[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

My game keeps crashing at 1626 A.D. I'm in the industrial era. My game is being played on vista. I've never had this problem before in Civ4 or with previous versions of your mod. I included the save file. I have tried going back earlier and replaying it but it crashes at the same point.
Are you playing with the new custom DLL, the old custom DLL, or default Wolfshanze without any DLL?

If it's either of the last two, you might want to try playing with the new custom DLL (found in the first thread)... though you probably won't be able to recover your saved game.
 
Affected saved games can't be continued if they have the CTD, I just checked the two saved games I had with it. They can be played with the new dll but the crash remains in the save on a certain turn as before. But the new dll doesn't cause those strange CTDs. In 1900s in my current game and still no CTD so I can safely say the CTDs are gone, hopefully for everyone else too.

New dll doesn't remove existing CTDs, it only eliminates the chance of them happening again. I think you should include the new custom dll in your next mod version.
 
New dll doesn't remove existing CTDs, it only eliminates the chance of them happening again. I think you should include the new custom dll in your next mod version.
That's what I've been looking at doing...

I've got some good changes planned for v2.72.
 
I have also been getting the specific turn crash; sometimes if I go back far enough in the auto saves I can play differently and get around the "crash turn" but most often it doesn't matter what I do the game will always crash on that turn, its a different turn in every game and it happens in about 75% of the games. All told I have probabaly played 30 games of 2.71. I will download the new custom dll and see how it goes.
 
I got a crash last game and gave up on it. I'm now operating on the 34-civ dll and we'll see what happens.

Wodan
 
It's strange, but I think my new custom DLL is more stable then BtS's default DLL... I would have thought otherwise, but the new DLL should be better (it's based on Bhruic's 1.21 patch).
 
I stumbled across a graphics bug. As soon I hit future era all the cottages and hamlets become invisible, but towns are visible and change to the graphics for future era. Even after reloading they are still gone. It's a bit confusing since everywhere with a cottage/hamlet seems empty.

The civ I was playing at the time was India (might be missing the cottage sets possibly?). I don't know if it happens with other civs.

Edit: Only India's cottages are going invisible.
 
Strange graphics bugs (relating to buttons), that I never figured out were the cause of similar crashes I was getting in my mod. Sometimes the button would be a blank box (not a pink box) and clicking on the unit, or the AI trying to build the unit caused a crash. This also happened with certain terrain types when I added some stuff from next war. I had to clone the data for the units, and terrain types and put all the defult stuff that was buggy in a way that made them unbuildable. For instance Currently in my mod, if you check the CivPedia the War elephant is still there (it's just called Broken War elephant) and only becomes available with oil and fusion (so it'll never be built). What's wierd is that the data the current war elephant uses is just a copy and paste of the original. So I have no idea what caused this, but that's how I fixed it. Not sure if this is a related bug, but it sure sounds like what was happening to me. Has anyone noticed any blank button boxes (not pink, just blank), in WB or City build screens--also this didn't happen all the time, maybe 1 out a 100 times for the war elephant, it's just that if 200 War elephants get built in a game, by me or the AI that makes it pretty probable the game will crash

What makes me think it's related is that most of the units I use in my mod are pulled from the Wolf mod, and up until recently my mod was just a skimpier clone of the Wolfenshanze mod (personally I think Wolf's mod has too many units, matter of taste), so I was curious why this never happened to the wolf mod.
 
Strange graphics bugs (relating to buttons), that I never figured out were the cause of similar crashes I was getting in my mod. Sometimes the button would be a blank box (not a pink box) and clicking on the unit, or the AI trying to build the unit caused a crash... so I was curious why this never happened to the wolf mod.
Because I'm very 'anal' when it comes to unit buttons... I check each and every unit I add both in-game and in the Civilopedia before I "sign it off"... to ward-off this exact type of problem...

Even though I'm confident in my XML skills, and could just "knock-off" a dozen unit adds at a time and be sure I did it right, I always double-check every add I do to ensure the buttons and what-not are setup properly. Sure enough... every now and then, I miss a button or something else... but I catch these (99.9% of the time) before I release a mod version publicly.
 
Like the changes I compiled? :)
Yes and no... I'm still on a bug hunt to silence any and all CTDs that can be stopped.

At one point, I thought abandoning the entire custom DLL approach was the answer and that by using the default gamecoreDLL the mod would be more stable... if anything, going back to the default gamecore DLL seems to make the more MORE unstable then it was before.

On the other hand, I did post the most recent gamecoreDLL you made for me (based on Bhruic's latest patch with the 40 civs and nuclear fallout enabled) and it seems (at least for now) to be more stable with the mod then the default gamecore (odd, but that seems to be the case)... so back to your original question... yes and no... for now I'll probably make your latest DLL the default Wolfshanze Mod DLL and see how it goes from there. Going back to the default Civ4 DLL seemed to cause more problems then it solved.
 
Wolfshanze, I really enjoy your mod, but I'm having stability problems, Civ closing out on me when I'm playing and whatnot. Anyway, I'm fairly computer illiterate, so if you or anyone could help... Like you mentioned in the first post on page 54, playing with your custom DLL solves some of these stability problems. I've downloaded both your mod (which worked fine but with stability problems) and the custom DLL, but from there, I have no idea what I'm doing. How do I play with your DLL?
 
Go into program files/firaxis/civ4/bts/assets

In that folder you'll see the default dll, I suggest renaming it to CvGameCoreDLL2 as a way of backing it up. Once you've done that place the custom dll into the bts/assets folder and then you'll have it working. That's what I've done and then you can have 40 civs with any mod or plain bts as a bonus.
 
None of that is necessary Aeravel...

The custom DLL download on the first page simply unzips directly into the Wolfshanze Mod folder.. the custom DLL should end-up in the root "Assets" directory of the Wolfshanze Mod, so it won't overwrite anything (ergo you don't need to back anything up)... the core DLL will play just fine from the Wolfshanze Mod folder.

Oh, and that custom DLL download includes the 34 and 35 civ earth maps that are designed for the Wolfshanze Mod (including Poland and Austria for example).

I'll include the custom DLL as standard with v2.72 (release pending shortly).
 
Austria really needs diplomacy music. It's a very...unusual silence when dealing with Austria. If you were planning on including that in 2.72 I didn't see it, haven't read through all the pages in this thread.
 
Austria really needs diplomacy music. It's a very...unusual silence when dealing with Austria. If you were planning on including that in 2.72 I didn't see it, haven't read through all the pages in this thread.
I'll double-check Austria... as it stands, Austria should have all the same diplomacy music that the old HRE had... though it's possible something slipped through... I'll check it out (also, more custom units are pending for Austria!).
 
I just finished a game with your mod v2.71 and Francis I definitely had diplomacy music. Not sure about Franz Joseph
 
I just finished a game with your mod v2.71 and Francis I definitely had diplomacy music. Not sure about Franz Joseph
I double-checked this after the initial report... as stated, Francis I definately has diplomacy music (he "borrowed" old Charlemagne's music from the HRE). When I checked Franz Josef though, he did not have any music... so Austria did and didn't have diplomacy music...

I just spent the night working on this... not only does Franz now have music, but in-fact, all of Austria gets a new custom soundtrack... with some of the finest composers Austria has to offer... Beethoven and Mozart provide the background music for Austria (this will be released in v2.72).


Hi. I have a small problem with new graphics. At my work computer, unit and building icons are blurry, but the ones from original BTS are ok. How to fix it?
Shouldn't you be working!?!?! :p

Seriously, I don't know what to tell you... the custom building graphics are there, they work well, they look good, and I've tested it over and over again.

The only thing I can say, is that it's common for "work computers" to have cheesy graphics cards, because (after all), they're not meant to play games. This would probably explain the issue at work... unless you want to buy your boss a new graphics card or better computer, you're hosed at work (my guess)... and speaking of which... get back to work! :lol:
 
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