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Bug reports and technical issues

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 20, 2011.

  1. Leoreth

    Leoreth 心の怪盗団 Moderator

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    I can't really do anything with a vague statement like that.
     
  2. citis

    citis Deity

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  3. Leoreth

    Leoreth 心の怪盗団 Moderator

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    That's better, will try it.
     
  4. Fresol

    Fresol Angry Halfling in Green

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    Yesterday while I was playing as Spain, I took Lisbon, the only city in Portugal's core from them, but they didn't collapse. They had only the sugar island city left before I took it too. I thought they should've collapsed by the time Lisbon was taken?
     
  5. DC123456789

    DC123456789 Deity

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    Ponta Delgada (i.e. that Azores city) is also part of the Portuguese core. Are you sure they don't have any cities there?
     
  6. Fresol

    Fresol Angry Halfling in Green

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    They don't, the other starting settler settled the sugar island city.
     
  7. Aharon

    Aharon Chieftain

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    Hi!

    I'm currently on SVN 765, but I don't see the new difficulty options. I'm running Windows 7 professional 64 bit, and the game is installed on a separate hard drive. Other recent changes also don't seem to be implemented (What was the change to the Arab UP description from 761 to 762?), but I don't get any error messages that updating didn't work.

    Anybody got any idea what to do?
     
  8. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Did you modify any files by yourself? Are there files/folders that show a red/yellow symbol instead of a green one?

    What does SVN mark as your current revision when you open the show logs option?

    It might be because Windows restricts rights for modifying the mod folder for some reason, but usually that results in an error message.
     
  9. merijn_v1

    merijn_v1 Black Belt

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    Some issues:
    - When you hoover over the city with the Apostolic Palace, the button of the AP is pink.
    - The Tibetan embassy has the Chinese civ button.
    - The 3rd Spanish UHV doesn't seem to work. The UHV-helper says there are currently no Protestant civs in Europe. But England and the Netherlands (and IIRC, the Vikings too) are. I have my 2nd UU modcomp installed, so I don't think I can provide an savegame.
    - The 2nd Spanish UHV checks 1 turn too late.
     
  10. Sgt. Bears

    Sgt. Bears Warlord

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    The Zoroastrian Religion Civilopedia text should use AD and BC to match the rest of the civiliopedia.
    The Kushana Barbarian tribe name should be Kushan to match the other barbarian tribe names.
    In the Resources Python file these don't have txt files:
    TXT_KEY_MISC_DISCOVERED_NEW_RESOURCE and TXT_KEY_MISC_EVENT_RESOURCE_EXHAUSTED
    National Gallery's Strategy txt calls it a National Theatre
    Zoroastrian in the Zoroastrian Cathedral strategy txt is misspelled
    I am using the latest SVN
     
  11. Sgt. Bears

    Sgt. Bears Warlord

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    The Catholic Missionary Strategy calls the Catholic Shrine the Basilica of St. Peter.
    The Catholic Shrine Strategy calls it the Church of the Nativity.
    The Catholic Shrine Civilopedia txt is of the Church of the Nativity.
    The Orthodox Missionary doesn't have a Strategy txt.
    The Zoroastrian Shrine doesn't have a Strategy txt.
    I am using the latest SVN
     
  12. citis

    citis Deity

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    I don't know if it is intentional, China often has to fight Parthian and Goturk horse archers. If it isn't intentional then the central asian barbarian should spawn only if they have to. I.e. if Samarquand is barbarian or razed no need to spawn goturks. If Parsa if indie or barbarian or razed no need for parthians etc.
     
  13. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Smarter barbarian spawns are on my to do list - it's something that takes some effort.
     
  14. FinalLegendZero

    FinalLegendZero Prince

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    After looking through the latest stability maps posted in the stability map thread, I've come across two more instances of squares that should probably be Historical, but are marked Foreign. The tile that Port-au-Prince is built on in the 1700 AD scenario is Foreign for the French, as is Palembang for the Tamils, even though the rest of Srivijaya is Historical for the Tamils.
     
  15. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Yeah, I will look through all of them once I've finished the converter.
     
  16. Sgt. Bears

    Sgt. Bears Warlord

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    1700 AD scenario
    Spoiler :
    Atina has hardly any buildings (2 and 1 wonder) compared to the nearby cities, Belgard (8) and Ankara (7).
    Iskenderiye has The Great Lighthouse and The Great Library both of which were destroyed long before the scenario start.
    Khajuraho isn't on the map.
    Machu Picchu isn't on the map.
    Marble in Egypt has moved down one square since 3000.
    Tibets horse and wheat have disappeared.
    The Cotton under Egypt has disappeared.
    Sheep in Peru has moved since 600.
    Corn, Crab and Dye in Ecuador have moved since 600.
    The east wheat in turkey have disappeared since 600.
    The west wheat in turkey has moved since 3000.
    Sheep near babylon has appeared since 3000.
    Silk near samarkand has appeared since 3000.
    Clan near trebizond has disappeared since 3000.
    The 2 Food bonus that appear at the Silk Road have disappeared.
    The South tile of Taiwan has changed from Grassland to Plains since 3000.

    600 AD scenario
    Spoiler :
    Xi'an doesn't start with the Terracotta army.
    Constantinople starts with a grocer which Byzantium doesn't have the technology for.
    Khajuraho isn't on the map.
    Mausoleum of Halicarnassus isn't on the map.
    The Sphinx isn't on the map.
    Alexandria has The Great Library which were destroyed before the scenario start.
    Both the wheats in Turkey have moved.
    The clam above Trezbizond has disappeared.
    A Silk below Samarkand has appeared.
    A Sheep near Babylon has appeared.
    The Cotton under Egypt has disappeared.
    The Marble in Egypt has moved down one square.
    The South tile of Taiwan has changed from Grassland to Plains since 3000.

    3000 BC scenario
    Spoiler :
    The dyes in England and France don't have to appear at 450 AD anymore.

    I am using the latest SVN
     
  17. Shadow Merc

    Shadow Merc Warlord

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    ^ yes, I have wondered about some of the diversity of resource placement between the scenarios. For example, Columbia has a much better resource placement in the 1700 AD scenario as opposed to 600, to the point where Bogota can't really grab any good food resources in 600 AD.

    The wonders are also a valid point, even though they are obsolete. Maybe there could be a feature where certain obsolete wonders can be destroyed upon city conquest? (I say certain since we obviously don't want to lose wonders like the AP).
     
  18. Sgt. Bears

    Sgt. Bears Warlord

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    x=98, y=30
    x=103, y=28
    x=105, y=27
    x=106, y=29
    x=108, y=26
    x=109, y=28
    x=111, y=27
    x=59, y=26
    x=90, y=30
    x=91, y=31
    These Tiles all have cities or are forests already at least once in the scenarios.
    To ensure that these cities can be founded they should all be forest or clear thought the scenarios.

    x=27, y=29 (Bogotas Tile) should change into a hill slightly before 1700 AD. So that you have time to found Bogota at 1700 AD.

    x=27, y=24
    x=33, y=20
    These are mines that magically have their jungle cleared in the 1700 AD scenario.

    I am using the latest SVN
     
  19. Fresol

    Fresol Angry Halfling in Green

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    Indonesia in 600 AD scenario has no 10-turn-peace protection at spawn.
     
  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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