Arian
No more ghostbusting!!
Not sure what to tell you... I just double-checked all the download links and they're all working fine for me, including the DLL links.
Anybody else having download problems?
Just DL-ed. No problems here

Not sure what to tell you... I just double-checked all the download links and they're all working fine for me, including the DLL links.
Anybody else having download problems?
I really have never liked the CR III advanced unit exploit much, but there's no good solution to it as of now. I'd love to see one.
Thanks... I put a lot of thought into this yesterday, and I'm currently playtesting it... but I don't foresee any problems... subs have always been underpowered, even after my initial fix (making them more deadly to transports, but still essentially useless against bigger warships)... I think this is a good workaround... without actually making them STRONGER then large warships, or giving them unwarranted bonuses against big ships, this should "even the keel" so to speak, making them a bit more dangerous without making them overpowering... and yes, the logic follows behind it too... which (once again) makes me wonder why I didn't think of this sooner.ONTOPIC
The subs First Strike sounds like a good idea, I don't even think you need to work very hard to rationalize it. It makes sense. The only other way to do something similiar, would be a Torpedo unit, and increasing their carry capacity - that would likely wind up overpowered compared to this fix though.
Sounds like you're talking about a wussier version of the City Defender promotion. i.e., a City Defender which only works against City Raider.2nd idea.
Is it possible to give units promotions that only work against units with certain promotions?
Then you could give a unit bonuses against units with CRI, CRII, and CRIII respectively.
Thought City Defender worked against all units?
warlords battle system is just genious. i think it is the best tactical combat system of all turn-based strategy games. i wish there were a fight order in civ like in warlords, for specify which unit will be fighting first and which second. and promos works like those abilities in warlords, giving something to the unit or to the whole stack or doing something bad to the opposing stack.The problem really, is CIV's handling of STR & Promotions in general.
One only needs to look at something like Warlords III - where a "penalty" couldn't reduce the relevant bonus to lower than -1. With three sets of Attack/Counter adjustments, the maximum penalty that could be assigned was -3, and the maximum total bonus was +5 (Leadership / Chaos, Morale / Fear, Fortify / Siege).
It does.
In a way, there is something that follows your idea. Some promotions allow first strike, others negate it. However, I don't agree with promotions who only negate others either.
Off Subject, Happy Independence day to all sons of Uncle Sam, make the most of it, us Brits want our colony back![]()
Yes, always try and keep as up to date as possible.Do you actually use the latest version of the mod ? Mine also includes an Art and Python dir under Assets.