I think the problem is that the event log says France declared war on the Vikings, but they are at war with Holy Rome instead.I don't see anything wrong with this. I assume it's because you chose to join the counter reformation and it's Ragnar declaring war on you?
I'm going to see if I can implement it. Is there a method that returns the number of bonuses of a specified type that can be worked by cities? If not, would you prefer such a method return a variable that is changed whenever a civ gains or loses such a bonus, or should it count them upon being called?No, I guess it could be factored into the building value.
What is different?Also, is it intended that resource locations differ between scenarios in Anatolia and Libya?
Ever since the new razing system was introduced, players don't get instability from razing. Is this intended?
It's fine for me. Are you using the Russian version of the game maybe? What is your language setting? Can you enable Python exceptions as described in the first post in this thread and report what is shown?I played Epic. It doesn't depend on chosen civilization as I could see - I played France, Poland, Moors and Rome on Epic - each time UHV conditions aren't shown on F8.
Hi Leoreth, first of all, thank you for the amazing job you are doing! It was a great surprise to discover this awesome mod - I like both Civ (4 preferably) and EU series and DoC combines them perfectly for me.
Took 1.16 develop branch to play around, got a game crush bug during my French run. Save attached.
$ git describe --tags
before-lategame-413-g653693a7
Cheers
I am pretty sure this crash has been addressed by the fixes that came a couple of commits later.$ git rev-parse HEAD
653693a7baa4a840ebe736d395bf7b88830c95ae