So I may or may not have come across a bug. It is luck based, so there's a chance that it is just weird circumstance, but I tested it enough times that the chances of that are probably well below 1%. I think around 10 times, somewhere between 8 and 12 anyway.
There is a Congress on the next turn, in which America claims my Mexican city of Nueva Orleans, and I get the chance to bribe China and Portugal to influence their decision. However, any time you do choose to bribe them, it will say that they have rejected our clumsy attempts to do so, but they will vote no on the American claim anyway (or at least the result of the congress is to leave it be), and there is no diplomatic penalty like it says there should be. If you don't bribe them, at least every time I tried that, the city goes to America.
In case it matters for RNG or whatever, in the congress I:
- Requested La Habana
- Voted no to everything but colonies shifting from one European power to another which I abstained in (Neapel->Turkey I didn't consider a colony), and yes to Paris being returned to France.
It also seems to be the case that it works no matter what level of bribery you choose, and as long as you bribe at least one of China or Portugal, not necessarily both. That could very well be random chance though as there was usually only one of them voting against me at a time.
The version is just regular 1.16, whatever version was on the main download link on March 19 this year.
You're right in your observation, but the issue was only with the message being displayed. It would display your attempt as failed even when it was successful, but I confirmed that the votes play out correctly regardless, and that actually failed bribes still result in a relations penalty.
Playing as Canada on game version 1.16.3 on Paragon/Marathon game difficulty.
A world congress was held and one of our core cities was demanded and granted to the French by a 8/10 votes.
I thought core cities was immune to congress demands? This would make Canada's UHV more or less impossible to complete.
Savegame on the turn before attached as well an image showing the city in question.
I have Played game as polynesia on fresh mod install, after auto-play I noticed a bug with settler and waka skin(they change to standard game skins if unit isn't selected for a while
Playing as Canada on game version 1.16.3 on Paragon/Marathon game difficulty.
A world congress was held and one of our core cities was demanded and granted to the French by a 8/10 votes.
I thought core cities was immune to congress demands? This would make Canada's UHV more or less impossible to complete.
Savegame on the turn before attached as well an image showing the city in question.
Core cities are not immune to demands, but the AI should be very reluctant to give away core cities to someone for whom it also isn't their core. I can look into the save to see what motivated their vote.
That way it was faster. I know about that way of making screenshots. Varietas Delectat was enabled during instalation. I also can See that asian workers are pink(but shape is proper)
Playing as Canada on game version 1.16.3 on Paragon/Marathon game difficulty.
A world congress was held and one of our core cities was demanded and granted to the French by a 8/10 votes.
I thought core cities was immune to congress demands? This would make Canada's UHV more or less impossible to complete.
Savegame on the turn before attached as well an image showing the city in question.
I think the determining factor here is that European civs are always willing to support claims of other European civs if they are outside of Europe and against other non-Europeans. I don't think that makes sense if the target is non-European but still Western, like Canada, so I restricted this rule accordingly.
I also noticed that in this situation, France benefited from both its UP and the Palace of Nations effect. I restricted those a bit in that they no longer apply against core cities.
I have Played game as polynesia on fresh mod install, after auto-play I noticed a bug with settler and waka skin(they change to standard game skins if unit isn't selected for a while
Where this setting is? I have single unit graphics enabled, so maybe that's why it happens.
PS: it looks like not workers were pink, but heavy spearmans
Where this setting is? I have single unit graphics enabled, so maybe that's why it happens.
PS: it looks like not workers were pink, but heavy spearmans
Is it possible to remove the low-high graphics options from the settings menu. Because that seems to be the most common bug report you receive.
It's probably in the EXE though so not possible.
Maybe it is, I don't know. I am very confused why anyone would run low quality settings on a game from 2004 but apparently it happens. It's far from common still.
Maybe it is, I don't know. I am very confused why anyone would run low quality settings on a game from 2004 but apparently it happens. It's far from common still.
Some of us way too indecisive on buying a new computer, unless you have a suggestion... (Seriously, you seem to know your sh*t, I would consider your thoughts strongly.)
Maybe it is, I don't know. I am very confused why anyone would run low quality settings on a game from 2004 but apparently it happens. It's far from common still.
I just forgot to turn them to max (but I have to use 2 antialiasing, because I have too slow graphics card), when I turned everything else to max problem was solved.
I just forgot to turn them to max (but I have to use 2 antialiasing, because I have too slow graphics card), when I turned everything else to max problem was solved.
Some of us way too indecisive on buying a new computer, unless you have a suggestion... (Seriously, you seem to know your sh*t, I would consider your thoughts strongly.)
If you have issues with the game, it's likely due to your RAM or maybe your processor. I don't think there is ever a reason to worry about your graphics card or the graphics settings.
Unless you have a system that is literally old by 2005 stardards (like, from 2000), it is likely capable of rendering everything the game wants to show on screen. Performance costs usually come from the amount of content in the game in general, regardless of graphics.
I actually would not recommend buying new hardware at the moment unless you absolutely have to. Maybe RAM is fine, I haven't been keeping track of its prices lately.
I have played a game in the 3000 b.C. scenario with the moors and one turn after Valencia flipped to me, the game asked to give it to the spanish because the city is in their flipping area. Also, when the moors conquer Tarragona, the name doesn't change to its arabic version.
Edit: The save is from before the git update and was not from the new victory code branch.
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