast has been fixed. Although theoretically, it wasn't a bug ;).

Anyway, I think I'm going to push the space race parts forward in the techtree (based on earlier requests). Tried to go for the techs that made most sense.
How does this sound?
SS Docking Bay: from Satellites to Ship Manufacturing
SS Casing: from Composites to Advanced Nanite Construction
SS Life Support: from Ecology to Ascendancy Theory
SS Thrusters: from Superconductors to Quantum Control
SS Cockpit: from Fiber Optics to Alloy Frame Construction
SS Stasis Chamber: from Genetics to Cybernetics
SS Engine: from Fusion to Cold Fusion

Apollo Program and the Space Elevator can stay where they are (Rocketry and Robotics, respectively), I think.
 
There was a big thread arguing about that a year or so ago. It got intense and nearly flaming :lol:

I'll try to dig it up.

:nono:Please don't! (Relgious issues are endless...) :deadhorse:

@Chiyu: I better wait for the next update then, shall I?:mischief:
 
How does this sound?
SS Docking Bay: from Satellites to Ship Manufacturing
SS Casing: from Composites to Advanced Nanite Construction
SS Life Support: from Ecology to Ascendancy Theory
SS Thrusters: from Superconductors to Quantum Control
SS Cockpit: from Fiber Optics to Alloy Frame Construction
SS Stasis Chamber: from Genetics to Cybernetics
SS Engine: from Fusion to Cold Fusion

Sounds good to my ears. Don't know about gameplay (haven't gotten that far in the tree too often), but from the names of techs I'd say your list is logical.

Live long and prosper.
 
@JEELEN: Yeah, you'd better wait a day or two ^^.


Here's another issue. It seems the effects of the Nutrition Facility and the Mining Plant (+1 food and +1 hammer, respectively) aren't regulated by CIV4BuildingInfos.xml but by something else (a python file, presumably). Does anyone know where and how do I change this?
 
Hey Chiyu sometime in a future version of Extra could you update the VD component to 3.3? Or wait until Avain puts out an even newer version(which is coming soon I bet). And encorporate that?

The latter. The changes to VD were only minor this time so it's not worth the hassle of overhauling the ethnic unit graphics again. :)
 
I have encountered yet another problem with Python (grrr!), and I was hoping anyone could help me with it. I ported the civics Squadron Doctrine & Capital Ship Doctrine from Final Frontier to Extra. They give production bonuses to the production of squadrons and ships respectively. This is regulated through Python. I copy&pasted this:

PythonDoctrine.png


from CvFinalFrontierEvents.py (in Final Frontier) to the end of CvEventManager.py (in Extra). However, it still doesn't seem to do anything. What am I doing wrong? Any Python experts here?
 
Well, I certainly am not a Python expert (far from it), but this appears to be the definition of a function. Unless it gets called someplace, the code will never be carried out, so I assume this is your problem.
 
No idea, I'd assume wherever it is called in the original code ;)

Do you know how to program in general and just do not know Python, or is all of this new to you ?
 
Python (and programming in general) will be tricky then, unlike xml it is not sufficient to just include the definition someplace. You need to make sure that it is actually called someplace and you also need to make sure that all functions in in turn calls are also copied over as well (or maybe changed if there are existing versions of them already).
 
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