EmperorFool
Deity
Same here. Follow Lemon Merchant's instructions for downgrading BAT 2.1 to from VD 8.0 to VD 7.5 so you can continue this game and future games. The download link for VD 7.5 is two posts after that post in the same thread.
@TenchuHawke - Thanks for the thorough analysis. I did add some events in BULL during combat:
If either unit dies normally, nothing should be different. However, I can't see how new events could cause any trouble. All they do is log a message with Autolog if you have that on--do you?
- Collateral Damage
- Flanking Damage
- Retreat
- Withdrawal (barrage-only units)
Have you tried using the Unofficial Patch 3.19 DLL in place of BULL? Could you if you haven't, please? Also, are you two using different BUG settings such as Autolog, Unit Naming, or PLE?
My guess is that some unique units or buildings' button artwork is specified incorrectly because you're seeing the error in the tech chooser. For a hint, open that screen and see which tech is missing a UU/UB.
I don't know why that would stop the main interface and city screen from drawing. You should see a different error message for that. Are you sure that's the only message in the error log?
DiplomaticUtil
isWillingToTalk()
should use player.AI_getMemoryCount(PlayerTypes, MemoryTypes)
You may want to check again.Found a very minor bug:
In BULL City Bar Options.xml, the entry TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGACTUALEFFECTS_HOVER should actually be TXT_KEY_BUG_OPT_CITYBAR__BUILDINGACTUALEFFECTS_HOVER
Thanks, took care of those too. I also simplified the code a little.
AI_isWillingToTalk() already checks that when you're not at war, and I need the other checks that the function does. Am I missing something?
I'm getting a crash to desktop using BAT version 2.1.
<Tag>TXT_KEY_BUG_OPT_CIV4LERTS__[COLOR="Red"]CIV4LERTS[/COLOR]_HOVER</Tag>
<Tag>TXT_KEY_BUG_OPT_CIV4LERTS__[COLOR="Blue"]ENABLED[/COLOR]_HOVER</Tag>
<Tag>TXT_KEY_BUG_OPT_[COLOR="Red"]MISCHOVER[/COLOR]__BUILDINGACTUALEFFECTS_HOVER</Tag>
<Tag>TXT_KEY_BUG_OPT_[COLOR="Blue"]CITYBAR[/COLOR]__BUILDINGACTUALEFFECTS_HOVER</Tag>
<Tag>TXT_KEY_BUG_OPTLABEL_[COLOR="Red"]CITYBAR_HOVER[/COLOR]</Tag>
<Tag>TXT_KEY_BUG_OPTLABEL_[COLOR="Blue"]CITYBARHOVER[/COLOR]</Tag>
</Tag>