Bug reports and technical issues

Okay. Did you play with the recent change of disabled AI UHVs?

Edit: figured it out. Surprisingly it was because I'm dumb. Expect a commit with a fix.
 
There's a problem with the Turks in the current revision: they start without any techs, and their only starting unit is a single catapult in Antarctica.

Three other things that may or may not be a problem (haven't tried playing the Turks before, so these might be nothing): no cities flip on the 600 AD start, no Workers spawn in after two turns, and apparently the Hagia Sophia doesn't count towards UHV goal 1 (it says I only have 1 wonder in my capital, while Constantinople has both the Hagia Sophia and the Theodosian Walls).

EDIT: Mongolia is also experiencing the "one polar catapult, no techs" problem.
 
There's a problem with the Turks in the current revision: they start without any techs, and their only starting unit is a single catapult in Antarctica.

Three other things that may or may not be a problem (haven't tried playing the Turks before, so these might be nothing): no cities flip on the 600 AD start, no Workers spawn in after two turns, and apparently the Hagia Sophia doesn't count towards UHV goal 1 (it says I only have 1 wonder in my capital, while Constantinople has both the Hagia Sophia and the Theodosian Walls).

EDIT: Mongolia is also experiencing the "one polar catapult, no techs" problem.
The Hagia Sophia is not a wonder, but a shrine.

Everything else happened because there has been a Python error at some point during autoplay. Please enable Python exceptions so I can see what happened.
 
There's still something wrong with the :mad:-effect of slave specialists; I get the "Hell no, we won't go"-ones just fine, for "drafting" them, but the unhappiness-effect of settling them in a city is still bugged.
 
Zoroatrianism hasn't got sound files.
Spoiler :
attachment.php
 

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The Hagia Sophia is not a wonder, but a shrine.

Everything else happened because there has been a Python error at some point during autoplay. Please enable Python exceptions so I can see what happened.

I don't know enough about Python to know how to turn on exceptions. However, I have figured out that the problem only occurs if you start playing as a different civilization, exit to the main menu, then start as one of the civilizations I mentioned.
 
There's still something wrong with the :mad:-effect of slave specialists; I get the "Hell no, we won't go"-ones just fine, for "drafting" them, but the unhappiness-effect of settling them in a city is still bugged.
What exactly is wrong about it?

I don't know enough about Python to know how to turn on exceptions. However, I have figured out that the problem only occurs if you start playing as a different civilization, exit to the main menu, then start as one of the civilizations I mentioned.
The OP of this thread explains how to enable them.
 
The new Mexico changes are giving me a Rhye's catapult, I can give you Python errors if you need them.
 
Actually, I didn't get any errors, but the catapult still spawned...
But your starting units as well I presume? That has been happening to me too for some reason. The Aztecs have always been odd with the spawn mechanic, there have also been times where the autoplay got stuck and they didn't spawn at all.

Don't know what to do about that, just delete the catapult.
 
New land plot for aztecs, flood plains in hills/plains - ofcourse wonderful change, +3 food!
But it is on hills/plains, right on Tenochtitlan place, after city was built tile still provide 3 food. But if there were usual hills/plains, after city was built, tile will provide 2 food.
As a result we recieve only 1 food difference. Not so huge... Maybe it was done with purpose, but what is the point in +1 food?
 
Yeah, pretty much. The purpose was +1 food.
 
Okay, I'll look into it.
 
I have never used slaves too much, before this day. It is quite funny. But I noticed few bugs.
Invisible slaves, happens if you bought slave.
And reselling. You can buy slave for 25 gold in England and sell him for 100 gold... in England ;D
I suppose everyone know about this bugs, but anyway, maybe you are just forgot about them?
 
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