So wait, I just download this new one (E) instead of D right? And not both one after the other?
Thanks cool.
Also, IDW is that combat changes borders thing right?
I just shut it down if I get CTD's (that I do)?
I am getting an error regarding the unit art styles.
In essence CivilizationInfo.xml is bugging up. (not yet applied any modifications to it and removed my own modifications from before so this is on your end)
It says that certain art styles do not exist. Like unitartstyle_America.
And many Siege Weapons (I think all but Mobile Artillery) can't get the promotion Combat1 and because of that no Drill2 and so on.
Also Mobile and Missle Artillery are very similar, the latter is a bit weaker, does less collateral damage to more units and can FSA with range 2 (this isn't mentioned in the pedia btw), but costs 30production more and additionally needs Aluminium and Electronic Parts (and can't get so many cool promotions).
Building an Offshore Plattform adds Crude Oil to the tradenet and not the processed resources.
And placing barbarian cities with the mapeditor or capturing them sometimes causes processed resources to vanish (I think it happened only for cities near rivers or coast/ocean).
And I can upgrade outdated units in cities that are not connected to my tradenet and thus can't build the upgraded version. (So building a 22procuction Warrior [or hurrying it for 99gold] and then upgrading it for 854gold is cheaper than hurrying a Mechanized Infantry for 1350gold)
Having multiple Forges, Factories and Iron multiplies the number of processed resources for each step in the production chain (for example you have 2 Forges, Factories and Iron, you'll get 4 Rifles, 8 Infantry Equipment and 16 AA/AT Weapons).
But I think you mentioned this or something similar in the known issues....
And many Siege Weapons (I think all but Mobile Artillery) can't get the promotion Combat1 and because of that no Drill2 and so on.
Also Mobile and Missle Artillery are very similar, the latter is a bit weaker, does less collateral damage to more units and can FSA with range 2 (this isn't mentioned in the pedia btw), but costs 30production more and additionally needs Aluminium and Electronic Parts (and can't get so many cool promotions).
And I can upgrade outdated units in cities that are not connected to my tradenet and thus can't build the upgraded version. (So building a 22procuction Warrior [or hurrying it for 99gold] and then upgrading it for 854gold is cheaper than hurrying a Mechanized Infantry for 1350gold)
And placing barbarian cities with the mapeditor or capturing them sometimes causes processed resources to vanish (I think it happened only for cities near rivers or coast/ocean).