You're forgetting the Mayan spearmen (forget what they're called).
Holkan's have use- they survive better vs an Axe rush, and I think they're resource free as well. I've actually rushed with them before.
You're forgetting the Mayan spearmen (forget what they're called).
That would probably be my biggest fear... is that a scout-plane might nerf subs to the point of useless.As for the sub-spotting, that is actually a good idea, but one of the things to think about is that you have to make sure they don't become so usefull that subs aren't really effective anymore if you have a plane with quite a range covering your ships and spotting every sub
Well I know for sure that if you have a destroyer present that your other ships can attack them. I would think the scout-plane would work the same way. i.e., all it really does is "reveal" the sub to you the player, at which point you have all your normal options with any of your units.That would probably be my biggest fear... is that a scout-plane might nerf subs to the point of useless.
I probably need to check into this more... are spotted subs still only attackable by destroyers, or can any ship attack a sub once it's spotted? If it's the latter, I think scout planes spotting subs would be too much. I should probably know the answer to that question, but I don't without checking in-game.
I rarely encounter enemy subs, and when I do, its always with destroyers (go figure)... can "normal" ships (ie: battleships and the like) attack a "discovered" sub, or can only destroyers do it? That's my question... because if ANYONE can attack a sub, and the only protection they have is not being seen, then a plane that can spot subs would nerf subs quite a bit... but if ONLY destroyers can attack subs, then that's another story.Well I know for sure that if you have a destroyer present that your other ships can attack them. I would think the scout-plane would work the same way. i.e., all it really does is "reveal" the sub to you the player, at which point you have all your normal options with any of your units.
Wodan
Anyone can attack it when it have been seen I use gunships or planes and ships for my sub huntingI rarely encounter enemy subs, and when I do, its always with destroyers (go figure)... can "normal" ships (ie: battleships and the like) attack a "discovered" sub, or can only destroyers do it? That's my question... because if ANYONE can attack a sub, and the only protection they have is not being seen, then a plane that can spot subs would nerf subs quite a bit... but if ONLY destroyers can attack subs, then that's another story.
I can't stress how important it is for subs to learn the lesson of Not Being Seen.
Oh never mind... I think I just reread your last post and you answered my question... so yes... you can attack a spotted sub... if that's the case, I would think a plane that can spot subs would be too much and would nerf any use of a sub.
That would probably be my biggest fear... is that a scout-plane might nerf subs to the point of useless.
I probably need to check into this more... are spotted subs still only attackable by destroyers, or can any ship attack a sub once it's spotted? If it's the latter, I think scout planes spotting subs would be too much. I should probably know the answer to that question, but I don't without checking in-game.
Still, I kinda like the idea of scout planes... perhaps the biggest decision is to make them exclusive just to cruisers (to make cruisers more useful... ie: gameplay balance), or give them both to cruisers and battleships (historical use, though it may continue to make cruisers a less optimal choice on the purchase list).
Thanks for the kind words... glad you are enjoying the mod.I played on your mod alot these past 2 days. Feedback- A I really liked it, especially the unique skins on the different units, the new leaders and civs and the UU's. The greatest part of all was the horde of new land air and sea units of the late 19th and early 20th centuries. That adds alot more depth to the game; something I honestly think that should be greatly improved in future civ games. I'm really looking forward to even bigger and better versions of your mod!
Easier said then done... I'm really not looking to nerf subs anymore anyways... subs are weak-enough as-is to start unraveling the only advantage they have.How about give the scout plane a 25% chance to spot submarines in its flight path?
While I hate the thought of not giving battleships their seaplanes, it might be better for gameplay balance to do so... and it can be justified somewhat historically, as you say, because cruisers have always been envisioned (certainly from the 20s through 40s) as the "eyes of the fleet".
Because "Sentry" does NOT equal the effects of a seaplane (sentry is more like radar). What's wrong with a seaplane that folks would rather have sentry?Maybe just give cruisers free sentry promotions then, and abstract the whole thing out?
Because "Sentry" does NOT equal the effects of a seaplane (sentry is more like radar). What's wrong with a seaplane that folks would rather have sentry?
Neither can Sentry...Also recon planes can't be intercepted.![]()
Neither can Sentry...![]()
I have code that lets them be intercepted. I haven't tested it with 3.13, though.Neither can Sentry...![]()
What version is the code for? I'm about to start asking favors for a new Gamecore.DLL for v3.17 anyways (I just got a no-cd exe for v3.17 too to save me the trouble of having to break-out my CD).I have code that lets them be intercepted. I haven't tested it with 3.13, though.