Bug Reports and Technical Issues

Not a bug, but a fix:

To fix the double tech button requirement in the improvement pedia, simply add a line with the break statement after line 191.
That's my favorite kind of post in this thread :D
 
Hello again.

Which logs are relevant for CTDs, typically?

Here's a save from rev 840 which crashes after the turn ends.

I'll jump ship to the new version now, though, since I'd basically won that UHV anyway. I'll upload some logs instead once I know what to look for. Hopefully the save is useful, at least.

Also, in an off-topic post, how do the new difficulties compare with the old three? (I've been away from civ for a while!) Which corresponds to the old medium one? I see that the Hall of Fame has had the difficulty changed to these new ones: is the cast to this accurate?

Thanks!


EDIT: I've been thinking a bit about these crashes, and I figure it's possible that they've come up from the civ files on my quite old installation. I'm installing it on steam now (which I never thought to do before!) so hopefully it will work better with this. Otherwise, I'll keep supplying the save games!
 

Attachments

Unfortunately for CTDs logs are not of much help, but the save will already help me figure it out hopefully.

The difficulty settings map to each other as follows:

Heir <-- Viceroy
Regent <-- Monarch
Monarch
Emperor <-- Emperor
Paragon

So the new Monarch and Paragon are the "new" levels which have no further player penalties but stronger AI opponents.

Never considered Hall of Fame compatibility, but I guess Viceroy and Monarch will correctly map but it will always say "Monarch" for your Emperor victories where Emperor would be the correct label. Sorry, that was unavoidable because behind the scenes every level is just an ID, and new Monarch inherited the ID of old Emperor.
 
I hate to sound like a broken record, but the culture-expansion-mechanic still seems off:

doc-cultureprio.png


the red and the purple circle-tiles have a higher priority than the tiles with a green circle.
So basically: Swamps and plains are higher priorities than floodplains, resources on desert/jungle also have an incredibly low priority. Sure that last part can be countered via forts but at least the floodplains merit a much higher priority.
 
How much culture does the city have?
 
How much culture does the city have?

didn't save it since that attempt couldn't win a UHV-victory, but it was my capitol with state religion present and since the first few expansions all ignored the floodplains...
It took at least 300 years I think to get those 2 floodplains-tiles, so 30turns * 4culture/turn = 120 to claim the 2 tiles that that city would profit most from?

the picture above was from one of the earlier turns, so 0-20 culture
 
March should be claimed first as part of the first ring. Red circle is claimed because it is plains, while flood plains are desert. Maybe flood plains should be an exception, so that they are claimed before grassland and plain tiles.

Why don't you found your city 1N? It seems a much better position.

So what is the queue?

*River tiles, coast, flood plains, grassland, plains, (hills/plains have the same priority), ocean, mountains?
 
1N would cost me a floodplains-tile which then would be lost (since I settle on it and dont get anything from it) and all I'd get would be some useless desert tiles.
So the position I chose offers 1 additional floodplains + 1 elephant resource (not counting plains, jungle or desert tiles) over the one you suggested ;)
And I think in the long run the health problems might even be higher (but thats something I didn't consider when settling)


And yes, I really think tile improvements like Oasis, Floodplains or Resources should get a higher modifier than the base-tile. If that is not wanted for some reason I can't quite fathom then at least an exception for floodplains should be considered, imho.


Also: Is it just me or does the "oh something happened in your city and several buildings have been destroyed"-event come far too often? It just cost me 3 games in a row :(
(because if you play Mali and your capitol loses its granary+forge or market you cant win UHV1 and your GP-city as Ethiopia losing its stele is also screwed :( )
 
I think I found another one:

When starting as a civ with no starting city: if instead of settling a city, you conquer one (making it your capitol), raze it and then settle one of your own, you get the free workers twice

Example: I just started a game with Ethiopia, unfortunately quite a large portion of my core was covered by Egyptian culture. Thus I declared war on them and managed to raze one of their smaller cities. This removed the culture from a few of my core tiles and allowed me to settle my capitol.
At that point I realized I had 3 workers on the former city ruins and 3 workers in my capitol. I am certain that there were no workers in the Egyptian city before I conquered it.

My guess would be that the code that gives you your free workers upon settling/conquering "your capitol" isn't instantly deactivated and can be used several times. Not sure if it has to be all on the same turn to work (for me it was). But that can easily be tried out via worldbuilder if necessary
 
I haven't looked at the save yet.
 
Could you maybe make Egypt a bit less likely to settle Abdju?

doc-egyptianculture.png


it prevents Ethiopia from settling on the red tile in their core (1N from start)

(the desert core tile to the west can't be settled either until you raze some Egyptian cities but thats okay, I guess).

So far I have had the Egyptians there in something like 7 out of 8 Ethiopia starts I rolled up (which actually is more like 12-13 tries since the game often crashes during autoplay)

Also the "welcome-text" for Ethiopia ("It is the year bla...") speaks of "exceptionally fertile highlands" and yet there are only plains hills without any real food resources apart from 1 sheep. While not major I do think that the text could be changed to something a bit more truthful
 
Current SVN:

Aztec UHV 2 is worded wrong:
Instead of "build" it should say "control" since building and then losing (either due to lost city or religion spreading) doesn't count towards this UHV.

(on a related note: how am I supposed to do the first 2 Aztec goals? The conqueror-plague makes UHV1 basically impossible as I can only reach a size ~14 city by 1520 with it.
and shortly after the Euros make contact Christianity spreads to my cities, making UHV2 almost impossible.
The only option for UHV2 would be to settle 6 cities simultaneously and whip their pagan temples the same turn, hoping that none of them get a religion during that turn. provided I have already built the altars in other cities. Is that really the intention?
The 3rd goal is certainly doable but 20 slaves still seems like a lot, I got 2 from defeating the conquerors, so I'd really have to invade Europe to get it before ~1800AD)
 
Bug I encountered while playing todays version:

While in golden Age as Argentina, this appears:

AttributeError: Stored Data instance has no attribute
"ChangeArentineGoldenAgeTurns"

I think there is missing a g!:)

Can play further, just have to click some boxes away.

Edit: But GA was not counted for the 1st UHV, even after correcting the misspelling.
 
Will be corrected soon.
 
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