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Bug Reports and Technical Issues

If Portugal found Macapá in French Guiana territory, the city doesn't flip to Brazil like the others. Also, Brazil never get it via congress.
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Rome currently becomes an empire if it has 5 cities, often leading to Augustus taking power while the Republic only holds Italia and Iberia. Perhaps their Empire Threshold should be increased?
 
To be fair, Rome owning 3 core cities + 2 independent celtic (gothic) cities kind of corresponds to Rome just after Cesar's Gallic wars. The leader would soon be an active general (imperator) and dictator-for-life. Did your comment refer to the leaderhead, civilization name, or both?
 
To be fair, Rome owning 3 core cities + 2 independent celtic (gothic) cities kind of corresponds to Rome just after Cesar's Gallic wars. The leader would soon be an active general (imperator) and dictator-for-life. Did your comment refer to the leaderhead, civilization name, or both?
Both, Augustus takes over when Rome becomes an Empire, prior to that their leaderhead is Caesar.
 
By that point the Romans already held territory in Spain, Africa, and Greece.
 
Playing England on Paragon/Marathon difficulty on game version 1.16.3.
UHV goal 3 triggered pre-maturely as failed.
Still 6 Renaisance technologies available of which 5 are needed (checked world builder).
Savegame attached.
 

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Playing as Roman Paragon/marathon. Failed to achieve uhv and then flipped to the Byzantines when they spawned.

Achieved first goal. However, upon closing the game and resuming a day later, the first goal was vanished (not yet according to the victory screen).

That has also happened in my previous campaign, which I associated to the fact I have achieved my goals as Roman empire before taking over a new civ.
 
So I may or may not have come across a bug. It is luck based, so there's a chance that it is just weird circumstance, but I tested it enough times that the chances of that are probably well below 1%. I think around 10 times, somewhere between 8 and 12 anyway.

There is a Congress on the next turn, in which America claims my Mexican city of Nueva Orleans, and I get the chance to bribe China and Portugal to influence their decision. However, any time you do choose to bribe them, it will say that they have rejected our clumsy attempts to do so, but they will vote no on the American claim anyway (or at least the result of the congress is to leave it be), and there is no diplomatic penalty like it says there should be. If you don't bribe them, at least every time I tried that, the city goes to America.

In case it matters for RNG or whatever, in the congress I:
- Requested La Habana
- Voted no to everything but colonies shifting from one European power to another which I abstained in (Neapel->Turkey I didn't consider a colony), and yes to Paris being returned to France.

It also seems to be the case that it works no matter what level of bribery you choose, and as long as you bribe at least one of China or Portugal, not necessarily both. That could very well be random chance though as there was usually only one of them voting against me at a time.

The version is just regular 1.16, whatever version was on the main download link on March 19 this year.
 

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I have been encountering a bug where Hinduism doesn't spawn when I settle in my first Indian city. The city itself doesn't have Hinduism in it. There are cases where it does spawn but it seems quite rare.
 
I have been encountering a bug where Hinduism doesn't spawn when I settle in my first Indian city. The city itself doesn't have Hinduism in it. There are cases where it does spawn but it seems quite rare.
Do you have a save from before founding a city where this can be observed?
 
World Congress fired in 1868,
I requested the founding of Deustch New Guinea and got a Python error.

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Commit 88b147d5 (11Jun21) "Correct techs required to trigger trading company conquerers ..."
 

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Is the save from before the congress?
 
Found a bug where the bonus food per merchant doesn't stack up upon building the st Sophia cathedral and changing to republic government (as each gives +1 food per merchant the total amount was supposed to be +2 but its still +1).
 
That's intended.
 
Is it intended that Secular leaders get opinion penalties for being heathen?
I am getting opinion penalties from every leader with a state religion,
with the exception of Mongkut (Siam), who is Buddhist, just as I were before I went Secular.

Commit 88b147d5 (11Jun21)

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In turn 544 Spain collapsed and all of Peru flipped to England, despite England have no city in the area. Inca was previously vassal of England before taken by Spain.

Edit: I forgot to note, there's 2 Ayutthaya in the playthrough. One is probably renamed Hanoi after being taken by Siam.
 

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The Tibetan horses are not present in the 1700 AD Scenario.
Unlike the African elephants in Tunis, they never go away in BC3000 or AD600 Scenarios.
 
I have been encountering a bug where Hinduism doesn't spawn when I settle in my first Indian city. The city itself doesn't have Hinduism in it. There are cases where it does spawn but it seems quite rare.
This happens when AI Harappa founds Hinduism. The holy city will also be destroyed upon their collapse in the current version. For now, you can work around this yourself with worldbuilder by setting your capital as the Hindu holy city.
Since the Harappan holy city won't be destroyed as of the other git branch's update, maybe India should begin with a Hindu missionary just to ensure their capital will have the religion in such situations?
 
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