T0 1550AD
Tour around. Things look good. I changed some wealth to R-labs and moved some troops to beat down the resistors. Other than that, no real decisions made.
T1 1555AD
UN comes in and start R-Lab and then SETI.
Found 3 farms and get them up to full production with slaves.
Start railing everything.
T2 1560AD
Found a couple of farms. Lots of worker turns.
T3 1565AD
Pollution and more of the same
T4 1570AD
Ecology next turn. Turn down the slider. Start all corrupt farms with raxes on MIs for rushing if we need them. Start an Internet pre-build with Athens using Manhattan. Found a couple of cities (I think we are really out of space now other than a few coastal squares). Trim some terrain and continue roading and railing squares is case of pollution.
Give Cleo Steel fro 380g + 48gpt. She's a bit behind Willie. Trade Willie Flight for 142gpt + 900g. That breaks them both
T5 1575AD
Same old same old. Mini in 6
T6 1580AD
3 pollution cleared this turn. With MMing growth, R-lab and Cash docks, we have Mini in 4

.
T7 1585AD
Same drill.
T8 1590AD
Waiting for builds to come in and railing mountains that will never see pollution just so a mouse slip won't cause frustration in the future. Zzzzzz
T9 1595AD
Just realized that solar plants will help speed up the launch so I started a few in available cities. We will have to re-calculate the timing of the builds after the builds. We may also have to trim some terrain a bit to make it work out perfectly as well but we have some time to figure that out.
T10 1600AD
Mini comes in, Syn Fib in 4 and the internet in 13.
End Notes:
I stayed away from military builds other than some bombers as we have plenty of arty and infantry to upgrade if needed.
Just for the record,
clearing pollution on normal ground takes 12 slaves.
Roading a mount takes 9, railing it takes 18 so the groups of 27 are to road and rail from scratch.
Really there isn't any more need to road and rail as all of our pollution producing cities are fully railed.
Athens and Thermopyle need some city improvements to get their production and science output up to speed after the wonders come in.
I figure some of the mid-productive coastal cities could use Ofshore Plats for military builds if we need them. Solar will give a 50% boost to our big producers so they are useful. I may have put too many in the queue.
If we leave Space Flight to last, we should be able to accurately figure out our cities' productivity to do the math for the simultaneous research/launch thing.
The world seems to be dog-piling on Inca.
That's about it.