Bug reports and technical issues

I think an exception should be made for the Byzantines-- Constantinople remained their bastion of power, even after they had lost (almost) everything else in their empire. The Turks flipping it from the Byzantines without a fight not only kills the Byzantines, it doesn't make sense for the ancient capital of the empire to suddenly decide to revolt.
 
Unrelated: Just installed the Soundtrack module, and it seems to have broken all the things. I get a billion XML errors, mostly related to civics, when I try to open DoC now. Any idea what I might be doing wrong? Edit: Might be SVN revision 478 causing the problem instead. It seems to be in Civ4CivicInfos.

Also, I realized I'd never mentioned this: The diplo music for Maria (of Portugal) does not play in-game.
 
v1.10, Moors, 1953AD, Arab respawn some years ago, but how do they get a cossack? Certaily can't be Mercenary, and if I remenber correct, units can't flip to a respawn civ.

Civ4ScreenShot0018.JPG
 
Unrelated: Just installed the Soundtrack module, and it seems to have broken all the things. I get a billion XML errors, mostly related to civics, when I try to open DoC now. Any idea what I might be doing wrong? Edit: Might be SVN revision 478 causing the problem instead. It seems to be in Civ4CivicInfos.
Yes, the soundtrack module isn't compatible anymore ever since I changed the civics. You can easily fix this by taking the CIV4GameInfoSchema.xml file from XML\GameInfo\ and copy it into the Modules\DoC Soundtrack\ folder to overwrite the file there.
 
I am Egypt, conquering Yerushalayim from the independent and rename it Aarru-Hetep.
When Persia took it from me, and I re-took it.. the city name is now al-Quds :p
 
This sort of thing happens from time to time. The renames are based on the previous name, not the location. Sometimes one civ gives a city a completely new name and the original owner translates this name on reconquest. For example Greek Byzantion -> Roman Constantinopolis -> Greek Konstantinoupolis.
 
Check this out :

if (sName == 'Yerushalayim' or sName == 'Aelia Capitolina' or sName == 'Urushalim' or sName == 'Hierousalem'):
city.setName('Aarru-Hetep', False)
if (sName == 'Jerusalem' or sName == 'Qods' or sName == 'Kudüs' or sName == 'Hierousalem'):
city.setName('Al-Quds', False)

If Egypt capture Hierousalem, will it be renamed to Aarru-Hetep or Al-Quds?
 
Corrected.
 
Yes, the soundtrack module isn't compatible anymore ever since I changed the civics. You can easily fix this by taking the CIV4GameInfoSchema.xml file from XML\GameInfo\ and copy it into the Modules\DoC Soundtrack\ folder to overwrite the file there.

Great, thanks!
 
Probably because you're using VD?
 
Python error appeared almost instantly when I launched a 3000BC game:
Spoiler :
attachment.php
Thanks, fix is committed. This might also explain the problems with Machu Picchu.
 
Oh, wow. Correction is online.
 
I guess the barbarians are not barred from constructing a couple of the new wonders. I'll do something about it.
 
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