When is the 3.19 compatible version coming out, because i'm dying to continue to play Rise of Mankind
Teemu Ruskeepää;8196335 said:Last I posted this on 20th April, but nobody is acknowledging my wishes.
The mod needs following things: Optional checkbox called 'expensive fast units' which creates a cost of 10 % of the current gold income per one single unit to upkeep and quick building so that not shields but common sense would determine the years/turns required to a unit. Warrior is one, battleship is few. This should work for the AI too. We need these options to the game because less units is better. 10 % upkeep per one unit of whole empire's income per turn limits the numbers and shorter building times replaces amount with quality. So you can build units very quickly, but only as much as you can upkeep with that huge toll. Please, please mod this into the game.
Post it in requests or suggestions. It sounds like an interesting modcomp, but we don't know how good it is until it comes out.Teemu Ruskeepää;8196335 said:Last I posted this on 20th April, but nobody is acknowledging my wishes.
The mod needs following things: Optional checkbox called 'expensive fast units' which creates a cost of 10 % of the current gold income per one single unit to upkeep and quick building so that not shields but common sense would determine the years/turns required to a unit. Warrior is one, battleship is few. This should work for the AI too. We need these options to the game because less units is better. 10 % upkeep per one unit of whole empire's income per turn limits the numbers and shorter building times replaces amount with quality. So you can build units very quickly, but only as much as you can upkeep with that huge toll. Please, please mod this into the game.
Teemu Ruskeepää;8196335 said:Last I posted this on 20th April, but nobody is acknowledging my wishes.
The mod needs following things: Optional checkbox called 'expensive fast units' which creates a cost of 10 % of the current gold income per one single unit to upkeep and quick building so that not shields but common sense would determine the years/turns required to a unit. Warrior is one, battleship is few. This should work for the AI too. We need these options to the game because less units is better. 10 % upkeep per one unit of whole empire's income per turn limits the numbers and shorter building times replaces amount with quality. So you can build units very quickly, but only as much as you can upkeep with that huge toll. Please, please mod this into the game.
i want only one thing , in barbarian mod enabled , please reduce the size of the ne emerging civ armys , or make them more defensive not aggresive, i just lost a great start just because i got attacked by 2 such huge armys , and not some ordinary armys, 1st was the abyssinian archers army with some extra units , whom i barrelly defended myself, 1 tick later the babylonians give me the blow.
please Zappara do something about this!
thank you
About 1.5hours.. slow connectionGood i got the first d/l for 2.7,
How many hours did it take to upload?
It's actually in python as there is not such xml modifier. It was probably in zCivics.py file. I'll try to update the help info for that wonder in the next patch...Statue of Liberty.
Can someone tell me where the reqt for the liberal civic is in the xml ? (Or is it an SDK thing?)
I'll test download it. If I have to upload it again it'll be probably tomorrow as I'm just about to go out...I am getting all kinds of corrupt files:
Now it says the archive is corrupt.etc
Ok, I'll have to upload it again - seems there has been data corruption during upload process (the zip file on my computer works just fine but downloaded zip has corrupted files) - unfortunately that will be tomorrow around the same time as today. Meanwhile you can try getting those corrupted files from RoM v2.7test2 which should have pretty much the same files or installing v2.7test2 and adding new DLL from RevDCM 2.5 to it but I can't quarantee it will work... anyway, I'll upload v2.7 zip again tomorrow, now I got to go.Yes I downloaded the file but it's corrupted.
About 1.5hours.. slow connection
It's actually in python as there is not such xml modifier. It was probably in zCivics.py file. I'll try to update the help info for that wonder in the next patch...