1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,103
Code:
if iHasMetTeamY == iMongolia and not utils.getHumanID() == iMongolia:
if iTeamX in [iPersia, iByzantium, iRussia]:
if gc.getGame().getGameTurn() < getTurnForYear(1500) and data.isFirstContactMongols(iTeamX):
data.setFirstContactMongols(iTeamX, False)
teamTarget = gc.getTeam(iTeamX)
if iTeamX == iArabia:
tTL = (73, 31)
tBR = (84, 43)
iDirection = DirectionTypes.DIRECTION_EAST
elif iTeamX == iPersia:
tTL = (73, 37)
tBR = (86, 48)
iDirection = DirectionTypes.DIRECTION_NORTH
elif iTeamX == iByzantium:
tTL = (68, 41)
tBR = (77, 46)
iDirection = DirectionTypes.DIRECTION_EAST
elif iTeamX == iRussia:
tTL = (68, 48)
tBR = (81, 62)
iDirection = DirectionTypes.DIRECTION_EAST
lTargetList = utils.getBorderPlots(iTeamX, tTL, tBR, iDirection, 3)
# Leoreth: Mongol horde event against Mughals, Persia, Arabia, Byzantium, Russia
Arabia is not included in the Array. The Mughals aren't included at all. Are the Mongols intended to get conquerors against them? Because it doesn't seem like they do.
