BTS Screenshots Repository

If anyone could post screenshots of the Charlemagne scenario - specifically any new leaders in it - I'd be most grateful ;) .
 
He'll do that when you give him an offer he doesn't like, much like Catherine slapping you. I think he grabs you by the throat and pulls you towards him. It's pretty cool.
Told ya'...But none of the flags, units, warlords civs, espionage, or pretty much anything else worked well...:cry: If they don't have it in the store on the 24th I can always download it on direct2drive, I guess...
 
New Charlemagne scenario leaders (part 1):
 

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New Charlemagne scenario leaders (part 2):
 

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Thanks for posting those :thumbsup: !

I take it they're all static images in-game (rather than animated leaders)?
 
I rather like the "ignore terrain movement costs" ability over the free Mobility because the former guarentees you 2 movement points whereas the latter doesn't. That guarentee goes a long way for me.

If the Samurai can get Drill I (and the Drill promotion line) on top of the current 2 First Strikes (making it as effective as Cho-Ku-Nu's except Samurai can get City Raider aswell!), then I'd go for at least giving the Keshik an additional First Strike plus an immunity to first strikes. Or a much (much) higher withdrawl rate.

Definitely agree with the Ger giving +5xp. I am still perplexed as to why that was never done as it would give better synergy for their mounted units (3 promos). Currently, Washington has better mounted units than the Mongols. Go figure!

What do you think about changing their Aggressive to Charismatic?
Like this: Genghis Khan (Chm/Imp), Cyrus (Chm/Exp), Washington (Org/Phi), Frederick (Exp/Org), Mehmed II (Agg/Exp), Shaka (Agg/Imp), Kublai Khan (Chm/Cre).

I forgot there's 3 cost terrain too. What about 3mov + Mobility? Wouldn't that guarantee 2 movement also?

A point that I haven't seen yet, is that the Samurai can now get the greatesh bunch of first strikes, because Drill IV + Woodsman III gives it total of 7-10fs.

Not at all. It also means that Lincoln will be more favorably-disposed to civs running Emancipation -- just means that in the end game, Lincoln will have a relationship bonus with a lot of civs if they all run Emancipation -- perhaps making him a little less likely to war? It will have an impact on Lincoln's diplomacy, regardless.

I missed that point earlier. It's another reason to get Emancipation. You might survive with happiness problem, but Lincoln can easily consider you as his "worst enemy" because you use Caste System, Serfdom or Slavery.

P.S. I just started playing the game. I liked the intro very much.
 
What do you think about changing their Aggressive to Charismatic?
Like this: Genghis Khan (Chm/Imp), Cyrus (Chm/Exp), Washington (Org/Phi), Frederick (Exp/Org), Mehmed II (Agg/Exp), Shaka (Agg/Imp), Kublai Khan (Chm/Cre).
If it were put to a vote, I would prefer that the Ger increase the number of XP's it grants to the Mongols & keep the Aggressive trait. Personally, I prefer the flexibility of 'specializing' troops out of the gate (with Shock, Medic, Woodsmen, etc.) and could see twice-promoted mêlée combined with thrice-promoted Keshiks. Make for a fearsome army.

Of course, combined with one Military Instructor, Theocracy &/or Vassalage you would have potentially OP Elephants, Knights, Cuirassier & Cavalry. They might outstrip some of the other Mounted UU in the following eras. Hmm... both changes seem to indicate to me that the Keshik unit itself needs changing. :)

Another idea is maybe to have the Ger increase the production speed of Mounted Units? For every 4 'normal' units from other civs the Mongols could build 5 with the same conditions? This would lean more to the 'horde' aspect of their conquests.

I forgot there's 3 cost terrain too. What about 3mov + Mobility? Wouldn't that guarantee 2 movement also?
It would also make triple moves possible! Faster than Mech Infantry & almost as fast as Gunships. I know they slept in their saddles while they rode but that seems almost too much coverage. :) Plus it would carry through upgrades!

I think ignoring first strikes and having an additional FS is a good start. Afterall, they were trained archers from near-birth. Maybe even allow it to use defensive promotions & terrain like the Conquistador?
 
Another random event, showing how inter-ai diplomacy can get off on the wrong foot from the very start.....

Spoiler :
Sorry missed hitting printscreen in time to catch the message, but here's the event log

Civ4ScreenShot0001.JPG


Civ4ScreenShot0002.JPG


Oops :satan:
 
Isn't Justinian animated too?
Yeah, probably. I skimmed through the leaders, avoiding the ones I knew. I did click on Charlemagne though, which is why I knew he's animated. By that logic, Justinian would also be animated too.

What do you think about changing their Aggressive to Charismatic?
Like this: Genghis Khan (Chm/Imp), Cyrus (Chm/Exp), Washington (Org/Phi), Frederick (Exp/Org), Mehmed II (Agg/Exp), Shaka (Agg/Imp), Kublai Khan (Chm/Cre).

A point that I haven't seen yet, is that the Samurai can now get the greatesh bunch of first strikes, because Drill IV + Woodsman III gives it total of 7-10fs.
Geesh, 7-10fs! That's a little much isn't it?

I too would stick with Aggressive. Charismatic isn't out of the question, but the way they have the trait combos setup, it'll throw the balance right out. Agg/Imp isn't appropriate for Shaka either. I'd also go with Chm/Cre for Cyrus. (the whole trait system has lost its integrity imo, for when it comes to defining the leaders 'traits', ie, Aggressive means 'good melee and gunpowder units', not 'good at being aggressive with mounted units'. But that's a whole other topic...)

If it were put to a vote, I would prefer that the Ger increase the number of XP's it grants to the Mongols & keep the Aggressive trait. Personally, I prefer the flexibility of 'specializing' troops out of the gate (with Shock, Medic, Woodsmen, etc.) and could see twice-promoted mêlée combined with thrice-promoted Keshiks. Make for a fearsome army.

Of course, combined with one Military Instructor, Theocracy &/or Vassalage you would have potentially OP Elephants, Knights, Cuirassier & Cavalry. They might outstrip some of the other Mounted UU in the following eras. Hmm... both changes seem to indicate to me that the Keshik unit itself needs changing. :)
No moreso than what Charismatic already does! All giving the Ger +5xp does is it puts their units on an equal footing with Charismatic leaders (well, until the Charismatic leaders start accumulating xp anyway). Right now, Mongol mounted units are weaker... than Washingtons!

I think ignoring first strikes and having an additional FS is a good start. Afterall, they were trained archers from near-birth. Maybe even allow it to use defensive promotions & terrain like the Conquistador?

I think: Aggressive/Imperialistic, Ger +5xp, +1fs and immunity to first strikes for Keshik. I like the defensive terrain idea too.

This deserves its own thread... only I'm not game enough to put my name as the creator of it :)
 
Where I can see the Feitoria building??

And about D.João II its João and not Joao,he is supposed to have dark hair and not brown or red.

And the Portuguese flag could have the armilar sphere symbol which means globalization and discoveries.
 
The Barracks says that it gets +2 happiness from Nationhood. Nationhood says that it gives +2 happiness for each Barracks. Does that mean that Barracks now gives +4 happiness when in Nationhood?
 
The Barracks says that it gets +2 happiness from Nationhood. Nationhood says that it gives +2 happiness for each Barracks. Does that mean that Barracks now gives +4 happiness when in Nationhood?

I'm pretty sure that one means the other, so just +2:)
 
The Barracks says that it gets +2 happiness from Nationhood. Nationhood says that it gives +2 happiness for each Barracks. Does that mean that Barracks now gives +4 happiness when in Nationhood?

I think that's just added information to the Barracks Civiliopedia entry. A civic can't do more than it says on the Civic page.

I'm guessing it's kind of like:
"I give you 10 euros"
"You have received 10 euros from me"
But you have still only got 10. Or something like that. Sorry if that was a poor analogy :)
 
If it were put to a vote, I would prefer that the Ger increase the number of XP's it grants to the Mongols & keep the Aggressive trait. Personally, I prefer the flexibility of 'specializing' troops out of the gate (with Shock, Medic, Woodsmen, etc.) and could see twice-promoted mêlée combined with thrice-promoted Keshiks. Make for a fearsome army.

Maybe Aggressive could give production bonus to Stables? That would make it better for Mongolia, and compared to Charismatic, it wouldn't be overpowered after giving it that new ability. Btw, I like specialized troops too.

Another idea is maybe to have the Ger increase the production speed of Mounted Units? For every 4 'normal' units from other civs the Mongols could build 5 with the same conditions? This would lean more to the 'horde' aspect of their conquests.

I have thought land unit production speed bonus to Barracks, but not Mounted unit production speed bonus to Gers. I think that giving it more XP compared to Stables is better though, because Gers weren't fast enough compared to Stables to make this bonus right, as far as I have understood.

It would also make triple moves possible! Faster than Mech Infantry & almost as fast as Gunships. I know they slept in their saddles while they rode but that seems almost too much coverage. :) Plus it would carry through upgrades!

I think ignoring first strikes and having an additional FS is a good start. Afterall, they were trained archers from near-birth. Maybe even allow it to use defensive promotions & terrain like the Conquistador?

I noticed it would make triple moves possible. But they were fast and I don't believe it's too much compared to their actual riding speed. Third move wouldn't stay with upgrades, only the Mobility bonus promotion.

About itfs and additional fs (making total of 2), it's a good start.

I too would stick with Aggressive. Charismatic isn't out of the question, but the way they have the trait combos setup, it'll throw the balance right out. Agg/Imp isn't appropriate for Shaka either. I'd also go with Chm/Cre for Cyrus. (the whole trait system has lost its integrity imo, for when it comes to defining the leaders 'traits', ie, Aggressive means 'good melee and gunpowder units', not 'good at being aggressive with mounted units'. But that's a whole other topic...)

I also think it's worth of a topic. About Chm/Imp, doesn't Genghis have it in the Warlords scenario about him?

Btw, I created a thread about another problem with Gers in BTS

For last, I have noticed a couple of changes, that aren't shown in the rule changes (correct me, if these have been changed in earlier versions):
- Supermarket and Mall give now +1 food
- Chariots cost 30 hammers instead of 25
- Alexander favors Vassalage instead of HR
- Costs of Notre Dame (650->550), The Great Wall (250->150) and The Hagia Sophia (550->500) have been changed
- The Parthenon and The Temple of Artemis are now obsoleted by Scientific Method, not Chemistry
- The Great Lighthouse needs Sailing, Masonry and a Lighthouse in city, earlier it didn't need Sailing (because captured cities can house lighthouses after capture, as far as I've understood)

EDIT: Found new ones:
- Factories come free on Future starts now
- Bunkers and Bomb Shelters give -50% damage (was -75%)
- Factories cause unhealthiness with Coal, Oil as well as Industrial Parks
- Industrial Park needs a Factory in city
- Citadel no more has higher bombardment damage bonus (-25% like Castle, was -50%), but both Walls and Duns provide now -50% pre-gunpowder bombardment damage (was -25%), which means that earlier Spain: -75%, others: -50% is now all: -75% (this also something that makes Walls very attractive, bombard damage is only ½ of normal with building costing 50 hammers!)

Another thing I noticed (compared to previews): Hippodromes aren't as good as they were thought to be (they don't provide 2 possible artists like Theatre, and Dye bonus doesn't exist anymore, only it's special Horses bonus).

There's interesting thing in the Portuguese Empire entry, it says Feitoria replaces Market. Odd enough, this mistake is also shown in the manual. However, the preview-stage already said it replaces Customs House, as it does, so that makes me wonder in which point they've tried Market-Feitoria?
 
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