Bug Report (English)

Hello. I really like this mod.

But I have a problem with long delays between; and sometimes during turns.
I am playing on hotseat with my brother.
I think it is XL map with 12 civs. Version 4.35 I think?
It seems as though it is freezing for minutes at a time after pressing enter to end turn.
It wont let me move the mouse to another part of the map either.
Sometimes when I try to move a unit into fog it freezes for about 30 seconds or so and then finally moves. Same thing when settling new cities. Just takes too long. It didn't do this at the start but has gotten much worse as we got to about 1300AD.
I have played quite a few games on BTS of that size before without this problem so I don't think it is related to my computer. I have plenty enough RAM available but it isn't using it.
Any suggestions into making it playable again? Also will the save work on the 4.40 version?
I'd like to continue this save if possible as I am beating my brother for a change!

The slowdowns are unfortunately unavoidable. They have actually improved quite a lot over the development of this mod. The cause of the slowdowns is the way the mod uses resources for many more things than the vanilla game did and it is constantly re-evaluating the access to those resources every turn and during some in game actions as well like building or destroying a road. Playing on smaller maps with fewer civs is the only way to speed things up, fewer resources being used by fewer civs.

I can't answer your question re save game compatibility off the top of my head, check the threads for that patch.

Unfortunately the creator of the mod, ThomasSG, hasn't posted here for about a month. Hope you are safe and well ThomasSG.
 
Okay, from what I've seen of it, I really like what this mod is doing... putting together some of the best mods out there for Civ4 without changing the nature of the game. If I had any knowledge of coding, I would have started a simliar project not to long ago during my days as a MasterofMana beta tester. Anyways... just a few issues I'd like to see cleared up or told how to if someone has the knowledge (PLEASE DO SHARE. LOL).

First off, I keep spawning as a different civ/leader than I chose... and not even the same civilization. For example Darius I somehow became Napoleon... what the hell?!?

Second, has anybody figured out that error that generates the 138 symbol and all the random religions (and corporations too!) when you found a city? Also, all of my units or buildings spread these things either by passive spread like a holy city GP-temple (the Kashi Vishwath, for example), or actively (and suicidally) like a missionary/executive.

Third, What's with all the forests and jungles? The landmass is positively covered with them any time I generate a map unless I use the smart map and limit it to a specific percentage.
 
First off, I keep spawning as a different civ/leader than I chose... and not even the same civilization. For example Darius I somehow became Napoleon... what the hell?!?

There is a dynamic leader option that will change your leader each era but it stays within the civs list of leaders. Maybe that option combined with some other is causing your issue,

Second, has anybody figured out that error that generates the 138 symbol and all the random religions (and corporations too!) when you found a city? Also, all of my units or buildings spread these things either by passive spread like a holy city GP-temple (the Kashi Vishwath, for example), or actively (and suicidally) like a missionary/executive.

I have seen the 1.38 issue only in multiplayer games and have never found a solution to it. Sadly I can only play this mod single-player but with its slow turn processing It doesn't lend itself to multiplayer well anyway.

Third, What's with all the forests and jungles? The landmass is positively covered with them any time I generate a map unless I use the smart map and limit it to a specific percentage.

The world was covered with forests and jungle before man came to clear them for agriculture and cities. The mod changes many of the improvements to not remove the forest and you will need the pollution reduction they provide. There is a 'burn' order for workers to slowly remove forest/jungle early in the game before the more efficient 'chop' order is available.
 
Sorry. But I'm okay. Even very fine. :) But RL goes first. Working 7 days per week and between 12 and 14 hours per day. And I've got a new girl friend. ;) So no time for Civ at the moment. But if I got some freetime I will go on.
 
Sorry. But I'm okay. Even very fine. :) But RL goes first. Working 7 days per week and between 12 and 14 hours per day. And I've got a new girl friend. ;) So no time for Civ at the moment. But if I got some freetime I will go on.

Glad to hear you are well. Look forward to whatever you do whenever it gets done.
:p
 
Im playing the Celts and this random event happened very early around 1500 - 2000 bc. I get a popup that says villagers have found a rich vein of silver nearby and it give me an option of spending some cash to exploit it or preserve it for later. I choose to spend some cash to get a road and a mine up and it gives me a mine and an ASPHALT road (A modern road) Now I know that is not right with the era since it shouldn't appear till MUCH later I think it even said in the description before i chose what to do about the resource that it was going to build an asphalt road but im not sure, it happened later last night and have just gotten around to reporting it. It even looks weird on the campaign map with its black surface with white lines running down the middle of it looking like the road going by my very house at 1500 BC. Its obviously a mess up somewhere in the planning.

Its nothing serious but it just off throwing since its inappropriate with the era especially with the civ im playing. Ill upload the save file anyone wants to see for themselves or for pin pointing the problem but note it will be around 500 BC about 1000 years after I got the event im guessing
 
Hey there, I'm having some random crashes, it usually happens every now and then between turns, also these are autosave turns, so I'm imagining it has something to do while saving the game.

Also, every now and then it appears and error about BarbarianCiv with python, however the Barbarians are spawning and turning into Civs, Didn't find anything wrong.
 
just tried this mod and it seems very good but I found a few problems :

- some resources are not bringing their benefit to my civ though improvements and roads are properly built on them
- when starting a "custom scenario" or "play scenario" I find myself in contact with all other civs

I assume it has something to do with the worldbuilder cos I don't have these problems if I don't edit nor create maps.

Anything to do about it?
 
just tried this mod and it seems very good but I found a few problems :

- some resources are not bringing their benefit to my civ though improvements and roads are properly built on them
- when starting a "custom scenario" or "play scenario" I find myself in contact with all other civs

I assume it has something to do with the worldbuilder cos I don't have these problems if I don't edit nor create maps.

Anything to do about it?

Are you using worldbuilder to give yourself a headstart by creating roads and improvements at the start of a game? This mods resource scripts (as far as I can figure out) trigeer as each road and improvement are built, so leave one road unbuilt and build it yourself right at the start to trigger the script.

I don't know why you would have contact with everyone unless you are using some option I have never tried, hopefully Thomas can answer you better.
 
no, I don't put any improvements via the worldbuilder, I change the terrain and distribute some resources for me and other civs to give everyone a good headstart.
some are working good but others not : cows for example don't bring health bonus and do not appear on the city screen. I tried to destroy and rebuild them with the worldbuilder, then destroyed them again and spamming a bunch of workers to make the improvements and roads but even this way it did nothing.
 
no, I don't put any improvements via the worldbuilder, I change the terrain and distribute some resources for me and other civs to give everyone a good headstart.
some are working good but others not : cows for example don't bring health bonus and do not appear on the city screen. I tried to destroy and rebuild them with the worldbuilder, then destroyed them again and spamming a bunch of workers to make the improvements and roads but even this way it did nothing.

Check in the worldbuilder and see if there are 2 different cow resources, Thomas may have created his own for the mod.
 
I think I'm gonna try to reinstall the mod, it's getting worse and many many resources won't work properly. It seems it has something to do with the rivers : they apparently prevent anything to cross them (even with the bridge building tech).
Also I won't be happy if I can't create scenarii properly, and I'm always getting the same problem : no matter how, on loading a scenario I get to know every civ.
 
Okay, the RCS option should work now without trouble. The patch 4.40C with the basic RCS code from version 5 is online now. :pat:
 
Using the latest (June 10) version I had a game hang during the turn processing.
It must have something to do with the ship in the center of the screen or maybe the units nearby are trying to load, though I can't tell if that ship is a galley or trireme.
 

Attachments

  • Clifton III AD-1665 hang.CivBeyondSwordSave
    363.7 KB · Views: 249
Hi Thomas!

This new version seems to work well so far! Nice work!
However I still have some problems with the map. Normally there is no sulphur on the map even though I am using your more sulphur xml file. There is also only one bauxit.

More disturbingly there are some connected resources that are not available in the city screen. In the attached save you can see a pig and an iron near London, connected, but the health bonus is missing from the pig, and I still can't build iron based units.

(Btw the sulphur and bauxit are added by me, there was only a bauxit.)

Cheers,
 

Attachments

  • Elizabeth BC-0700.CivBeyondSwordSave
    161.1 KB · Views: 233
Next patch 4.40 D is out. Should be working with saves from 4.40 C. The patch solves a critical bug in the AI code. Futhermore some small bugfixes for the RCS calculation, the silver event, a skipped AI code part from RevDCM,...

This patch is really important for the AI and to avoid CTDs!!!!!

A solution for the disappearing bonuses and the sulphur problem is still missing.
 
Playing the recent June 21st version I built the Satellite Network project and got not five spy satellites but five LIONS! :confused:

For my game I just used the world builder to delete the lions and place the satellites but you might want to check that code. :)

Except for that strange occurence I have been able to play a medium size map/medium speed game to 1946 so far without any crashes, great work Thomas!
 
Top Bottom