So it looks like I just needed to upgrade Git to solve this. However, I deleted DoC while troubleshooting and after recloning it looks like I am missing the scenarios. The BTS scenarios are showing up instead. What do I need to do to fix that?Not sure what I've done, but I'm getting this when I try to update to the latest git version:
Spoiler :
And that was it. I thought I had, but I missed part of it. Thank you! It's been a while since I could update and I'm looking forward to trying out the game with the Turks added.Have you (correctly) renamed the folder?
I cannot reproduce the crash, although it took over a minute to complete this turn. Could be your RAM giving in.Hi!
I Keep running into a CTD while ending my turn in this 1700 AD America game. This is a post-victory game, and the first time around that it happened I had all the submodules for DoC installed, but reverting to a DoC without them didn't fix the CTD. Current Git version, by the way.
Also does not reproduce for me unfortunately.Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 593, in onBeginGameTurn
File "RiseAndFall", line 935, in checkTurn
File "Stability", line 1476, in checkResurrection
File "Stability", line 1650, in doResurrection
File "RFCUtils", line 1888, in flipOrCreateDefenders
File "RFCUtils", line 1856, in flipUnits
File "RFCUtils", line 1861, in flipUnit
RuntimeError: unidentifiable C++ exception
The error's the same turn as the save. However, upon reload, the error did not occur. Again an issue with unit.kill
Just realised you did not attach a save for this one.Here's a different error. With unit.setXY
Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 789, in onEndPlayerTurn
File "Stability", line 98, in endTurn
File "Stability", line 534, in secedeCities
File "RFCUtils", line 1885, in relocateUnitsToCore
RuntimeError: unidentifiable C++ exception
Edit: These have not been causing crashes.
You cannot found Islam without controlling a city in the Islamic historical area. Cannot confirm Orthodoxy without a save, do you still have one?Played with the greeks, discovered the tech that gives orthordoxy didn't found religion, 10 or so turns later someone else did... Now same with Islam, again no holy city... Is something wrong? Or are the greeks banned from founding religions?