Bug Reports and Technical Issues

No, looks like the XML is wrong.
 
Have you (correctly) renamed the folder?
 
Is it just me, or does AI Rome really frequently collapse to core (or worse, completely collapse) before the Byzantine spawn?
 
When a civ collapses sometimes the game doubles the defenders. Tracking the code down, code gets somewhat complicated and I can't think of straigh forward solution, so I just mention it here.
 
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 593, in onBeginGameTurn
File "RiseAndFall", line 935, in checkTurn
File "Stability", line 1476, in checkResurrection
File "Stability", line 1650, in doResurrection
File "RFCUtils", line 1888, in flipOrCreateDefenders
File "RFCUtils", line 1856, in flipUnits
File "RFCUtils", line 1861, in flipUnit
RuntimeError: unidentifiable C++ exception

The error's the same turn as the save. However, upon reload, the error did not occur. Again an issue with unit.kill
 

Attachments

Noted.
 
Here's a different error. With unit.setXY

Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 789, in onEndPlayerTurn
File "Stability", line 98, in endTurn
File "Stability", line 534, in secedeCities
File "RFCUtils", line 1885, in relocateUnitsToCore
RuntimeError: unidentifiable C++ exception

Edit: These have not been causing crashes.
 
Yeah sorry, I'm on it.
 
I have a repeatable crash after ending the turn and beginning the next one. I can't figure out the cause of it.
This is my save, it is england global age in the early 1800's.
 

Attachments

I'll look into it.
 
my version I just git synced it was from last week probably, maybe updating it fixes the crash? i'll try that now.

And voila the game didn't crash anymore ^^ Guess ye fixed it already it the last update :D
 
Last edited:
Oh, good.
 
Hi!

I Keep running into a CTD while ending my turn in this 1700 AD America game. This is a post-victory game, and the first time around that it happened I had all the submodules for DoC installed, but reverting to a DoC without them didn't fix the CTD. Current Git version, by the way.
I cannot reproduce the crash, although it took over a minute to complete this turn. Could be your RAM giving in.
 
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 593, in onBeginGameTurn
File "RiseAndFall", line 935, in checkTurn
File "Stability", line 1476, in checkResurrection
File "Stability", line 1650, in doResurrection
File "RFCUtils", line 1888, in flipOrCreateDefenders
File "RFCUtils", line 1856, in flipUnits
File "RFCUtils", line 1861, in flipUnit
RuntimeError: unidentifiable C++ exception

The error's the same turn as the save. However, upon reload, the error did not occur. Again an issue with unit.kill
Also does not reproduce for me unfortunately.
 
Here's a different error. With unit.setXY

Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 789, in onEndPlayerTurn
File "Stability", line 98, in endTurn
File "Stability", line 534, in secedeCities
File "RFCUtils", line 1885, in relocateUnitsToCore
RuntimeError: unidentifiable C++ exception

Edit: These have not been causing crashes.
Just realised you did not attach a save for this one.
 
Played with the greeks, discovered the tech that gives orthordoxy didn't found religion, 10 or so turns later someone else did... Now same with Islam, again no holy city... Is something wrong? Or are the greeks banned from founding religions?
You cannot found Islam without controlling a city in the Islamic historical area. Cannot confirm Orthodoxy without a save, do you still have one?
 
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