Bug Reports and Technical Issues

Ok, Canada finally got immigration event early on, not sure if I got any :gp: though (had 15 before and after). How this UP work exactly, what % :gp: does Canada get? And it all was accompanied with bunch of Python exceptions (only first 2 are shown):

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Civ4ScreenShot0044-1.jpg

Note the french city already in Western Canada. I'm still of the opinion that any cities already there should just flip to Canada, since historically Britain already had claim to the territory and quickly gave it to Canada after it was created, even if that land was unsettled.

That way there's still a chance someone else will settle there and make you work for the UHV, but you won't have a situation where there's too many cities to try and get through trade/Congress.
 
Yes, I agree. Canada should be able to flip everything in Canada.
 
Well, not Newfoundland and Labrador, because that defeats the point of the UHV.

The main point is to make sure Canada's start isn't too luck based but to still ensure the UHV is a challenge (I.e., you don't always need to get that one city for the UHV and then you're done).
 
I keep thinking about those weird Canada related CTDs, and want to ask everyone? Do you also feel they somehow Canada related? Like I run Brazil's autosave just fine to the end. Canada 3000 BC crashed after ~200 turns. What can game possibly use about Canada in BCs? Initialize UP?
 
Even if you are in autoplay, the Canadians are already alive (otherwise your game would be over). So it could be anything.
 
Can you please teach me how to unsuppress the autosaves? Save right before the crash could help?
 
There is a setting for it in GlobalDefinesAlt.xml. And you're right, it would.
 
Even if you are in autoplay, the Canadians are already alive (otherwise your game would be over). So it could be anything.

I wonder where do you put Canada's catapult. In one game, looks like the Catapult just met Korea during autoplay.
 
It's (0, 0) for everyone.
 
just to reiterate: this is a really, really annoying thing

doc-nocontact2.png


I can't declare war, because I dont have contact with them, despite having a unit (actually 2) right at their border.
Actually, my unit never even let their border out of its sight since first making contact some 5-6 turns ago :/

(current SVN, not that it matters, this bug is also present in the older ones)
 
Why can't you declare war by entering their territory?
 
because I dont have contact with them, at least that is my understanding.
If I move the warrior one tile to the side, I get contact and can then immediately declare war. But it means I lose one turn (or rather the option to move my warrior in a meaningful way) which in this situation was crucial.
 
Ok. CTD happening during the next turn. I opened this file and the only odd thing I was able to see is negative GDP of Indy 2.
 
I got zero views for 600 AD CTD, but publishing yet another pre-crash save, this time for 3000 BC start. Chinese GDP is twice as large its nearest rival, Chinese Caravel in Atlantic, 2 Chinese Conquistador stacks in Mexico and Peru, 24 alive civilizations, no weird yields detected,
 
Yes, that means you, Herr Leo.:shake:
 
This can't be right:

doc-weirdculture.png

(SVN 801)

Why would the culture prioritize a plains tile over the bonus resource (stone)?
If I remember correctly it showed me the stone tile as the first expansion initially, chosing the iron and the wheat over it pains me but is understandable, but that next tile, WTH?

just noticed that there is another plains tile already in the culture, I suppose this is because for some reason the culture expansion doesn't like adding 1 tile in the north, then 1 in the south/west/east immediately after it, or is that just yet another annoying overprioritization? (is that even a word?)
 
Stone is on desert. Humanity had a harder time claiming deserts, while plains been available nearby :)

Also, do the Lamas use F letter?
 
Yes, that means you, Herr Leo.:shake:
I don't remember anything about that in my terms of employ- oh right this is my hobby

Why would the culture prioritize a plains tile over the bonus resource (stone)?
If I remember correctly it showed me the stone tile as the first expansion initially, chosing the iron and the wheat over it pains me but is understandable, but that next tile, WTH?

just noticed that there is another plains tile already in the culture, I suppose this is because for some reason the culture expansion doesn't like adding 1 tile in the north, then 1 in the south/west/east immediately after it, or is that just yet another annoying overprioritization? (is that even a word?)
Tigranes is right, it's because of the desert. The expansion algorithm isn't aware of in which direction a tile is, only of its distance.

But I intend to add a new rule that allows free coverage of any tile that has a fort, both to make forts more interesting and to allow you to claim bonuses without waiting for culture spread (but you still have to wait to get the full improved yield).
 
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