Hey Thomas SG,
the latest patch works really well.
But I noticed some minor bugs and things where I'm not sure whether it's intended or not:
1. XP-diffusion does not work anymore for naval and air units, intended?
2. Naval units do not get the +100% XP promotion from Great Generals on the same tile, although the pedia says they can (didn't test the other two)
3. Frigates lose their cargo (GG with +100% XP
) when defending (I think this first happended with an Ironclad, but the AI attacked the Frigate while I tried to reproduce the bug, also the attacking vessel was captured, but I don't think that happened when the bug first occurred)
4. One of my Submarines just vanished one day and I suspect the dynamic polar caps are behind it (it was on automated Explore, so I didn't notice immediately)
5. While Barbarian units usually don't give XP when defeating them, they do if you First-Strike-Bombard them (even if not defeated) or they attack you
6. Can't use/build Inquisitors with Organized Religion anymore (Civic Screen says you can, though), intended?
7. Air units don't have a 'normal' bombing mission anymore (to just carpetbomb a city/tile) and there is no mission to target 'normal' tile improvements like Mines (being able to destroy an Unsurfaced Road but not the Mine on the same tile is kind of strange)
8. The replacement forest for tiles with improvements gives no production, while that is fine if said improvement is a Mine (I do think this is a fix for a 'bug' from an earlier version), it's weird for Lumbermills and Forest Preserves, especially since tooltip and pedia don't mention the -1 production (was quite a surprise when I finished my first preserve, not to mention the Environment Protection Program
). It also removes the increased movement cost (but thats only an issue with Windpower Plants) and does not list as Forest in the mouseover tooltip.
9. Units lose promotions when upgraded if the upgraded unit can't have that promotion, intended? (it's not BTS behavior if I recall correctly) Examples: Privateer -> Destroyer, lose Sentry (not that dramatic); Cavalryman (with Amphibious) -> Tank, lose Amphibious
10. When an enemy unit is captured, my unit does not move to the attacked (now empty) tile (but also loses no movement) and the captured unit spawns on my units tile, while I think that's intended and fine if there are other hostile units on that tile, it's weird if there aren't (and you can't move there if you don't want to lose the captured unit to other hostile units in the area)
11. Strategic aircraft are listed as being promotable in the pedia while they are not (although the range promotions would be nice indeed)
12. Upgrading Dreadnought to Destroyer costs no gold (but Submarine to Missle Submarine costs 300)
13. Quite often the game gives me an error message at the end of an AI's turn: Error in EndPlayerTurn event handler <bound method BarbarianCiv.onEndPlayerTurn of <BarbarianCiv.BarbarianCiv instance at SOMEHEXADDRESS>>
14. The right-click menu of units with the Lead by Warlord Promotion is missing a thumbnail (see attachment)
15. The Mobile SAM gets a bonus vs Helicopter Units, but because it is an Armored Unit, the helicopters also get a bonus against it. So in a battle with an AT-Gunship it's 36 vs 48
16. The exact requirements to build a desired unit are a bit obscure in the late game:
Electronic Parts are revealed by Computers but not producable until one has researched Robotics (which needs Computers) and build a HighTech Factory. I'm able to trade advanced resources to the AI even if they have not yet researched the according tech, so I guess it also works the other way.
I also had three CTDs so far, they all occured while it was the AI's turn. The first one was easily 'fixed' by quickloading the previous turn (I always quicksave at the end of a turn).
The second one was more persistend: I enabled 'Show Friendly Moves' in the options to see if a specific opponent was causing it. Unfortunatly I didn't make an extra save so I'll try to explain what I did with a screenshot taken a few turns earlier. (See attachment CTD)
On tile A and B were large stacks of Indian units and the last thing that happend before every CTD was that India moved units from B to A (I actually had no visibility of tile B but the units came from that direction and there were no units on the other adjacent tiles). I then placed a barbarian Dreadnought on tile C and tried again, this time the last thing I saw was a Longbowman traveling through the Indian Empire. I then placed 5 or so Malinese Riflemen on tile C and it worked! India conquered Ainu and destroyed the Malinese Civ and I could continue playing. The Malinese had their turn before India, so maybe the Riflemen attacked A or B.
The third CTD was again 'fixed' with a few quickloads (and didn't happen while it was Indias turn).
Overall a great game I still love the added complexity (had to go to war to get Oil
).