Propunk said:
Thanks a lot for the feedback, guys! My video card has 256 meg memory, my RAM is 1.5 GB, with a 2.66 GHZ processor. Well, I guess the only way out is to upgrade my system.
I have pretty much the same specs, slightly faster CPU. I can play well into the modern era on a large map fine before I get bad delays on the AI turnsets. And really I shouldn't be letting my games get deep into the Modern age anyway (sometimes it does though). You should be fine so long as you don't play on a huge map (game gets unbearble for me in the late renesaince on huge)
I've danced around those specs... I've played on both the following systems (same system with a memory upgrade):
Video card has 256 meg memory, RAM was 1.0 GB, with a 3.0 GHZ processor.
&
Video card has 256 meg memory, RAM is 2.0 GB, with a 3.0 GHZ processor.
I usually play on large maps... with 1.0GB of RAM, it played fine up until late-game, where it would start to stagger just a bit (but not unplayable)... with 2.0GB of RAM, it's still very, very smooth late-game now... so memory definitely helps. I never played with 1.5GB, so not sure if that plays more like 1.0GB or 2.0GB!
Back on topic...
Wolfshanze, when you release your next version, will you integrate the XML changes for units from 3.17?
What else can we look forward to?
Yes... I just abandoned my most recent 2.73/v3.13 based game (got boring late-game when I realized there was no challenge left) and I'm now focused on converting everything over to v3.17 compatibility.
To be honest, there really isn't much work for me to do though... all my current XML will work in v3.17 as-is. There's only one or two XML changes that
should be made (Global Warming comes to mind), but most of the other XML changes are minor stat changes... I'll look at them, but I may not even agree with them all. I still have to go over the change list, but it doesn't look to be an issue... the biggest issue with v3.17 was the custom Gamecore.DLL change(s). I've pretty much got that covered since Lt.Bob came-out with a new v3.17 patch that included his fixes and Solvers v0.19 fixes.
I'm not going to sweat the XML that much, since I know my mod already works in v3.17 as-is... but I will double-check it vs the official v3.17 change. I'll
probably have a new Wolfshanze Mod out by the end of the weekend at latest. Since a new v3.17 DLL requires a new start game (can't make it save-game compatible), I'm throwing-in some new stuff that would normally break save-games... Mostly depends on how much I throw-in to the new version before wanting to play a new game myself!
