[to_xp]Gekko
QCT junkie
it's correct, he can choose his alignment and the AI chooses randomly
I was playing as Bannor and Sphener (with a chariot and horseman which rapidly died) were defending the capital against a massive Doviello force. Sphener had all 4 command promotions. Sphener captured one enemy chariot after defeating it in combat but didn't capture any other units (he was attacked by dozens of units before dying so the Command promotions should have captured many more units!).
Thanks for the code! I ended up doing Pillar of Fire (and Crush) like this.
I took screenshots and opened worldbuilder. 1x Circle of Urd, 3x Battlemaster, 1x chariot, 1x horse archer, 3x sons of asena, and 6x ritualists have the loyalty promotion (rest of stack doesn't). I dunno, maybe it is working properly?
I can't seem to get the AI autoplay function to work anymore...
It seems that when the AI casts the lightening spell the game freezes until you left click on the mini map or something.
Traceback (most recent call last):
File "CvScreensInterface", line 1293, in handleInput
File "SevoPediaMain", line 1172, in handleInput
File "SevoPediaMain", line 423, in showIndex
File "SevoPediaIndex", line 46, in interfaceScreen
File "SevoPediaIndex", line 73, in buildIndex
TypeError: getLeaderList() takes exactly 2 arguments (1 given)
ERR: Python function handleInput failed, module CvScreensInterface
def buildIndex(self):
if self.index: return
techList = self.top.getTechList()
unitList = self.top.getUnitList()
unitCombatList = self.top.getUnitCategoryList()
promotionList = self.top.getPromotionList()
buildingList = self.top.getBuildingList()
##-------- BUGFfH: Deleted by Denev 2009/10/09
"""
nationalWonderList = self.top.getNationalWonderList()
greatWonderList = self.top.getGreatWonderList()
"""
##-------- BUGFfH: End Delete
projectList = self.top.getProjectList()
specialistList = self.top.getSpecialistList()
terrainList = self.top.getTerrainList()
featureList = self.top.getFeatureList()
bonusList = self.top.getBonusList()
improvementList = self.top.getImprovementList()
civList = self.top.getCivilizationList()
[COLOR="Red"]## leaderList = self.top.getLeaderList()[/COLOR]
[COLOR="Blue"] leaderList = self.top.getLeaderList( SevoScreenEnums.TYPE_MAJOR ) + self.top.getLeaderList( SevoScreenEnums.TYPE_MINOR )[/COLOR]
traitList = self.top.getTraitList()
civicList = self.top.getCivicList()
religionList = self.top.getReligionList()
corporationList = self.top.getCorporationList()
conceptList = self.top.getConceptList()
newConceptList = self.top.getNewConceptList()
just a minor nuisance: vampire lord and elohim horseman units have the art corrupted.
In my current game (of my modmod), I had a crash when a unit (Basium) with the Boarding promotion captured a fort that had been guarded only by 2 enemy Triremes and 3 enemy Workers.
I assumed that this issue would have been fixed in the Version 2.51 release, since the changelog says "fix for crash when Boarding units attack cities where the only defenders are naval units" and I assumed the issues had the same cause.
Unable to replicate this issue. I need some more info. Can you post screenshots of what you're seeing and what you are expecting to see?
I just started a "play now" game with elohim and placed the units with worldbuilder.
A seemingly random error (python exception) came up when I was playing as the Sidar. I did notice a red flash on screen just before the error (although I've noticed a few red flashes occurring when I get attacked).
http://tinypic.com/r/2qu2ik0/5
My ghost has not been able to attack or cast hide for several turns now. It can move however. EDIT: The ghost hasn't been working properly for a while now. I'm not 100% sure but it may be able to attack after it has defended a combat round.
http://tinypic.com/r/50ptuh/5
I'm not sure if it's because the Svaltfar have so many units but their turn is merging with my turn. While they are still attacking me I can cast revelation and destroy their units to suddenly stop their attack!
Strange place to get an error. That's telling me that someone is casting Inquisition on a city with no owner?! A savegame showing this error would be appreciated.