I can only speculate that you expanded a lot during your golden age? My fix for stability drop after golden ages was to compare your economy after the golden age to how strong it was before you entered it, so the game doesn't interpret the end of the GA as a recession and instead as a return to normal.
If your economy grew a lot even without the extra GA commerce, you could end up with such large numbers. It should stabilize after a few turns though.
Leo, please don't forget to give a look to American game. When I switch to them, it's full of problems from the start (no techs, no flipping cities, few units) to the late game (I'm often unable to end the turn, when I reload a save).
About those slave boats... from my experience, the slaves are just invisible. Select 'all units on this tile' to get control over them again (but even then, you can only settle/sell them, IIRC.
On invisible slaves, I've found that one of my slaves inevitably is permanently in my capital but can't be selected or moved or anything else. F5 advisor shows the position of this missing slave, and Worldbuilder also recognises it, but nothing ingame allows any orders to be given.
I can only speculate that you expanded a lot during your golden age? My fix for stability drop after golden ages was to compare your economy after the golden age to how strong it was before you entered it, so the game doesn't interpret the end of the GA as a recession and instead as a return to normal.
If your economy grew a lot even without the extra GA commerce, you could end up with such large numbers. It should stabilize after a few turns though.
The same thing happened to me as well in my Egypt game and I wasn't expanding during that time. I have watched the economy stability rating and I think that the dispaly for it is somehow broken. The numbers just don't make sense.
The same thing happened to me as well in my Egypt game and I wasn't expanding during that time. I have watched the economy stability rating and I think that the dispaly for it is somehow broken. The numbers just don't make sense.
I know.. a very vague description of the problem.. but I want to play the mod
New computer, notebook with windows 7 (previously running winXP) etc.. first directly tried the newest SVN version after installing the game, but that didn't start..
So I downloaded the 1.10 version.. same problem..
Neither directly loading the CivBeyondSwordWBSave nor loading the mod through the game itself works.
The CivBeyondSwordWBSave just loads regular BTS and loading the mod through the advanced option in the BTS game only goes to desktop, but the mod never loads.
The 'original' RFC 600/3000 works..
glad for any assistance/help
nevermind..
BTS Patch 3.19 never finished installing.. :/
sorry
Hey, Ethiopians I can see you. Do not pretend that you are not in there. I come in peace - I want to vassalise you guys. We could rule world together. Hey this is getting ridiculous - I CAN see you.
Hello, I'm having some trouble with a Russia game I'm playing. It seems I just can't progress to the next turn. I press enter, the 'press enter to End Turn' text stops blinking and I'm left staring at an unmoving screen. I've reloaded many times and played alternately the few turns before this one, but it seems to not be helping. I simply cannot progress beyond this specific turn. I'd appreciate if someone could help me.
In the greek conquest UHV, you need 2 cities in persia for the victory condition to trigger, even if there are no other cities in the area - look at the screenshot.
If I create another city through the worldbuilder, then it does trigger.
Given that the other 3 areas only 1 city per, I presume this is a bug?
I can only speculate that you expanded a lot during your golden age? My fix for stability drop after golden ages was to compare your economy after the golden age to how strong it was before you entered it, so the game doesn't interpret the end of the GA as a recession and instead as a return to normal.
If your economy grew a lot even without the extra GA commerce, you could end up with such large numbers. It should stabilize after a few turns though.
In my experience the numbers on that screen are always a bit slow to update anyway. You often see a GA bonus in that screen a couple of turns after the GA is ended, and when you change civics the civic numbers also take a few turns to update. It may just be a lag in the numbers updating, with the calculation comparing the GA economy to the economy prior to GA entry. Even when I've had big economy numbers like that I have always had a sensible number for overall stability.
workaround:
I think it's 'shift + left click' that selects all units on a tile.
The 'invisible' slave gets selected too, now move that stack 1 tile out of the city.. and voila.. visible slave
worked for me anyway
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