[BtS] "Extra"

I played this on Marathon/noble for about 5 hours myself. I will say a few things;

First, it ran flawless, thank you!

Secondly, I played as Rome on the 18 civ map. I royally kicked butt. I think this is because of an early focus on conquest. I am not sure if the game is balanced for marathon, though. I don't normally do that well.

I had a time victory around 800 AD.
 
Yesterday, I made a new map. I put four civilizations on three continents each. (Total of 12).

I like games with themes. So I put four civs (Rome, Greece, bablyon and sumeria) in one continent.

David, Hitler, Churchill and Napoleon in the center

Japan, China, Korea and I think the Khmer on the third.

Then for fun I added Ragnar to his own little norse raiding island, and De Witt to his little trading island. (just two small starting places, sort of "minor nations")

I made each of the three main continents relatively the same in size. I spread out the resources, so that one continent would have a lot of sugar, while another would have a lot of tobacco. I gave each continent 3 or less of the more critical resources like iron and rubber.

I gave each starting position one food source, (Wheat, Rice or Corn) and copper.

Then I proceeded to play.

Once again, PLAYS FLAWLESSLY.

So many options! I love that you have always something cool to research.

I play typically on noble difficulty. I am not one of these Civ Gods who play on immortal. It seems that the AI is cheating it's ass off on higher difficulties and that is just frustrating to me. I played marathon speed because I want to play with my knights for a while before tanks show up. Thats always been a curse of normal speed.

This game more so, because just when Swordsmen dominate, along come longbowmen. It rocks!

However, I have this feeling that pursuing: Early conquest, coupled by certain KEY improvements that like the pyramids, are going to make you crank!!!

I had wiped out the Romans early on, then I left the Greek two small cities in the north, turned my attention onto Sumeria and by 1,000 AD I had control of my island. One of the japanese came within 300 points of my score but he still lagged heavily of my technology. I was exploring and I could see that the other two continents were grid locked with four equal empires each.


I feel it's artificial for me not to go to war early, Since tactically that makes sense. Before they dig in and you need siege gear to get them out.

In the recent game I was playing I had started to give one nation on each of the other continents the same technologies as me, in the hopes they would conquer their fellows and the game would get down to the big final three. However, I gave up on it. I thought I would come here and see if anyone else had some concern that maybe there is some fatal flaw at work here, despite this game technically working perfectly, maybe some of the calculations are off.

I am just not THAT good at this game.
 
Perhaps you should load up your map for others to enjoy?

I just built "Babel Tower" and... and... and... i perfectly worked :goodjob:

I gave the Babel Tower to the barbs in my scenario (it seemed too overpowered to give any civ contact with all civs in a medieval setting).;)

Sorry about your CTD, dude.:(
 
I am not sure how to "Host" a map. However, I will attach it to this post.

I've since modified the map from the one I described. This one after several hours I think is far more balanced.

Here is the scenario:

It's noble difficulty, marathon speed. Naturally, you can go into worldbuilder, save it and do whatever you want with it as well.

There are 14 civilizations. This time I put 4 on one side of the map (The Romans, Greeks, Babylonians and Egyptians).

Then I put on the other side, Hitler, France, David, England and America. I made sure each starting place was fairly balanced.

Then in between them is a vast stretch of desert. "No mans land" where there is a lot of oil. It is dotted by oasis and there is one large one in the middle. It is interesting to watch the AI build roads across the desert. It adds a lot of depth to the game.

The AI wouldn't be able to cross the sea in 1000AD to mount a full scale invasion, but they could potentially cross that vast desert to make war.

Japan, China and Korea vye for dominance on a perfect Island to the north. It is well balanced. Tea, Jade, Spices and Silks you'd expect to find in that region.

The Dutch have another ideal location, its full of wonderful goods to trade.

I made sure no one was 'self sufficient', so the dutch sort of need to trade their surplus. They are well away from most of the major nations that a priority is going to be travel.

Then I added "The New World". This is much smaller than the Americas would be. It's got two indian tribes, and no horses. They have a lot of good raw materials. Excellent for colonization!

Ragnar once again rules a frosty domain to the north. Heavy on the metals, no horses. Ragnar was intended not to be playable. He is more for color. A minor nation.

I think this time, any of the nations beside that one would pose an interesting challenge.

I enjoyed babylon. I got my butt kicked this time, when Hitler and France jointly declared war on me. So this time, it was much more enjoyable.

I think the big thing I noticed, is that if you get a MASSIVE empire, it becomes fairly unweildy and that reflects historically. I watch as the Japanese dominate the game, yet only have four or five cities, meanwhile I have 20 and we fall behind because we just can't field large enough armies to be everywhere at once. That seems very 'realistic' to me, so kudos. It must have been a fluke the last two times I played.

I hope someone enjoys my maps. I made this more for strategy, than I did to look 'pretty'. Cosmetically, I don't think nature would put such a vast dead space between continents this way, but I really thought it added a lot to the game to avoid me gobbling up all the nearby empires.





Really, I intended the game to be played
 

Attachments

Hey guys,

The mod looks great! However, when I uploaded it the interface didn't show up. Now, I was able to avoid the hassle for you guys by solving it myself with the solutions already provided here at Civ Fanatics.

This was done by making the CustomAssets in the BtS game folder the Assets folder (as in rename the CustomAssets folder as Assets) However, that means I lose the BlueMarble Mod and BUG Mod. So my question is, has there been updates that allow the BUG mod and BlueMarble? If not, are there any guides on how to incorporate them?

Thanks so much!

Keywords: No Interface Problem Help Mod

This is for people who search via the google box, it will make things so much easier when they're looking for a solution!
 
Those links work for me...
 
How much time do you think it would take to you (Chiyu or anybody) to merge this with RevDCM?
 
Well if you are looking for a more stable and reliable place to host your stuff the old CDGroup.org server isn't being used very much anymore. There are a couple of other mods hosted on it. It could just be a direct link if you want with direct FTP access to your own folder. More available if you want, but that would be the simplest setup. No catches or anything, I would just rather use it than let it sit idle andI can't get myself to cancel the site. Let me know
 
This looks interesting! I'm downloading it now. It's going to be done in 30 minutes or so, and I will let you know a little later how cool this mod is. :)

Thanks for adding the Unique unit upgrade Wonder Flavian Amplitheater. It's been so long since I played Sevomod which was the first to introduce that, mostly, by a Golden Age doing it. :)

I recommend people to look up that classic mod, Sevo, for Warlords...
 
AWESOME!
I would half- bury BTS unmodded if it weren't for my interface, which is NOT THERE when I play.

I am going to re-install it now...

[edit]
I should have read the rest of the thread first.

Thanks, Matthew5117

[edit 2]
Tried it; tried using the Google box, etc [didn't work]
 
Also, when I clicked Beserker in the Pedia, while viewing macemen, I got a CTD.

I also have experienced this. When I'm in the Civilopedia on "Units" and I try to click on "replaced by [UU]", I get CTD...

And reloading extra allows for a catnap.
 
AWESOME!
I would half- bury BTS unmodded if it weren't for my interface, which is NOT THERE when I play.

I am going to re-install it now...

[edit]
I should have read the rest of the thread first.

Thanks, Matthew5117

Yeah! Its nice knowing I already helped someone! :party:

Any recommendations on how to merge the BUG and Marble mods into the Extra mod?
 
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