Bug Reports and Technical Issues

That sounds like the reason. I'll look at it later, you might have to revert one revision to avoid this in the meantime.
 
Playing as Rome, Byzantium built the apostolic palace. So Byzantines are orthodox and control the orthodox holy city, while Romans are catholic and control the orthodox holy city!

Rome should never be in the list of possible orthodox holy cities.
 
Playing as Rome, Byzantium built the apostolic palace. So Byzantines are orthodox and control the orthodox holy city, while Romans are catholic and control the orthodox holy city!

Rome should never be in the list of possible orthodox holy cities.

And to get things even worse, I recieved Hagia Sophia although I chosed to be catholic, so my cities convert to orthodoxy one by one. If the player refuses to become orthodox (even if he recieves the holy city) he shouldn't recieve the shrine, because it will obligate him to become orthodox.

If you want to keep orthodoxy as the second christian religion, then it could be a good idea to deliver the holy city after seeing the decissions.
 
In the Constants File goes Indian Mausoleum and then French Salon.
In the Buildings XML file it goes French Salon and then Indian Mausoleum.
 
And to get things even worse, I recieved Hagia Sophia although I chosed to be catholic, so my cities convert to orthodoxy one by one. If the player refuses to become orthodox (even if he recieves the holy city) he shouldn't recieve the shrine, because it will obligate him to become orthodox.

If you want to keep orthodoxy as the second christian religion, then it could be a good idea to deliver the holy city after seeing the decissions.

Playing as Ethiopia I built the Apostolic Palace. Since there were no other Christian civs I got the Haga Sophia despite deciding to stay Catholic. I think this i fine. My cities stayed catholic.
 
I tried to solve this on my own, but there is no obvious solution.

I noticed however that if you reveal the entire map using Ctrl+Z in cheat mode, the game crashes already at the end of your turn.

Can try to isolate the problem again by being a bit more methodical about it? It would help me a lot already if I knew which city has to be removed to avoid the crash.


You mean ctrl+W ? that's strange because on my PC I can ctrl+W at the end of turn Jan83


I played "blindly" so to speak until 89 : when I invaded and conquered Egypt, Ethiopia and Arabia and redistributed those cities between 1883-9 , partly to find a solution, could ctrl+w fine after all, circa 1889.

Then the same problem occured at the beginning of the 20th c, and again, was resolved maybe a dozen turns later. A temporary bug that comes and goes !



I really wish I could give you a hint, but found nothing apart from massive and random suppression of cities :

The only thing that worked (in order to access WB as soon as july 83) was to delete a substantial amount of cities on Jan 83, but where exactly on the world map didn't matter...whether I wipe out European or Asian cities (with the WB tool, NOT by playing) all I needed to do was to suppress a sufficient amount of cities, but no city itself seems to be the cause. Tried to spot and got rid of all AI GPs or isolated units, and it didn't work either.


I have no knowledge of the game's scripting logic, but my guess would be conflicting borders ??
 
Playing as Ethiopia I built the Apostolic Palace. Since there were no other Christian civs I got the Haga Sophia despite deciding to stay Catholic. I think this i fine. My cities stayed catholic.

What has it to do with Rome?
 
I really wish I could give you a hint, but found nothing. The only thing that worked was to delete a substantial amount of cities, but where exactly on the world map didn't matter...whether I wipe out European or Asian civs (with the WB tool, NOT by playing) all that was needed was to supress a sufficient amount of cities, but no city itself seems to be the cause. Tried to spot and got rid of all AI GPs or isolated units, and it didn't work either.
There isn't an occasion where a situation causes a crash but it works after deleting one single city? I don't necessarily need to know all cities whose removal fixes the problem but knowing one of them would help a lot already.
 
There isn't an occasion where a situation causes a crash but it works after deleting one single city? I don't necessarily need to know all cities whose removal fixes the problem but knowing one of them would help a lot already.

unfortunately not.

example : I delete Cairo, Aksum, Mecca, Sam, Baghdad, Tabriz, Merv, Samarkand, Kashgar, Turfan, Beijing, Shanghai, the two Korean cities and Sapporo, following a curve along the southern Russian border in my game : it works.

But when I delete only one of those cities I've mentioned, one at a time, it doesn't work.

When I delete them 3 or for 4 at a time, it won't work either.

Most of all, it'll also work when I supress a dozen cities in Northern Europe/Ural, or all south american cities, without any of the cities mentioned above. Which is why I say that it seems to be a general "overheating" problem rather than a particular city. The fact that it comes and goes makes me believe it's not a problem linked to my PC performance
 
Changelog:
- units on impassable feature can still be attacked (but advancing into the tile after a victory is still impossible)

After a fight, my unit's don't progress to the new tile. In the savegame, I declared war on Byzantium and captured the worker near Ikonion. My Camel Archer stays on the tile it's attacking from and only 1 of the workers is captured. (Instead of capturing both and progressing to the tile)

The next turn, I tried to capture Ikonion. My first CA destroys the archer, but doesn't enter the city. Instead, it waits on the tile it's attacking from. Just like a Gunship does when it tries to capture a city. I had to use my 2nd CA to capture the city.

Latest SVN. (831)

EDIT:
Weirdly, after I captured Ikonion, I captured Sijaris, and it works fine.

EDIT 2:
I did some additional testing. I placed some units with WB like in the screenshot. All the MBT do proceed after attacking a single unit on a plain tile. (All the left MBT)
All the MBT that attack a single unit on a desert tile don't proceed. Except the 2 MBT that attack units on a flood plain, which do proceed. (The 2 at the bottom)
 
Right...so far I've had this problem with the ctd when entering WB, but I'm writing this new message for a different problem, which I've been able to solve, but wish to share with you.

Attached is my save for turn Jul 1921 (SVN 794, same game than my previous problem, maybe linked?).

If you load it and try to enter Jan 1922, ctd!

After a while I found out the culprit, the little city of Ambon, in Indonesia, conquered by me (US) in Jan 1871 from Indies after the Dutch collapse of July 1864, and immediately given to Argentinia.

if you simply delete Ambon in Jul 1921, you'll see you'll be able to enter Jan 22 turn.

But...it'll still ctd if :

-you reduce culture in Ambon and in the neighbouring German city of Makassar (conquered by Prussia very recently) to 1. City culture borders don't overlap, but it'll still ctd.

-you force Ambon to the Prussians in WB mode

-you force Anbon back to the indies in WB mode and leave the rest of the Arg civ alone

-you delete ALL Arg cities, in South America, and in New Guinea, BUT LEAVE Ambon and force it to Indies. Arg civ is destroyed, but Ambon, still there under indie rule, makes the game ctd.

-Ambon has two buildings : a harbor and an English embassy. If you delete both or one of those (and deleting the mirroring argentinian embassy in Sidney), it'll still ctd.

Therefore, my guess is that Ambon, whoever controls it, and whatever its production, culture or pop growth does (since forcing a city to another civ brings all growth back to zero right ?) makes the game crash by its sole existence from Jan 22 onwards.

ABOUT MY SOLUTION :

Whether or not you move the English embassy out of Ambon, deleting Ambon solves the problem, so I guess it has nothing to do with the embassy, which I've moved to the other Arg city in Guinea after deleting Ambon, to keep my game going.

After deleting Ambon to enter Jan 22, I rebuilt it in WB, same pop, culture, gold, improvements, religion (Islam) and two riflemen. But it crashed when I entered July 22. So my game refuses to have Ambon anymore and I guess I'll have to compensate for this loss elsewhere for Argentinia and try on playing this darn game to the end without Ambon, and will feedback.

Hope all this info can help you eventually find what causes this...
 

Attachments

After a fight, my unit's don't progress to the new tile. In the savegame, I declared war on Byzantium and captured the worker near Ikonion. My Camel Archer stays on the tile it's attacking from and only 1 of the workers is captured. (Instead of capturing both and progressing to the tile)

The next turn, I tried to capture Ikonion. My first CA destroys the archer, but doesn't enter the city. Instead, it waits on the tile it's attacking from. Just like a Gunship does when it tries to capture a city. I had to use my 2nd CA to capture the city.

Latest SVN. (831)

EDIT:
Weirdly, after I captured Ikonion, I captured Sijaris, and it works fine.

EDIT 2:
I did some additional testing. I placed some units with WB like in the screenshot. All the MBT do proceed after attacking a single unit on a plain tile. (All the left MBT)
All the MBT that attack a single unit on a desert tile don't proceed. Except the 2 MBT that attack units on a flood plain, which do proceed. (The 2 at the bottom)
Oh, that doesn't look good. Apparently my solution to prevent units from advancing into an impassable feature after winning had some side effects.

Right...so far I've had this problem with the ctd when entering WB, but I'm writing this new message for a different problem, which I've been able to solve, but wish to share with you.

Attached is my save for turn Jul 1921 (SVN 794, same game than my previous problem, maybe linked?).

If you load it and try to enter Jan 1922, ctd!

After a while I found out the culprit, the little city of Ambon, in Indonesia, conquered by me (US) in Jan 1871 from Indies after the Dutch collapse of July 1864, and immediately given to Argentinia.

if you simply delete Ambon in Jul 1921, you'll see you'll be able to enter Jan 22 turn.

But...it'll still ctd if :

-you reduce culture in Ambon and in the neighbouring German city of Makassar (conquered by Prussia very recently) to 1. City culture borders don't overlap, but it'll still ctd.

-you force Ambon to the Prussians in WB mode

-you force Anbon back to the indies in WB mode and leave the rest of the Arg civ alone

-you delete ALL Arg cities, in South America, and in New Guinea, BUT LEAVE Ambon and force it to Indies. Arg civ is destroyed, but Ambon, still there under indie rule, makes the game ctd.

-Ambon has two buildings : a harbor and an English embassy. If you delete both or one of those (and deleting the mirroring argentinian embassy in Sidney), it'll still ctd.

Therefore, my guess is that Ambon, whoever controls it, and whatever its production, culture or pop growth does (since forcing a city to another civ brings all growth back to zero right ?) makes the game crash by its sole existence from Jan 22 onwards.

ABOUT MY SOLUTION :

Whether or not you move the English embassy out of Ambon, deleting Ambon solves the problem, so I guess it has nothing to do with the embassy, which I've moved to the other Arg city in Guinea after deleting Ambon, to keep my game going.

After deleting Ambon to enter Jan 22, I rebuilt it in WB, same pop, culture, gold, improvements, religion (Islam) and two riflemen. But it crashed when I entered July 22. So my game refuses to have Ambon anymore and I guess I'll have to compensate for this loss elsewhere for Argentinia and try on playing this darn game to the end without Ambon, and will feedback.

Hope all this info can help you eventually find what causes this...
Okay great, at least I have something to examine now.
 
Why should Rome be different?

Because of this:

Spoiler :
OVqbfXa.jpg
 
Well. It doesnt look optimal but still: If someone builds the Apostolic Palace another catholic nation founds Orthodoxy. Western Rome in this case. But Eastern Rome has a flavour for Orthodoxy and changes to Orthodoxy.

You want a special case for Rome? Many aspects of the game allow these unhistorical outcomes. But since the game mostly generates a rough portrait of our global history, at least I consider these deviations to add flavour to the game.
 
Well. It doesnt look optimal but still: If someone builds the Apostolic Palace another catholic nation founds Orthodoxy. Western Rome in this case. But Eastern Rome has a flavour for Orthodoxy and changes to Orthodoxy.

You want a special case for Rome? Many aspects of the game allow these unhistorical outcomes. But since the game mostly generates a rough portrait of our global history, at least I consider these deviations to add flavour to the game.

This situation doesn't make sence even for alt-hist scenarios. What does it represent?
 
Isn't it about the time to address Orthodoxy- Catholicism situation?
 
When isn't it? Seems like you're addressing it all the time.

I'm getting a blank technology adviser screen and then a CTD across all scenarios after updating to the latest revision. Running VD, if that's relevent.
Confirmed. Did VD work for all previous revisions?
 
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