Bug Reports and Technical Issues

When clicking on the Members tab of the F8 screen I get a bunch of Python exceptions. See the attached screenshot. I would attach a save, but this happened on the very first turn of the 600AD scenario as China without doing anything else after clicking away the Dawn of Man screen.

Edit: This doesn't happen in the 1700AD scenario.
Checking on this again, I still can't reproduce the bug.
 
Great to see you're enjoying the mod.

Cities can revert to original owners when a civ collapses, this is partially to help the AI and to stop the world from becoming a sea of independents. This can sometimes feel counter-intuitive, but without seeing exactly how it plays out I can't say if your outcome is intended. Do you still have a save from before the collapse?

It makes sense, unless we are talking about overseas colonies. For example, Brazil's collapsed cities returning to Portugal.


And to report another problem: Whenever I run VD, my game is as unstable as a sociopath's mind with anger issues, there are crashes once every three clicks. I reduce my graphic setting to low, and the problem is mostly solved, as I can at least play several turns in a row without crashing to desktop. Mostly. I believe this is a memory problem. If so, where should I delete files? In my civ folders? In the entire computer?
 
Deleting files only affects your hard drive, not what is loaded into your memory. So that is mostly other active programs - make sure to suit down everything else you don't need while playing. If you're like me and constantly have dozens of tabs in open, it also makes sense to close your browser.

Another thing you should try if you haven't already is to run the utility tool that doubles the amount of memory available to Civ4 on 64 bit machines.
 
Are you on the latest Git revision / using the latest patch?
 
I'll give it a look. In the meantime you can try this patch, maybe it solves your problem, and if it doesn't it at least gets rid of some other potential bugs for you.
 
Okay, that's unfortunate. Maybe I can find out what's wrong.
 
Okay, I'll take another look, thought that was fixed.
 
Hi everybody!
I'm here to talk again about score formula.

I played with Dutch from 1700AD map.
11 turns of game, 84000+ points!

This was the plan:
1) get a Great Merchant in Amsterdam -> 11 turns.
2) get a settler in Amsterdam and another settler elsewhere to settle over two spice resources (madagascar and papua)
3) conquest indipendent borneo (with another spice)
4) conquest spanish isle with spice next to cuba
5) conquest spanish manila to get last UHV target

My final score is too big.
I know that late civs have a bigger score, but this is too much!
 
It's not your late spawn, it's the number of turns played (i.e. difference between spawn and victory turn). Although I don't really understand how you managed to do these things in 11 turns. Aren't there great merchants missing?
 
Haha okay looks like they are easy mode in that scenario then :lol:
 
One of them should be removed imo, getting one Great Merchant in 75 years is trivial, getting two is actually something of a challenge.
 
It's not your late spawn, it's the number of turns played (i.e. difference between spawn and victory turn).

OK, but some UHV must happen at precise date (i.e. in 1650), other UHV can happen before (i.e. by 1650).

I think that score formula cannot be generic but specific for each civ.

UHV of Dutch is
settle 3 Great Merchant by 1745
conquer 4 colonies by 1745
get 7 spices by 1775

If i get UHV in the last possible turn (1775), i should get a Dan Quayle score, and better scores for each saved turn, to a maximum of Caesar Augustus.
 
But the end game score does not just depend on the finishing year, but also your overall score in the game at that point.
 
But the end game score does not just depend on the finishing year, but also your overall score in the game at that point.

The end game score, is the end game score of CIV, not of RFC DoC, where different civs have different starting conditions and different target.

The normalized score formula, imo, has to be different for each civ. Not only based on number of turns.
 
... why?
 
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