Bug reports and technical issues

The clams being missing is intended. It's for balance reasons. Many a resource either doesn't exist in later starts, or doesn't actually exist at that spot at the beginning of the game. They can be removed and added at any point by script. Like coffee down in Ethiopia..The forest and horses is most likely intentionally placed.

These changes doesn't have any large impact, so let the maps be coherent.
 
Noticed another minor error... playing as Americans 1700 scenario:

"no GP icon for unit 97"
 
Noticed another minor error... playing as Americans 1700 scenario:

"no GP icon for unit 97"

I think this is actually one of the ways in which the overflow bug is acting. If you have the BUG GP progress bar active, you may notice it has an obscene percentage chance for a unit with no specific GP icon: unit 97 is the main battle tank!
The GPs have an icon associated to be displayed in the bar (great priests uses the :religion:, great scientists :science:, etc), but since the game cannot associate one to the main battle tank, it has to use the :gp: as the default icon and constantly complain about it while BUG or the city screen is displaying it.
Due to the % chance for 'unit 97' being in the thousands, it nullifies any chance of actually getting an actual GP when the bar finally fills. Instead you (or an AI afflicted by the same) get a main battle tank, no matter what era you're in. Quite nice for tipping the scales... At least one time I've had 'unit 0' spawn instead, a lion :3

This kind of overflow triggered for me sometimes in the previous SVN versions, it seems like it happens in cities that have just flipped to a player. I've started three games in the latest SVN and in all three this bug was triggered.
 
In latest SVN version, i razed barbarian city, which should come without any penalty for razing cities, but i got -2 for razing city anyway.
 
Also could you fix this AI start issue, when the genial AI move all his combat units from the capital and let it completely exposed to anybody who wants exploit this feature?
(It's not generally possible because you can't declare war for first 10 turns, BUT if the AI declare war on you, like for example Mongols on China, you can easily exploit this "feature".)
Attached classic Mongol AI start situation, when human player can easily deal with Mongolians once and forever by simply getting their capital in single turn. (The cursor is not capped by screenshot, but it's over their capital, and as you can see only workers are there.)
Spoiler :
attachment.php
 

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Aw man, this wasn't fixed in the latest SVN yet:
Sounds for Zoroastrianism are not correctly set and thus Zoroastrianism founding and propagation, etc, is silent. AudioDefines looks for them under Sounds/Units/ but they are currently residing directly under Sounds/

It's as simple as either moving those sounds in 'Assets\Sounds' down into the 'Units' folder there, or changing the three Zoroastrian sounds in AudioDefines.xml to look for them at their correct location.

Also, CNM bug, when Portugal conquers Palembang, its name changes to Palimb?o. The ? is due to an ascii code &#277, and they only reach to 255 it would seem. Not sure what should be the new name.

Quite a few civs have missing text keys for their UHV goals' titles, like Greece and India that I can remember.

- removed India, Indonesia and East Africa from the Arabian stability map
Aw, it was fun while it lasted :D
 
It's as simple as either moving those sounds in 'Assets\Sounds' down into the 'Units' folder there, or changing the three Zoroastrian sounds in AudioDefines.xml to look for them at their correct location.
Gomenasai, will do with the next revision.

Also, CNM bug, when Portugal conquers Palembang, its name changes to Palimb?o. The ? is due to an ascii code ĕ, and they only reach to 255 it would seem. Not sure what should be the new name.
It's supposed to be the ã character, which does work for cities like São Paolo as far as I'm aware. Will check.

Quite a few civs have missing text keys for their UHV goals' titles, like Greece and India that I can remember.
Will check that too.
 
- Argentinian cold storage plant doesn't provide health for deer. The supermarket does.

- Muhammad ibn Tughuq, Lorenzo di Medici, Chandragupta, Charlemagne, Hiram aren't assigned to a civ according to the civilopedia (they aren't assigned to a civ in CivInfos.xml)
 
Some minor issues...

Missing texts TXT_KEY_VOTE_*: REPUBLIC, EGALITARIANISM, PUBLIC_WELFARE, SELL_INDULGENCES, INQUISITION.

The Apostolic Palace entry in Sevopedia doesn't show it requires Christianity state religion, but it does.
 
Isn't he called that in game?
 
I think he is claiming that it should be De' rather than De.

Not sure if this has been fixed since it was revision 732 (I think), but, after making peace with Turkey, a congress pop-up happened just as it should However...
Spoiler :
zrN4hnV.jpg
So I press OK, and...
Spoiler :
CRD6Vvj.jpg
 
No, the only problem here it's that i made some confusion. Some days ago I was messing around with files, and i probably changed something without realizing it. It's all my fault. I did a clean up and
now it's right.
 
I think he is claiming that it should be De' rather than De.

Not sure if this has been fixed since it was revision 732 (I think), but, after making peace with Turkey, a congress pop-up happened just as it should However...
Spoiler :
zrN4hnV.jpg
So I press OK, and...
Spoiler :
CRD6Vvj.jpg
Yep, mess up on my part. After war Congresses apparently don't work in general for some reason. More tests I suppose.
 
Some other bug...

Spoiler :
Code:
Traceback (most recent call last):
  File "BugEventManager", line 400, in _handleDefaultEvent
  File "CvRFCEventHandler", line 741, in onTechAcquired
  File "Stability", line 90, in onTechAcquired
  File "Stability", line 334, in checkStability
  File "Stability", line 358, in triggerCrisis
  File "Stability", line 627, in completeCollapse
  File "Stability", line 594, in secedeCities
  File "Stability", line 603, in secedeCity
RuntimeError: unidentifiable C++ exception
 
Trading Company issue, this is on an America start:
Spoiler :
khgtSKi.jpg
I think that having the draft and conquer option also put a civilization at war with both independent leaders might be necessary.
 
So it seems that Indonesia collapsed while the Dutch conquerors where spawned so they got kicked out by the independents?
 
Yup. That is my take on it. I'm not sure if the same needs to happen when gold is refused.
 
I don't know if this is intentional or not but...
bombards have human sound. When they move i hear footsteps instead of wheels.
 
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