Bug Reports and Technical Issues

Can anyone tell me if Great Statesman's names appear when he's been born somewhere?
 

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The civ that got that GS run out of names. Most civs have only about 5 names for each category. If you get more GP from that category, it won't get an unique name.
 
Yet again, playing as India, I discovered that if I don't settle my 1st city before the flip, I get no starting workers. I think the recent update that fixed the starting worker exploit broke the rule here.
 
The civ that got that GS run out of names. Most civs have only about 5 names for each category. If you get more GP from that category, it won't get an unique name.

I've never seen a Great Statesman's name showed. Another example, 600AD game. Japan's got 7 Great Stateman in its list, I think it's unrealistic that it's run out yet in 1601.

So, could anyone check if Great Statesman's names are showed or not?
 

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That's a weird error that just appears sometimes for some people for no discernible reason. You can upload a save in which is happens if you want and I can take another look at it, but in previous attempts I could find no fault in the offending line and it works in most cases.

I see. I sadly get that one rather often and it really hampers civs spawning in already settled territory. I think it may also cause a partial unit spawn even in unoccupied territory, England and Holy Rome seemed weaker than they should be.

Anyway, I uploaded two saves from the Turkey spawn, the turn before the bug message and the turn after. They got no holdings in Anatolia except Constantinopolis(which they conquered, wasn't a flip).
Linkie
 
In the most recent version the generic buildings sometimes disappear. Built built buildings like walls and temples are shown properly, but the default buildings are absent.
 
In the most recent version the generic buildings sometimes disappear. Built built buildings like walls and temples are shown properly, but the default buildings are absent.
The graphical representation of cities is dynamically generated depending on size and proper buildings. If more buildings are built, generic buildings are replaced by them.
 
The graphical representation of cities is dynamically generated depending on size and proper buildings. If more buildings are built, generic buildings are replaced by them.

I mean they disappear completely. If a city has no built buildings the city is... well just a road. If there are some built buildings then it shows, only, them.
 
Back from the dead with a question: how do I switch to another civilization when it spawns if the option to do so does not appear? I tried saving the game as a worldbuilder file and reloading from there, but all the names get messed up. Is there a way to do this in-game?
 
I mean they disappear completely. If a city has no built buildings the city is... well just a road. If there are some built buildings then it shows, only, them.
Is that with graphical paging active?
 
You need to have enabled chipotle and then use Alt-Z to scroll through civilizations

Thanks, that worked. I knew there was something with the ALT key involved, but I forgot about enabling chipotle.
 
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