Bug Reports and Technical Issues

if plain and useless tiles get a higher priority than bonus resources then that culture mechanic is just annoying, desert or no desert. (or the map needs serious rework to account for the new culture mechanic)

(also Lamas do use all letters and words, but quite often they opt to just spit in your face instead of using them :P )

edit: thanks for the info, Leoreth, I knew I shouldn't have switched from the old mechanic yet, but half of my games with the old version just crashed at some point and since those won't be fixed, I thought....well, seems I have to pause this mod for a few weeks just to wait for it to become playable/enjoyable again :/
 
I don't see why. If stuff is on a desert, it's harder to get.
 
I don't remember anything about that in my terms of employ- oh right this is my hobby

Well, excuuuse me. I was just commenting on your "lack of feedback" comment. I know that one is expected to ignore the bugs and finish the game, but getting all those exceptions are not fun, especially when nobody posted a single evidence that Canadian UP actually works. I never qualify for Congress with current strategy and very behind in tech. Working UP is essential. So ... there is a positive feedback loop between our respective hobbies: just like in this emotion: :beer:
 
edit: thanks for the info, Leoreth, I knew I shouldn't have switched from the old mechanic yet, but half of my games with the old version just crashed at some point and since those won't be fixed, I thought....well, seems I have to pause this mod for a few weeks just to wait for it to become playable/enjoyable again :/

Yes! Let's desert the game right when we get almost daily updates and just got a new version! And go back to ... RFCE++ maybe? Morholt left it in the middle of Beta 4 and disappeared without a trace (very creative modder by the way). At least one can talk to Leoreth when he is in the good mood (most of the time).

As for Stone -- why don't you simply adjust your strategy? Isn't it the whole point of playing the game which is in active development? SoI was polished to perfection and there is very little activity there. If you now know it is hard to get Stone -- settle in a different spot! Settle on Stone!
 
the stone is not that much of a problem, but settling there is not really an option (at least with your starting settlers).

While I love that new features are being implemented, it is just annoying to see them working ~50% when they are abandoned to work on yet another feature (many civs are unplayable on Paragon, game crashes for no reason, half-finished culture mechanic, Canada not working properly, the contact-lost-despite-vision-"feature", etc).

Sure, Leoreth is working on a lot and also constantly fixing stuff, but to me it seems he just needs some time to catch up on all of the bugs.

I have posted quite a few comments here and in the discussion thread but right now...I just had to abandon too many games in a row due to either being simply impossible to play, while technically possible being entirely luckdependant or just crashing for no apparent reason.
 
Still, on that picture I also see a plains river tile (not hills), so it'd make no sense to prioritise a normal plains tile. I'd argue argue resources should have the highest priority, but oh well.
 
Well, excuuuse me. I was just commenting on your "lack of feedback" comment. I know that one is expected to ignore the bugs and finish the game, but getting all those exceptions are not fun, especially when nobody posted a single evidence that Canadian UP actually works. I never qualify for Congress with current strategy and very behind in tech. Working UP is essential. So ... there is a positive feedback loop between our respective hobbies: just like in this emotion: :beer:
I'm aware of that and that's okay.

But it has only been one day since you have posted this save, and believe it or not, there are actually days where I'm tied up at work or out socializing. My sincerest apologies.

As for Stone -- why don't you simply adjust your strategy? Isn't it the whole point of playing the game which is in active development? SoI was polished to perfection and there is very little activity there. If you now know it is hard to get Stone -- settle in a different spot! Settle on Stone!
This.

While I love that new features are being implemented, it is just annoying to see them working ~50% when they are abandoned to work on yet another feature
In many cases I am just waiting for suitable save games to actually track back the causes for these issues. No use twiddling my thumbs in the meantime.

I have posted quite a few comments here and in the discussion thread but right now...I just had to abandon too many games in a row due to either being simply impossible to play, while technically possible being entirely luckdependant or just crashing for no apparent reason.
Actually, most of the time you are also complaining about new or old features because they don't cater to your preferred playing style or provide challenges you are not used to. As Tigranes said, it is not the game that has to adapt in these situations.
 
because I dont have contact with them, at least that is my understanding.
If I move the warrior one tile to the side, I get contact and can then immediately declare war. But it means I lose one turn (or rather the option to move my warrior in a meaningful way) which in this situation was crucial.
No I mean, can't you just enter their territory and declare war by making the respective choice in the dialog that opens up?
 
I'm aware of that and that's okay.

But it has only been one day since you have posted this save, and believe it or not...

Seeing is believing :woohoo:

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Now I feel stalked.
 
Forum feature and you are the mod! Who would dare to. :hide:

Loading Canada 1700 AD. Every time BUG tells me UK founded Sydney -- I am like which one? The Australian one, or the one that will flip to me. Perhaps Canadian Sydney tile could be renamed Halifax?
 
Yeah, I had thought England would favor the actual Halifax more as the settler map intends, but changing the city name seems more appropriate.
 
Ok this made my day :eek:

Spoiler :
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Overflow in Boston.
 

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Please tell me you ran this start with autosaves during autoplay.
 
I can tell that, but it won't depict the objective reality... :sad:
 
Objective reality is only a mental construct anyway!
 
Created 70 saves with new Canada start, only to get no overflow anywhere and normal looking game. Except ... a little oddity with Moors. 1712 they convert to Catholicism, and very next turn 1715 to Islam. Are you forcing them to? They have to wait 5 turns, right?
 
No I mean, can't you just enter their territory and declare war by making the respective choice in the dialog that opens up?

thats why I provided the savegame this time instead of just a picture like last time. Also, you can see on the picture that my unit cannot move into their territory (red circle).
Again: I could have declared war earlier or if I move any of my units surrounding their borders I again contact with the Babylonians and then I can declare war.
But since the game somehow decided to forget that I am in contact with that civ (despite my units being there), it concludes that I cant declare war on them if I dont know them and thus prevents me from entering their culture.
No dialog pops up.

About the stone thing: Yeah sure, it is not a bug, but from what I read about your culture mechanic bonus resources are supposed to have a high priority, if the malus from the base terrain is actually higher than the bonus from the bonus resource that just seemed wrong to me. But if it is indeed intended, sure, no problem, I will adapt, it just seemed really wrong from an intuitive standpoint and from my interpretation of your explanation of that mechanic.

Most of my complaints here are because my game crashes for no apparent reason. I do complain a bit in the discussion thread, but that is indeed another matter, but without any real feedback there they just stay complaints instead of becoming the discussion I often hope they'd be.

edit:

okay, I went over the last ~10 pages of this thread.
besides the stone thing the only "complaint" that I made that can be interpreted as my style of playing not being appriopriate is the "if you flip a city and it becomes your capitol you dont get a palace in it"-thing, but I am still convinced that this is unintended behaviour of the game.
Besides 1-2 questions as to how I am to understand something or complaints where I dont have saves, we are left with:

the unlogical stability from open borders, the increased portrait size, the contact-lost-thing, the BUG-interface giving me wrong infos and the several crashes that are still unanswered

yes, I do think some things could use some tweaking, but that has not much to do with any of the above.
 
No I mean, can't you just enter their territory and declare war by making the respective choice in the dialog that opens up?

Nope. I think the bug has been there ever since the lose-contact feature was implemented. Time to fix the code! Currently it only takes units and cities into account when deciding whether to lose contact or not, culture-covered tile are excluded.
 
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