Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
And, if it was SVN, rename the folder?
Thanks for that!I just played China, was quite fun and, IMO, just challenging enough. I was quite close to collapse near the end of the game, likely due to getting conquerors and hence a good chuck of Central America until Monty felt like capitulating. Anyway, I just had just a little bit of feedback.
That's really odd, I'll take a look at it.First, I couldn't build the Terracotta Army. Nobody else built it, either. It's as if it doesn't really exist. It ended up not really being all that important, I mean, great generals are nice and all but they don't make or break a China game, but still, I would have liked it. I've built it in previous versions so I'm really not sure what happened.
Seems to be so, the chances decrease with the number of religions already present, but four times in a row is still very unlucky. I didn't do anything that might've caused this, though.Second, did you decrease the chance of successfully spreading a religion at some point? I had been hoping to snag a Buddhist wonder or 2 so I was super excited when Buddhism spread almost immediately after I founded Chengdu. Once I had my Confucian and Taoist temples in place for the UHV, I started popping out Buddhist missionaries in the hope of converting Xi'an. I failed 4 times in a row and gave up after that. Did I just have bad luck?
No idea what even controls which cities he takes back. Usually it's the things you just mentioned.Thirdly and finally, once I had capitulated Monty, I of course gave him back all of his and Maya's cities. For some reason, though, after I took Tlatelolco (which I assume he had founded), I couldn't liberate it back to him. I mean, I get that not all civs will take all cities, but you'd think he'd be interesting in getting back a city he had founded, was still his culture, bordered his empire, etc. etc.
Yeah, this is why I loved the cathedral goal so much despite the fact that it's not the most historical one. Great to hear it worked out.Still, though, despite all these niggles, it was a great game, lots of fun, well-tuned, and challenging. It's kind of strange to play a civ where the first UHV is easily the most difficult, but the other 2 are engaging enough to keep it interesting (ok, not as much the 3rd, since the main challenge of that is surviving, but then when the Mongols are at your doorstep surviving is its own challenge). I loved the way that the religious goal and the tech goal were kind of at odds. Deciding when to slow down my tech by settling other cities, as well as when exactly I should stop researching toward the 4 necessary techs and get Music, was a wonderful little element.
Ah, thanks for reminding me of that. I'll start treating this problem by protecting holy cities from getting razed, and granting more missionaries to the Europeans on spawn.One last thought. Christianity nearly totally disappeared from this game world. I think Portugal might have had 1 Christian city but that was it. This seems to be a pretty common occurrence. Have you given any though to just telling the Mediterranean AIs (and maybe Babylon and Persia, to be on the safe side) to prioritize Theology? I would imagine that Greece would end up getting it most games instead of Rome or Jerusalem, and while that's not perfect at least Christianity would probably survive more often, which to me is a critical part of keeping this mod historically plausible. I wouldn't mind if Europe went fully Islamic every once in a while (since all the Med civs are decently likely to collapse at about the time period where Christianity will be founded, I could still see it happening), but it's too common now for my taste. I'm not sure if it would be all that effective, but a smaller change that might make the spread of Christianity more likely would be to make Missionaries be captured rather than killed (like workers). That way when Christianity gets founded by an indy there's at least the chance that a real civ captures the Missionaries and gets the ball rolling that way.
That's really great to hear. I was worried about China a little because I've been only modifying it from AI perspective lately, but everything still seems to be alright.Anyway, I'm off on a really big tangent. Back to the point, China was really fun, well-designed, even if Terracotta Army was a no-go. Thanks for making the game so awesome!
It took my extremely long to find the reason for this, but now a fix is in the latest commit.The Greek always start with 1st UHV failed...