Wolfshanze
CFC Historian
So is that a good thing or a bad thing?
This mod has NOT been cleared for use with v3.17 of BtS, and I doubt it will run with it either... if you want to play this mod, you need to use v3.13 of BtS.First let me say that this mod breath new life into the game. My nephew, Niece and I love your mod. (Nephew and niece are early 30's)
We play on line every other night now.
Both of them however installed the patch and now say they can't use the mod.
Has anyone else experiance this?
This mod has NOT been cleared for use with v3.17 of BtS, and I doubt it will run with it either... if you want to play this mod, you need to use v3.13 of BtS.
I don't know about a rollback, but definately an uninstall and re-install would work... just make sure you manually upgrade yourself to v3.13... don't do an auto-update!I'll see if they can do a system restore to an ealier time. Hopefully this will bring them back to 3.13 and we can play your mod again.
If it doesn't work then they'll have to uninstall and re-install BTS then only go up to 3.13. (Again, hopefully that will work.)
As for me, this mod was how the game should have been.
I'm not going to upgrade to 3.17 unless it is compatable with your mod.![]()
At some point, yes... it just came out in the last 48hrs... give me some time to digest.I take it you will eventually upgrade your mod so it is compatable??
Oh... and I haven't tried it yet... but it MAY be possible to play the Wolfshanze Mod on v3.17 if you (once again) remove the custom Gamecore.dll file from the Wolfshanze Mod assets directory. The immediate effect of this would be the loss of playing beyond 18 civs... but the mod (in theory) should work if you remove the custom DLL.
A custom DLL has never been REQUIRED to play my mod... probably never will either... it's status as part of the default download has changed back and forth, but it's never been required.Just a wish of mine, please don't ever make the .dll file mandatory for your mod, I like to use Revolution with your mod so they wouldn't be able to mix and well, you know.
Obviously an XML thing, and obviously something I won't bother doing in the Wolfshanze Mod when I update to v3.17.From 3.17: Machine Gun and Anti-Tank get 20% air interception chance
Now that's just plain silly!
Just a wish of mine, please don't ever make the .dll file mandatory for your mod, I like to use Revolution with your mod so they wouldn't be able to mix and well, you know.
Custom Gamecore DLLs are what determines a lot of the special rules... Merged Mod has it's own custom DLL, as does Revolutions... so you'd have to choose either the Merged Mod or the Revolutions Mod... you can't do both without knowing how to alter DLL code (itself a bit of a chore).How do you accomplish merging Wolfy's and the Rev mod? I've wanted to try Revolution, but have become accustomed to Merged Mod (which incorporates Wolfy's improvements). If possible, I want to try (w/ my limited programming knowledge) to use both. Thanks!
How do you accomplish merging Wolfy's and the Rev mod? I've wanted to try Revolution, but have become accustomed to Merged Mod (which incorporates Wolfy's improvements). If possible, I want to try (w/ my limited programming knowledge) to use both. Thanks!