The Hagia Sophia is not a wonder, but a shrine.There's a problem with the Turks in the current revision: they start without any techs, and their only starting unit is a single catapult in Antarctica.
Three other things that may or may not be a problem (haven't tried playing the Turks before, so these might be nothing): no cities flip on the 600 AD start, no Workers spawn in after two turns, and apparently the Hagia Sophia doesn't count towards UHV goal 1 (it says I only have 1 wonder in my capital, while Constantinople has both the Hagia Sophia and the Theodosian Walls).
EDIT: Mongolia is also experiencing the "one polar catapult, no techs" problem.
The Hagia Sophia is not a wonder, but a shrine.
Everything else happened because there has been a Python error at some point during autoplay. Please enable Python exceptions so I can see what happened.
What exactly is wrong about it?There's still something wrong with the-effect of slave specialists; I get the "Hell no, we won't go"-ones just fine, for "drafting" them, but the unhappiness-effect of settling them in a city is still bugged.
The OP of this thread explains how to enable them.I don't know enough about Python to know how to turn on exceptions. However, I have figured out that the problem only occurs if you start playing as a different civilization, exit to the main menu, then start as one of the civilizations I mentioned.
The new Mexico changes are giving me a Rhye's catapult, I can give you Python errors if you need them.
But your starting units as well I presume? That has been happening to me too for some reason. The Aztecs have always been odd with the spawn mechanic, there have also been times where the autoplay got stuck and they didn't spawn at all.Actually, I didn't get any errors, but the catapult still spawned...
What exactly is wrong about it?
Why can't I talk with Babylonia?
Spoiler :![]()