[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

So is that a good thing or a bad thing?
 
Well I'm in no rush to mess with v3.17.
 
I think with the next version there was a great unit just released in the form of a German motorcycle with sidecar. I was thinking these could be great units with a high movement maybe slightly weaker attack and defence than the standard infantry. I don't know. It is up to you how you decide to balance it in your mod...
 
First let me say that this mod breath new life into the game. My nephew, Niece and I love your mod. (Nephew and niece are early 30's)

We play on line every other night now.

Both of them however installed the patch and now say they can't use the mod.

Has anyone else experiance this?
 
First let me say that this mod breath new life into the game. My nephew, Niece and I love your mod. (Nephew and niece are early 30's)

We play on line every other night now.

Both of them however installed the patch and now say they can't use the mod.

Has anyone else experiance this?
This mod has NOT been cleared for use with v3.17 of BtS, and I doubt it will run with it either... if you want to play this mod, you need to use v3.13 of BtS.
 
I'll see if they can do a system restore to an ealier time. Hopefully this will bring them back to 3.13 and we can play your mod again.

If it doesn't work then they'll have to uninstall and re-install BTS then only go up to 3.13. (Again, hopefully that will work.)

As for me, this mod was how the game should have been. :goodjob:

I'm not going to upgrade to 3.17 unless it is compatable with your mod. ;)
 
I'll see if they can do a system restore to an ealier time. Hopefully this will bring them back to 3.13 and we can play your mod again.

If it doesn't work then they'll have to uninstall and re-install BTS then only go up to 3.13. (Again, hopefully that will work.)

As for me, this mod was how the game should have been. :goodjob:

I'm not going to upgrade to 3.17 unless it is compatable with your mod. ;)
I don't know about a rollback, but definately an uninstall and re-install would work... just make sure you manually upgrade yourself to v3.13... don't do an auto-update!



I take it you will eventually upgrade your mod so it is compatable??
At some point, yes... it just came out in the last 48hrs... give me some time to digest.


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Oh... and I haven't tried it yet... but it MAY be possible to play the Wolfshanze Mod on v3.17 if you (once again) remove the custom Gamecore.dll file from the Wolfshanze Mod assets directory. The immediate effect of this would be the loss of playing beyond 18 civs... but the mod (in theory) should work if you remove the custom DLL.
 
Oh... and I haven't tried it yet... but it MAY be possible to play the Wolfshanze Mod on v3.17 if you (once again) remove the custom Gamecore.dll file from the Wolfshanze Mod assets directory. The immediate effect of this would be the loss of playing beyond 18 civs... but the mod (in theory) should work if you remove the custom DLL.

We'll give it a try tonight.

I'll post the results.
 
There's three things the Wolfshanze Mod custom Gamecore.DLL do for the mod:

1) It contains all of the Bhruic fixes and enhancements... 90% of which now seem to be included in the v3.17 official Firaxis patch... so it shouldn't be a huge loss.

2) Allows playing with more then 18 civs in a game... depending on what you like to do with the mod, this may or may-not be important to you.

3) The Global Warming swap-out of Desert to Nuclear Fallout is included in the Wolfshanze custom DLL, but not in v3.17... once again, not a huge issue, but a difference.

Other then that, that's what the custom DLL does for the Wolfshanze Mod, as opposed to playing with the default Firaxis DLL. The Bhruic fixes are important compared to the default v3.13 DLL, but not nearly as much to the v3.17 DLL. So, like I said... in-theory I think the Wolfshanze Mod will play nice with v3.17 if you remove the custom DLL from the Wolfshanze Mod folder.

I await hearing a confirmation of this... I'm too scared myself to update to v3.17 right now until I'm ready to convert the mod over!
 
Just a wish of mine, please don't ever make the .dll file mandatory for your mod, I like to use Revolution with your mod so they wouldn't be able to mix and well, you know.
 
Just a wish of mine, please don't ever make the .dll file mandatory for your mod, I like to use Revolution with your mod so they wouldn't be able to mix and well, you know.
A custom DLL has never been REQUIRED to play my mod... probably never will either... it's status as part of the default download has changed back and forth, but it's never been required.
 
From 3.17: Machine Gun and Anti-Tank get 20% air interception chance

Now that's just plain silly!
 
From 3.17: Machine Gun and Anti-Tank get 20% air interception chance

Now that's just plain silly!
Obviously an XML thing, and obviously something I won't bother doing in the Wolfshanze Mod when I update to v3.17.

I think we've discussed that topic aplenty... I'm certainly not agreeing with Firaxis's decision on that one... they can suck an egg.
 
Sorry all,

My nephew just called me. He and his sister decided that since they couldn't play Civ with the Wolfhanze mod that they made other plans for tonight.

I wish they could have let me know sooner.

I won't be able to test the dll thing until Sunday night. :(
 
Just a wish of mine, please don't ever make the .dll file mandatory for your mod, I like to use Revolution with your mod so they wouldn't be able to mix and well, you know.

How do you accomplish merging Wolfy's and the Rev mod? I've wanted to try Revolution, but have become accustomed to Merged Mod (which incorporates Wolfy's improvements). If possible, I want to try (w/ my limited programming knowledge) to use both. Thanks!
 
How do you accomplish merging Wolfy's and the Rev mod? I've wanted to try Revolution, but have become accustomed to Merged Mod (which incorporates Wolfy's improvements). If possible, I want to try (w/ my limited programming knowledge) to use both. Thanks!
Custom Gamecore DLLs are what determines a lot of the special rules... Merged Mod has it's own custom DLL, as does Revolutions... so you'd have to choose either the Merged Mod or the Revolutions Mod... you can't do both without knowing how to alter DLL code (itself a bit of a chore).

The Wolfshanze Mod is very "Gamecore DLL" friendly in-that no particular gamecore DLL is required for the Wolfshanze mod... you can use the one that comes with it... you can use a differant one, or you don't have to use one at all, and the Wolfshanze mod will still function.
 
How do you accomplish merging Wolfy's and the Rev mod? I've wanted to try Revolution, but have become accustomed to Merged Mod (which incorporates Wolfy's improvements). If possible, I want to try (w/ my limited programming knowledge) to use both. Thanks!

I've been working with merging the Wolfschanze mod with RevolutionDCM because I can then also play DCM which I really like. It still crashes so I'm systematically merging all xml files. Apperantly when certain art files are not there or certain unitinfos it crashes without really making notice why it does this. I have it stable now with techs, text, unitclasses and half of the units in. I'm still working on it, but if people want it I can post the files when I have it working.
 
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