Bug reports and technical issues

It is the year 1817. Italian republic is proud to be the most advanced civilisation in the world...Wait a minute... It seems Algerians have a different opinion...
 
Just got to America in 1240 as England, met Monty, no conquerors. This save is from 3000 BC, so the Mayans are still kicking, if that has anything to do with it.

The conquerors only spawn if you meet the native civs after 1300 (or 1350, I always forget).
 
Just got to America in 1240 as England, met Monty, no conquerors. This save is from 3000 BC, so the Mayans are still kicking, if that has anything to do with it.

As previous post said, you arrived and made contact too early. The contact must occur between ten turns after the Aztec spawn (1300AD) and 1800AD. I think making contact in 1300 does not work, but making contact in 1310 does.

There's no save by the way.
 
As previous post said, you arrived and made contact too early. The contact must occur between ten turns after the Aztec spawn (1300AD) and 1800AD. I think making contact in 1300 does not work, but making contact in 1310 does.

There's no save by the way.


I figured that's what happened. Throws a wrench in my domination plans, but oh well.

Don't have access the saves if they are still needed ATM, will post later.

It is the year 1817. Italian republic is proud to be the most advanced civilisation in the world...Wait a minute... It seems Algerians have a different opinion...

Now that belongs in the "OMG" thread. Mech inf in early 1800s. :hide:
 
It is the year 1817. Italian republic is proud to be the most advanced civilisation in the world...Wait a minute... It seems Algerians have a different opinion...
Can you check if there's a proper civ that's that advanced?
 
Can you check if there's a proper civ that's that advanced?

I don't want to enter worldbuilder before I end the game. However, later on, Columbia ended the Manhantan project, the Apolo programme and has started building spacecraft parts!!! (all of them before 1900 :eek::eek::eek:)

I play in the viceroy mod, all civilisations can get technologies easier?

An other bug to report: I can't take the (more revieled) map from Turks or Japanese. (Hmm maybe aliens made contact with Colombians, I should check out Area 51 :lol:)

Too buggy game, war chariots born in France, Colombians are a technology supermuster and a map that crashes the game :( I guess at least one pointer is mispointing.
 
I don't want to enter worldbuilder before I end the game. However, later on, Columbia ended the Manhantan project, the Apolo programme and has started building spacecraft parts!!! (all of them before 1900 :eek::eek::eek:)

I play in the viceroy mod, all civilisations can get technologies easier?
No, Viceroy only reduces your tech costs. You didn't add a unit or change something else in the mod, right?

An other bug to report: I can't take the (more revieled) map from Turks or Japanese. (Hmm maybe aliens made contact with Colombians, I should check out Area 51 :lol:)

Too buggy game, war chariots born in France, Colombians are a technology supermuster and a map that crashes the game :( I guess at least one pointer is mispointing.
It seems that you're lacking RAM.
 
OK, this might be me not understanding game mechanics again, but in an England game, I was first to Printing Press, (well, I should be) but didn't found Protestantism. Odd, I thought, but I continued playing. Later on, I traded PP to my vassal Peru, who then founded Protestantism in Cuzco.

wat :hammer2:

Is the problem that I was running Secularism?
 
No, Viceroy only reduces your tech costs. You didn't add a unit or change something else in the mod, right?


It seems that you're lacking RAM.

I only enabled the AI UHV. I have 2GB RAM and the game right now is 1,5GB so it is alright I suppose. Maybe the memory fragments while playing.
 
OK, this might be me not understanding game mechanics again, but in an England game, I was first to Printing Press, (well, I should be) but didn't found Protestantism. Odd, I thought, but I continued playing. Later on, I traded PP to my vassal Peru, who then founded Protestantism in Cuzco.

wat :hammer2:

Is the problem that I was running Secularism?

You can found protestantism if you are a catholic civilisation. Secularism means no religion, so you can't found Protestantism while running secularism.
 
0. I'm using the SVN version.
1. Why didn't you enable Colombia/Mexico as initially playable civs? They already have UHVs...
2. How to get rid of the ridiculously annoying swarm of pop-ups about stability issues??? They literally ruin any chance/wish to play long-load civs.
 
Update your SVN to revision 541, if you want to play a stable version. You can play as Colombia and Mexico by choosing an Argentinian start and switching to either one of the in the following turns.
 
My question was about INITIAL start...
I see no problem in making those civs CHOOSABLE from the start...
Still waiting about pop-ups...
 
1. Why didn't you enable Colombia/Mexico as initially playable civs? They already have UHVs...
That's not possible because they share a slot with Maya/Aztecs.
 
Viceroy mod
Colombians won in 1930 (just one turn before me:mad:), space race victory...:rolleyes:
 
1. I'm on 551...
2. OK...

Revisions newer than 541 are currently not fully playable. If you want a working game, go back to 541.
 
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