Bug Reports and Technical Issues

Crash to desktop at the start of the attached autosaved turn. I replayed from a few turns before with the same result - a save from the previous turn is attached. Constantinople fell to the Turks ~10 turns before, so perhaps a Byzantine collapse. Or possibly related to a Heavy Swordsman in the Middle East that has nowhere to go when the Turks advance.

SVN 810. Why oh why do I give in to the temptation to play the SVN....?!
 

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Playing with Japan the game crashes 99/100 during the last 50 turns...
restarting from 600 or re-loading a previos save and changing action, it crashes randomly during that period...
it's very frustrating playing until the end of the game (because the UHV requires that) and eventually never finish it :-(

svn 811
I add the last save i have and a message that appeared some turns before....
 

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Human Tibet. If you avoid to settle Lhasa a barbarian one spawns. I don't know if it is a bug or an intentional help for the human player.
 
I guess it's a leftover of barbarian spawn before Tibet was implemented.
 
Hey there,
I had a nice game and won as Babylon in 1.12. I decided to go on and see how long i can survive. There were some bugs though:

- Byzantines spawn without any technologies (see picture)
- they got quickly overrun

- Ethopians give me slaves for free at 912AD but I can't sell them to any Europeans

- around 1290 the game always crashes after I kept my cities and defended against the Turks.

- One of my Generals (joined as a cuirassier) left my army to join the Turks. But he simply died as it was announced in the log.
 

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the AI will only pay you for slaves when they can use it, so the Euro civs will need to discover optics or maybe even Astro before really offering you anything for them. since you won't be able to make proper use of the slaves the AI gives them to you for free / very little gold. This has been adressed in the SVN but in 1.12 it should be regarded as a loophole for some extra income ;)

also, I think that units lose promotions when "changing sides" and attached GGs are probably considered as promotions
 
I guess it's a leftover of barbarian spawn before Tibet was implemented.
It's not really a leftover - Tibet can be deactivated.
 
When Tibet is active I think it shouldn't be there. When Tibet is inactive, the Barbs can spawn to harass China.
 
^^ I don't think it is such a big deal. So what if humans can get a free city with units? Every civ flips something except Maya and Tibet.
 
Why was the ability to give a civ independence removed?
 
Playing with Japan the game crashes 99/100 during the last 50 turns...
restarting from 600 or re-loading a previos save and changing action, it crashes randomly during that period...
it's very frustrating playing until the end of the game (because the UHV requires that) and eventually never finish it :-(

Same here. I just gave up on Japan entirely a while ago.
 
Why was the ability to give a civ independence removed?

No why do you ask?

I remember mentioning this a while ago. If you control cities in the core of a civ that is supposed to be able to respawn, you can't rebirth them, only release to independents.

I think the best way would be to start 1700 AD as someone controlling another civ's core (Turkey, England, Austria) and go to the release cities menu. The option for rebirthing a civ does not come up.
 
I got runtime error C++ unidentifiable something and the game crash before I read the next popup. Latest SVN, 1700 AD America (if that's matter)

edit: the second popup ends with "SurroundingCities"

edit2: here's more detail regarding the pythex
Spoiler :
29mow2e.png


I'd really appreciate if you can turn the Pythex into something like this again. It was really nice to read and report back then. I hope this screenshot helps

edit3: the Pythex appear and gone normally in 3000BC, but it instantly crash the game in 1700AD. I didn't test for 600AD. I did have a crash in 3000BC when I'm going back to main menu
 
I remember mentioning this a while ago. If you control cities in the core of a civ that is supposed to be able to respawn, you can't rebirth them, only release to independents.

I think the best way would be to start 1700 AD as someone controlling another civ's core (Turkey, England, Austria) and go to the release cities menu. The option for rebirthing a civ does not come up.
Okay, so I don't think anyone is in a situation to be released at 1700 AD. A civilization needs to be able to respawn so you can release it.
 
Okay, so I don't think anyone is in a situation to be released at 1700 AD. A civilization needs to be able to respawn so you can release it.

Ok, you're right. I guess the conditions for respawn changed at some point.

Example attached: China collapsed in my Russia game in 1748 AD (after they initially respawned of course). Now in 1820 I did a test by capturing Beijing. I can release it to China.

Spoiler :
attachment.php


However, Poland, who collapsed not too long ago (right before 1800) I cannot release, even though I own Vilnius, which is in their core (i got it via congress).

What are the conditions now for being able to rebirth a civ? do they have to be dead for x amount of turns before they can come back? I thought in previous revisions that they could be brought back almost instantly after they collapsed. (I'm on 793 btw, but I'm sure nothing has changed much for this mechanic in any recent updates).
 

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At some point in 1.12, I changed the conditions for releasing civs so that they are the same as for a civ being able to respawn. This means:
- impossible ten turns after spawn or respawn
- impossible 20 turns after dying
- impossible when an incompatible other civ is alive (e.g. Rome and Italy, Greece and Byzantium)
- only possible during historically appropriate time periods
 
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