[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

Wolfshanze + DCM = Merged Mod.

what we don't have is Wolfshanze + Revolutions. It's what I'm waiting for... as long as it includes inquisition. Who cares about multiplayer...bring on the merge ;)

I care about MP. It's all I've really played Wolfshanze in so far. :(
 
Pros and cons, for and against... I really don't have any plans for making the Wolfshanze Mod much different then it already is... save for perhaps another civ or two in the future, a minor gameplay tweak here or there... a new leader or two and (of course) more custom unit models... other then that, I'm not really planing any kind of drastic changes to the mod, and that most certainly would mean I don't plan on incorporating major gameplay changers like DCM, Revolutions or other large gamecore changes such as those... this is not to say that I discourage thoughts along those lines... anyone who wants is more then welcome to go in that direction with my blessings and combining the Wolfshanze Mod with another gamecore such as Revolutions or what have you... I fully endorse Ninja and his Merged Mod... I would/will do the same for anyone else who would take on such an endeavor.

Having said that, I want to keep the Wolfshanze Mod as a "mod-light" in that it's mostly a flavor mod for unit models and (of course) adds those new ships and WWI units... keeping mostly in-spirit with the original Firaxis Civ4 (and easily incorporated into other mods if folks so desire... which it currently is easy to export).
 
Yes the "pure" mod should remain as the monolith that it is.

...those crafty mergers can do the other stuff.

No offense couch potato, I was just having fun
 
This ship (along with alot more) will make it's debut in the next update of the Wolfshanze Mod... coming soon...
 
I love the mod, just would like to add my 2 cents.

We are missing a generation of helicopters, I wish we could have a hueys or some WW2 level copter because last War with horseback of any use was Spanish-American War(1890s). And the graphic shows a blackhawk(1990s). That is like two or three generations of copters not used. Maybe a Huey model for a midgap between the two eras.
 
Hi Wolf, long-time fan of the mod but I had some weird crash to desktop problems with a game as le petite caporal last night. I was playing along fine, got in contact with the other continent, with Pacal, Justinian and Survayarman, Sitting Bull was on mine. I traded some techs to survayarman and justinian which I think advanced both to the rennaisance and the game crashed. I then tried to restart from the autosave and it crashed the instant the game loaded. The weird part was that when I tried to load earlier autosaves, before the contact with the other continent and it crashed the instant it was loaded as well. I don't know if this is an issue with your mod because I'm running BUG and blue marble in my custom assets as well. Any ideas?
 
Advancing to Renaissance should never cause a CTD... because nothing happens internally to cause something different to occur that could cause a crash. Only jumps to Medieval and Industrial cause graphics triggers that may cause a CTD (mind you, that includes jumps for the AI as well as yourself). Also, if it was a graphics caused trigger (the most likely trigger for a CTD), previous/earlier saves would be unaffected. The game would only crash (in a rather predictable timeframe) at a predetermined point when the jump in graphics were made to a crash-causing graphic.

Having a long string of saves that don't work is usually an indicator that one of two things is happening or has occured:
1) Something is interfering with the game/mod itself... a faulty installation, corrupted file, conflicting different mod/patch (somewhat unlikely but possible)
2) At some point the game saved and/or became corrupted... further saves only continue to save the corruption. This is how you can get a string of bad saves (probably more likely).

If it's #1, you can try temporarily removing the custom assets and see if that fixes the problem... if it's #2, there's probably not a whole lot you can do.

Of course I'm only guessing... it could be just about anything, but those are my two best guesses at the time... I haven't really gotten any horrible "CTD" issues from any other users... the mod has seemed to be pretty stable for some time (other then a few minor bugs which were squashed), but I haven't seen any reports of serious CTD bugs since v2.72. :dunno:
 
Available for download now... Wolfshanze Mod v2.83...
as usual, see page-1 for the new download

Not a whole lot of innovation going-on here... this is a pretty predictable release... mostly just new unit models/skins I've been sitting on for a few weeks... a fairly good amount of units, so I'm just releasing it to "clear the air"... I do have a gameplay change in-mind that will break save-game compatability, but I left that out of this release... I'll include it in the next update... so for now...

...If you're playing a v2.80 through v2.82 Wolfshanze Mod save, you're in luck... v2.83 is fully backwards compatible with v2.8x saves... if you're playing a previous version to 2.8x... well, then you're out of luck! You'll just have to start a new game!

Enjoy folks!


************
New in v2.83
************
New Wolfshanze Mod main-menu screen
Barrage promotion removed from all Submarines
Modern naval units now require a source of metal... no more building battleships out of wood!

New models/skins for:
Default Protected Cruiser (new Pallada with team color)
Default Pre-Dreadnought (newly skinned Canopus with team color)
Asian Triremes (Dragon Triremes now come in Green, Gold, Black, Blue & Red)
Asian Caravel (Dragon Caravels now come in Green, Gold, Black, Blue & Red)
Asian Galleon (Zheng He's Treasure Ship)
Mid-East Infantry
American Carrier (Essex reskinned)
Austrian Protected Cruiser
Austrian Pre-Dreadnought (Erzherzog Karl class)
Austrian Main Battle Tank (Leopard 1 reskin)
Babylonian Marine
Egyptian Marine
English Protected Cruiser
English Pre-Dreadnought (Canopus reskinned)
Ethiopian Cavalry
French Protected Cruiser (Gueydon class)
German Protected Cruiser (Scharnhorst class)
German Destroyer (improved Z-class)
German Battleship (improved Bismarck hull)
Greek Cannon
Greek Rifleman
Greek Cavalry
Meso Galleass
Meso Marine
Mongol Warrior
Mongol Axeman
Mongol Chariot
Mongol Crossbowman
Mongol Heavy Footman
Mongol Knight
Mongol Explorer
Mongol Fighter (I-16 reskin)
Ottoman Marine
Roman Protected Cruiser (Vettor Pisani class)
Russian Protected Cruiser (Aurora class)
Russian Pre-Dreadnought (Bronenosets smoke and ropes removed)
Sumerian Marine
 
thanks, Wolf! i just love having the most up to date aspects / new additions, rather than waiting because it seems like there are so many updates- although if you ever saw my work on RFRE for Civ3 you'd see why tons of incremental updates can get out of hand (or concerning my Pre-Germanic IndoEuropean translations for EB)-not that it's the case- just funny thing, anyways. You do not fail to impress- or satisfy your fans :goodjob:
 
Hey Wolf, great job so far! Just two suggestions because I'm ultra-picky:

1) About civ names... there're several civs/regions that went by different names depending on time, namely the English/British, Romans/Italians, Ottomans/Turks, Russians/Soviets, and Persians/Iranians. I'm under the impression that the designers chose to use the name that the civilization was most prosperous under (and of course, the Romans, Russians, and Persians are no-brainers), which would also justify making the Turks the Ottoman Empire instead of the Turkish Empire (which it was also called -- and which I think is a better general name for the civ). But what really bugs me is that the Brits go under the name English Empire, when their centuries of empire and legacy was as (and continues to be) the British Empire. I know it sounds silly, and anyone could probably change their xml easily, but it feels weird having all these ships running around as the English instead of the British. :P

2) I believe this was mentioned earlier, but I guess it was looked over 'cause most of the mod focuses on European civs... but the other thing that bugged me -- and I'm sure it bugs other people too -- is the "Native American Empire." Ideally, it'd be neat if you could split it into the Sioux/Lakota and Iroquois, but I'm more specifically requesting the former. After all, the wars with the Lakota (Battle of Little Bighorn, etc) were during the late 19th century, within the timeframe of your mod. The game already has Sitting Bull, so I guess it'd take a different flag and some other changes (city list) to make em real. I was thinking it would be cool if Civ had Sioux that played like their RTS (Rise of Nations, AoE3) counterparts with their cavalry-focused, nomadic style (no food/population generation, borderless buildings). So maybe they could have a UB like a stable that reduces maintenance costs, or a courthouse (tribal council) that adds experience points to mounted units. As for their UU, it'd have to be some mounted rifleman that replaces the cavalry. That would be friggin awesome instead of the "Native American" bs we have right now. :P

Anyways, keep up the good work!
 
Hey Wolf, great job so far! Just two suggestions because I'm ultra-picky:

1) About civ names... there're several civs/regions that went by different names depending on time, namely the English/British, Romans/Italians, Ottomans/Turks, Russians/Soviets, and Persians/Iranians. I'm under the impression that the designers chose to use the name that the civilization was most prosperous under (and of course, the Romans, Russians, and Persians are no-brainers), which would also justify making the Turks the Ottoman Empire instead of the Turkish Empire (which it was also called -- and which I think is a better general name for the civ). But what really bugs me is that the Brits go under the name English Empire, when their centuries of empire and legacy was as (and continues to be) the British Empire. I know it sounds silly, and anyone could probably change their xml easily, but it feels weird having all these ships running around as the English instead of the British. :P

2) I believe this was mentioned earlier, but I guess it was looked over 'cause most of the mod focuses on European civs... but the other thing that bugged me -- and I'm sure it bugs other people too -- is the "Native American Empire." Ideally, it'd be neat if you could split it into the Sioux/Lakota and Iroquois, but I'm more specifically requesting the former. After all, the wars with the Lakota (Battle of Little Bighorn, etc) were during the late 19th century, within the timeframe of your mod. The game already has Sitting Bull, so I guess it'd take a different flag and some other changes (city list) to make em real. I was thinking it would be cool if Civ had Sioux that played like their RTS (Rise of Nations, AoE3) counterparts with their cavalry-focused, nomadic style (no food/population generation, borderless buildings). So maybe they could have a UB like a stable that reduces maintenance costs, or a courthouse (tribal council) that adds experience points to mounted units. As for their UU, it'd have to be some mounted rifleman that replaces the cavalry. That would be friggin awesome instead of the "Native American" bs we have right now. :P

Anyways, keep up the good work!

The first request is very reasonable. With that I agree. British would make more sense than the English. I would say your right. The more prosperous and historically important civ should have the name.

The second, I believe "Native American" is okay, unless you add more Native American civs. Having the Iroquois represent all of the Native Americans would not be fair to the other nations that existed. But if they are split into two civs, the Native American civ should go.
 
The first request is very reasonable. With that I agree. British would make more sense than the English. I would say your right. The more prosperous and historically important civ should have the name.

The second, I believe "Native American" is okay, unless you add more Native American civs. Having the Iroquois represent all of the Native Americans would not be fair to the other nations that existed. But if they are split into two civs, the Native American civ should go.
This is probably going to upset someone from the British Isles, but personally, English/British... it's all the same to me! :mischief: :lol:

On the Native Americans thing... you either do all the major tribes or you don't... speaking of offending someone, I'd bet you could get a dozen tribes or more to be pretty ticked-off about saying all Native Americans are represented by ONE TRIBE. Since I have no intention of ever adding more native tribes, and you're lucky I even allow native americans to be called a "civ" in the first place (a whole other can of worms), I think it's best to leave what Firaxis did alone... leave Native Americans as Native Americans... you're going to exclude a lot more Native Americans then you'd include if you named them all after ONE tribe.

This is really beyond what I plan on doing... going around renaming a bunch of civs... it's easy enough for the user to do a very quick and easy name change on their own end if it bothers them that much... but I don't foresee any more name changes in the Wolfshanze Mod.

Bottom line... unless I drink a lot of Jack Daniels in a night... I doubt you'll see much in civ name changes... just not really on the front burner for me... but for those that civ names bother them, it's a very easy change in XML... it'd be no tribble at all.

tribbles1.jpg



So... not much feedback on v2.83 eh? Well, it was mostly just a bunch of new/reskinned models!
 
np Wolf, my pre-Napoleonic scenario addresses all of the naming issues :D especially Sioux instead of Native America, as well as others... I was originally going to do the Shawnee but I thought it would be cooler if the factions wasn't annihilated by AI as USA right off (or actually its more likely to stunt the fledgling USA).. besides a stronger powerbase from supra-tribal identity... but even the Sioux didn't feel especially close and indeed the dialectal differences of many peoples argues against anything represented in Civilization- but it's still fun to play! I can't stand 'Germany' more than anything- the stupid USA even calls them thus in the Olympics, yet goes out of their way to say other countries' names right like Italia... Germans don't call themselve Germans >< Luckily in 1784 we still have Prussians, those lovely pagan Balts who are not that at all ;) [well maybe some are, but the identity is assumed by a culture who stand opposite]

the key is the timeline pinning the naming convention of the times- 'English' was used long before 'British' as a catch-all, which is why a 'West Saxon' claimed a united Engla lond in the first place... no need to start up that old debate (see threads in RHYS). 'Pretani' was never used for all of the tribes of Britain and therefore is not the original centralized naming convention for the people until the Renaissance and on. For instance, in the Anglo-Saxon Chronicle, there is specific Old English distinction between Bret-Welsh (Bretons) and other 'Welsh', which clearly indicates its exclusiveness
 
So the video introduction to the mod is for the next release is it? I loaded the mod up not sure whether I would see it in this release of Wolfshanze Mod. Just thought I would ask...
 
Wow, thats alot of units, and I like it! I found the problem with my weird CTD, it was a corrupted save file, how it happened is another matter. So Napoleon can continue on with his conquest of the globe without fear of more corrupted game files and with a swanky new protected cruiser!
 
Hmmm, I don't think it was a matter of representing the North American tribes, but rather having the major one that was present during the 19th century and fighting with the Americans after the Civil War. Not to mention that pretty much most games that involve playable NA civs either had the Sioux/Lakota (Civ 2), the Iroquois (Civ 3), or both (Rise of Nations, Age of Empires 3), so it's not like they've gone out of their way to necessarily represent the whole area, as it's always been the same two (no Cheyenne, Shawnee, etc).

Buut if you can't be bothered to, then that's alright.

And blitzkrieg, one of the main reasons why I support "British" over "English" is because of the theme of Wolfshanze's mod, rather than the game of Civ itself (where that's more debatable). The term "British" has been well used during that time, from then on, and for quite some time before.. and not to mention that it was its name at the height of its power (in order to prevent the Romans from being called Italians by the same justification), hence me wanting the name change. :P

And I just started playing a new game, so I won't be able to see the skins until a little bit longer.
 
Hmmm, I don't think it was a matter of representing the North American tribes, but rather having the major one that was present during the 19th century and fighting with the Americans after the Civil War. Not to mention that pretty much most games that involve playable NA civs either had the Sioux/Lakota (Civ 2), the Iroquois (Civ 3), or both (Rise of Nations, Age of Empires 3), so it's not like they've gone out of their way to necessarily represent the whole area, as it's always been the same two (no Cheyenne, Shawnee, etc).

Buut if you can't be bothered to, then that's alright.

You can always give my mod a try, it has not quite as many naval units as Wolf's but in general they are rather similar (albeit with somewhat different focus) and I do include both Sioux and Iroquois ;)
 
Wow, thats alot of units, and I like it! I found the problem with my weird CTD, it was a corrupted save file, how it happened is another matter. So Napoleon can continue on with his conquest of the globe without fear of more corrupted game files and with a swanky new protected cruiser!
Glad you got it fixed... and yes, you may now continue with that "swanky" new Gueydon class protected cruiser for France... beastly ship it is!

gueydon2.jpg
 
First:

BUG? in Worldbuilder i noticed the Chinese Knight and Pikeman have weird pink skin rendering as if something is off (on the map only- versus the civopedia)... i am pretty sure i have everything installed correctly- 2.81

I've encountered this problem before. It not only does the Chinese Knight and Pikeman, but can happen to any custom 'boned' unit as it's caused by a failure in the static animation. Usually this happens when someone has checked the 'Animations Frozen' box in the graphics settings.

Secondly, I enjoy playing as the Japanese, I love the fact Hirohito is now added as a leader. And there are two things that bug me when playing, 1) The Japanese bomber model, it is too cartoonish and doesn't match with the overall visual feel of the game. and 2) the japanese marines and paratroopers look Chinese, real Japanese marines and Paratroopers used equipment identical to regular infantry.

Thirdly, While playing as Vietnam (waaay cool by the way), I noticed their jet fighter was the stock jet fighter model which seemed wierd since I'd seen the mig 21 model for the chinese in earlier versions of your mod. This might be a error on my side, because I've added personal modifcations to your mod, (very low key just carry capcities and upgrade routes mostly) I might have tampered with that jet figther by mistake. But since I'd seen the same thing with the koreans while fighting my korean neighbors, I thought I should bring it up.

Fourthly, While browsing through the model downloads, I saw a patrol boat model and thought that could be a unit in this mod. It would be similar to the ironclad gunboat, but for the modern age. Just an Idea.

Fifthly, I realized that the new floatplane/UAV line of planes could perfectly fit a spy plane unit. There are numerous U-2 and Sr-71 models, so lack of materials does not count out that possiblity.
 
Thirdly, While playing as Vietnam ... But since I'd seen the same thing with the koreans while fighting my korean neighbors, I thought I should bring it up

Actually I see what happened nevermind. Misplaced backslash. oops.
 
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