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Prince$s
That is also true for many other civs such as America, Turkey, and Prussia, and yet they do not suffer the same Stability penalty before the flip.It's because on spawn your core area is occupied by others I guess?
That is also true for many other civs such as America, Turkey, and Prussia, and yet they do not suffer the same Stability penalty before the flip.It's because on spawn your core area is occupied by others I guess?
@Aline
go into settings and switch those options off, then switch them on again, and your problem will be solved
switching to a new civ always resets to default, so do this whenever you switch civs
No, it wasn't like this before, I'm pretty sure. The spread religion button should be grey.I didn't change anything to Theocracy ... this is just how the effect works, apparently.
No, it wasn't like this before, I'm pretty sure. The spread religion button should be grey.
Didn't know that, thanks for explaining.Check in the base game. You can spread religions with missionaries yourself under theocracy, even non-state ones.
Thanks for noting the Viking academy problem. Also, the maps are not completely mirroring each other, I'll fix that.A few bugs:
The viking great scientist's do not have the option to build an academy.
Several times, while playing as greece, byzantium did not spawn.
Not sure if this is a bug, but why do the peak 2w of Constantinople, reappear in 600ad start?
Else great modmod, really enjoyable
Ill provide python exceptions shortly, and I am using newest version
# Byzantium now spawns if Rome is alive and controls at least two cities outside of its core
The problem is quite prevalent actually, not just with the Vikings.Thanks for noting the Viking academy problem.
For some reason I was unable to declare war on the independents, playing as the romans. Tried waiting 10 turns+ to see if it was some kind of cease fire-bug, but that wasn't the case either. I have no vassals btw, if that should be of any relevance.