BTS Screenshots Repository

Link isn't working properly -- all we see is a thumbnail of this image.

EDIT: also, the State Property Civilopedia entry link instead leads us back to the Environmentalism Civilopedia entry link.

Both fixed. Like it says above the index, PM me with errors and I will fix the index. That way the thread doesn't get cluttered and Watiggi can concentrate on screenshot requests.

Watiggi will update the index on the OP when he is online. The latest fixed index version until he does is:
http://forums.civfanatics.com/showpost.php?p=5695713&postcount=235
 
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Could I get a look at the civilopedia entry for the settled great spy and the spy specialist? Thanks.
 
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And the cho-ko-nu civilopedia entry. Could anyone check if the siege/collateral changes affect cho-ko-nus as well; are they unable to kill an enemy unit?
 
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And the cho-ko-nu civilopedia entry. Could anyone check if the siege/collateral changes affect cho-ko-nus as well; are they unable to kill an enemy unit?

no changes
cho-ko-nu deal collateral damage and there are no changes with collateral damage (its not a siege unit)
 
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Could I get a look at the civilopedia entry for the settled great spy and the spy specialist? Thanks.

Spy Specialist:
Spoiler :
spy.jpg


Great Spy:
Spoiler :
greatspy.jpg


Great Spy (2):
Spoiler :
greatspy2.jpg

(yes, it's a ninja)
 
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hmm, interesting.
this pic says the stealth destroyer can see other stealth ships but it doesn't say it can see subs:



can some1 plz try this in the worldbuilder if the stealth destroyer can see enemy submarines?

i'm happy if not - that means the destroyer isn't obsolete after researching stealth

:religion: :D
 
@ Tsukasa: I just tried it. Stealth Destroyers can't see submarines.
 
Thanks.

So espionage points are rated as highly as culture points then? (Artist specialist produce 1 beaker and 4 culture). That seems a little off - especially since espionage is totalled over the entire civilization similar to science. I suspect it may be scaled back later on. A specialist that's as good as a riverside town both before and after representation/free speech/printing press makes the work of growing a cottage seem not all that worth while.
 
This will surely lead to many amusing situations where a stealth destroyer sails around thinking its victim is gona get toasted and will never see it coming, then suddenly sinks from 3 hiddin submarines.
 
This will surely lead to many amusing situations where a stealth destroyer sails around thinking its victim is gona get toasted and will never see it coming, then suddenly sinks from 3 hiddin submarines.

but subs can only see subs...


plz some1 have to try this :D
 
This will surely lead to many amusing situations where a stealth destroyer sails around thinking its victim is gona get toasted and will never see it coming, then suddenly sinks from 3 hiddin submarines.

Ah, but you see, Submarines can't see Stealth Destroyers either ;)
 
Thks everyone who answered my questions. I must say I've done a 180 on random events: I thought I would hate them, but now they seem cool. I think they really do what they are intended--adding flavour to the game!
 
Thks everyone who answered my questions. I must say I've done a 180 on random events: I thought I would hate them, but now they seem cool. I think they really do what they are intended--adding flavour to the game!

What they certainly do is urge you to keep some money in your treasury. I used to always be close to 0 in the early game, but that means that for many events, you can only select the "cheap" option - the one that doesn't result in a benefit, or that doesn't prevent something bad from happening. You'll certainly want to always have some cash available to blow in case of an event.
 
Thanks.

So espionage points are rated as highly as culture points then? (Artist specialist produce 1 beaker and 4 culture). That seems a little off - especially since espionage is totalled over the entire civilization similar to science. I suspect it may be scaled back later on. A specialist that's as good as a riverside town both before and after representation/free speech/printing press makes the work of growing a cottage seem not all that worth while.
Ummm. I might just clarify a few things here first:

basic background stuff (you'll probably already know this):

-the cost of missions is relative to the total EP's accumulated for each civ. So if civ 'a' has a total of 500 EP's towards civ 'b' and civ 'b' has 250 EP's towards civ 'a', then civ 'a's missions (including passive missions!) are cheaper to do (and for passive missions, easier to achieve).

-during war (or anytime really), you might want to do quite a bit of espionage work. This costs EP's (diminishing the total you had), which will increase the cost of passive missions (and the 'active' missions) to that rival civ and also possbily reduce the passive intelligence level you had (unless of course they're spending their EP's allocated to you too, which then creates this see-saw (sp?) effect of costs and passive intel.

-this effectively creates a pull in both directions (actually three directions if you count multiple rivals): more EP's make missions cheaper (both passive and 'active'), spending EP's make missions more expensive plus you risk loosing your passive benefits, and if you spend a lot of EP's over a short period of time, you'll need to replenish them by focusing your EP rate towards that particular rival. This then allows the other rivals catch up to you (or pull away if they're already ahead of you), which puts pressure on you there too.

Now, with all that being said, the infiltration ability (which gives a whole heap of EP's) only gives those EP's to a particular rival. It doesn't mean that you just get 4000 EP's to distribute where you want, just to that rival you choose. Effectively, I found it useful if you want to conduct a lot of espionage missions on a particular rival. Also, giving yourself +4000 EP's early in the game will also make your espionage missions really cheap while also giving you pretty much total intelligence over that civ (in early game though, things get more expensive as the game goes on).

Anyway, I hope that puts a clearer light on where the EP bonus comes from. I think it works really well personally. Espionage missions are quite expensive.

As for specialists producing +4 EP's: It's actually hard to acquire EP's via specialists early in the game. The couthouse is needed and that produces +2 EP's plus gives you 1 spy slot (for a total of 6 EP's). The next (I believe) is the Jail, so you'll be working with 1 spy specialist per city for quite a while. That's why I think they give more. It looks pretty balanced. Actually it's really interesting and imo rather inventive. It's a nicely designed system :goodjob:

edit: It's actually +3000 EP's! I thought there was something wrong there because when I played, I got 3000ish EP's.
 

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Can I just reiterate that Watiggi is THE MAN!?
As well as all you other saints that spent precious game time feeding us info!

(p.s. - keep it coming! :)
 
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