Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [318 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [484 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [259 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [83 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [74 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [48 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [54 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [30 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [19 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [278 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [5 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 14 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [448 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [105 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [33 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [7 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [65 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [409 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [226 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [318 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [484 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [259 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [83 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [74 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [48 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [54 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [30 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [19 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [278 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [5 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 14 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [448 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [105 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [33 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [7 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [65 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [409 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [226 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]
------------------------------------------------------------------------
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 180.000000
building:Art/Structures/Buildings/Aqueduct/Ab_Anbar.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/granary/Middle_East_Granary/Granary.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Monument/Crescent_Monument/CodeofHammurabi.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/granary/Middle_East_Granary/Granary.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Smokehouse/Smokehouse (Medieval).nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Smokehouse/Smokehouse (Medieval).nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Smokehouse/Smokehouse (Medieval).nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: building 130 is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Thermae/bad_giebel.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
Warning: building 130 is not associated with a CvCityLSystem node; it will not be visible!
building:Art/Structures/Wonders/Kremlin/Kremlin.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Wonders/SaintSophia/st_sophia.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Thermae/bad_giebel.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 0.000000
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Thermae/bad_giebel.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
Warning: Node Leaf_3x1 has no generic art matching constraint 90.000000
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Tavern/greco-roman_tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Thermae/bad_giebel.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Weaver/market.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mill/Medieval/brick.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Tavern/greco-roman_tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Thermae/bad_giebel.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Weaver/market.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Library/Europe_Library/Library_Medieval.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Smokehouse/Smokehouse (Medieval).nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
LSystem failed to place node Leaf_Farm_4x4!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Wonders/SaintThomasChurch/Thomaskirche.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Wonders/SantaMariaDelFiore/florence2.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mill/Medieval/brick.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Smokehouse/Smokehouse (Medieval).nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Print_Shop/print_shop.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Mill/Medieval/brick.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Protestant_Church/church.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Bank/Europe_Bank/Tavern.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!
building:Art/Structures/Buildings/Smokehouse/Smokehouse (Medieval).nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!