Bug Reports and Technical Issues

I recently changed the flip mechanism, this is the first negative feedback on it so far. Can you provide a save where it doesn't work?
 
Thanks, will look at it later.
 
I recently changed the flip mechanism, this is the first negative feedback on it so far. Can you provide a save where it doesn't work?


I'm not so much a fan of the new system either. It doesn't really give you a chance of preserving and fighting for cities in another's core area, and kinda punishes the player for settling in flip areas. This also discourages settlement in other cores more than it did before (not sure if this is a good or bad thing).

Perhaps the mechanism could be changed so you can at least chose to declare war on a civ if they flip your city. Another option could be to have the new civ spawn a stack in front of the cities that the player refused to allow to flip.


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I didn't actually mean to change how it works for the moment, my goal was only to simplify the code so that changes only need to be made in one place. Something must have gone wrong somwhere.
 
CTD upon reaching Phoenician UHV. :(

I downloaded the newest SVN version as of 14.12.2014.
 

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In consts.py, at iNumCivilizations, the Aztecs and Argentians are swapped. They don't match the order in the XML.

There are a lot of text related embassy leftovers. Most won't be seen by the player. But some are. Embassies are still mentioned in the hint and RFC concepts.

The Brazilian UP is bugged. The sugar bonus applies to all companies which use sugar. That means the bonus also effects the Computer corporation.
(I mentioned this before with another bug related to the Brazilian UP. The other part is fixed, but this part isn't. This inclines me to think you forgot about this)
 
There's an issue with what is classed as North America - northern parts of Canada for some reason aren't classed as it, including some areas that are historical for England (which is annoying for the English UHV).
 
In consts.py, at iNumCivilizations, the Aztecs and Argentians are swapped. They don't match the order in the XML.

There are a lot of text related embassy leftovers. Most won't be seen by the player. But some are. Embassies are still mentioned in the hint and RFC concepts.

The Brazilian UP is bugged. The sugar bonus applies to all companies which use sugar. That means the bonus also effects the Computer corporation.
(I mentioned this before with another bug related to the Brazilian UP. The other part is fixed, but this part isn't. This inclines me to think you forgot about this)
Yes, will address these.

Hints are traditionally adjusted before release.
 
I've been seeing the independents with capital cities lately. It also seems like the barbarians are still unaggressive. Although I did update during a game so that might explain the unaggressiveness.


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Oh, thanks for the report.

The remove specialist button thingie is actually unrelated to the female GP change and has apparently been around for a while, I've already fixed it.

The double mentions in the tooltip are kind of unfortunate, it's probably better after all to declare female GPs as graphical only, even if that means they will not appear in the civilopedia as well.
 
The double mentions in the tooltip are kind of unfortunate, it's probably better after all to declare female GPs as graphical only, even if that means they will not appear in the civilopedia as well.

I experimented a bit. It's not hard to display the female art instead of the male art. But I'm having some troubles with the button that should switch between the art.

EDIT:
I tried something different. Instead of changing the art, I made it pediajump to the female GP. It appears to the player the art is changed, but you are just viewing the page of the female GP. The only thing that gives it away is a message "replaces GP X" in the special abilities screen, but I think I can make this disappear.
 
Oh, that's cool.
 
Thanks, I'll look into it.
 
EVENT_ANTIMONARCHISTS_2 and EVENTTRIGGER_HYMNS_AND_SCULPTURES and EVENTTRIGGER_STAINED_GLASS
Don't reference Orthodox Cathedral or Zoroastrian Cathedral.
EVENTTRIGGER_WININGMONKS and EVENTTRIGGER_SECRET_KNOWLEDGE
Don't reference Orthodox Monastery or Zoroastrian Monastery
EVENT_RABBI
Should either be changed to reference the Temple of Solomon or the text should be changed to be Protestant instead.
EVENTTRIGGER_HOLY_MOUNTAIN
Should reference Orthodoxy
EVENTTRIGGER_MODERNOLYMPICS
Should require Olympic Park to have been constructed in your nation
EVENTTRIGGER_HOLY_RITUAL
Doesn't reference Zoroastrian Monastery or Orthodox Monastery
EVENTTRIGGER_DISSIDENT_PRIEST
Should require Pantheon and perhaps a pagan temple because the text mentions Amun-Ra

I can provide the changed files if you want.
 
That'd be great. I think ToS for the Rabbi event and Pantheon for the Amun-Ra thing are appropriate conditions.
 
Thank you!
 
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