I'll have to think about this a bit... the thing about putting units in new categories, you can hand-pick what promotions are or aren't available to them... MGs used to be "okay" in the Siege category (though it made little sense to me), because the promotions worked well-enough... but after v3.17 and the removal of the combat promotions from siege units, about the only promotion you could give MGs (that weren't previously upgraded from something else) was DRILL... which is kinda pointless with MGs anyways (they're already immune to collateral damage).Yes, good idea with the trench unit. The anti-tank gun in the Merged Mod will fit right in!
I don't know what to do with the Americans... I may just leave them alone...Umm the US UU is a strange one it is hard to find something that really symbaliases the US forces in a way the Brit Redcoats,German Panzers, do for their Nations. To me the US represents industrial might, massive fire power & force projection, maybe USMC unit of some type, i think it has been done in another mod. luv the idea about seperate air bases really cool that one Trench units see how it works
Umm the US UU is a strange one it is hard to find something that really symbaliases the US forces in a way the Brit Redcoats,German Panzers, do for their Nations. To me the US represents industrial might, massive fire power & force projection, maybe USMC unit of some type, i think it has been done in another mod. luv the idea about seperate air bases really cool that one Trench units see how it works
You have found a legitimate error that snuck under the radar... thanks for the pictures they helped... this error snuck in during the last update because I made some changes to the Mongols that inadvertently effected the Khmer.Hi.
I've just downloaded Your 2.83 mod and started playing new game I have this issue with Axeman...
Selecting Axeman after other unit shows this other unit's options. If no other unit was selected, no options are available. As You can see, I can't promote him as well. He isn't animated as well (slides instead of walking). The only other mod I'm using is Attitude Icon Mini-Mod.
Sorry if this problem was solved elsewhere. Your mod is the first custom mod I have installed yet and tried, because BtS really lacks 19th/20th century armies and navies.
<UnitArtInfo>
<Type>ART_DEF_UNIT_AXEMAN_KHMER</Type>
<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Khmer/Axeman/KhmerAxeman.nif</NIF>
[B]<KFM>Art/Units/Mongol/Axeman/Axeman_Egyptian.kfm</KFM>[/B]
<SHADERNIF>Art/Units/Khmer/Axeman/KhmerAxeman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
[B]<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>[/B]
Wolfshanze said:You have found a legitimate error that snuck under the radar... thanks for the pictures they helped... this error snuck in during the last update because I made some changes to the Mongols that inadvertently effected the Khmer.
Wolfshanze said:Change the emboldened line shown above to match this code below:
<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
That will fix the problem for you... and you can continue your game.
I'll look into that.Wolfshanze, since you mentioned there were going to be new promotions... I'm wondering if you're considering an anti-helicopter promotion.