Is anyone still experiencing this? I opened the save with 1.16.2 and it looks fine to me.Hey Leo,
I've upgraded to 1.16.2 from the patch you've added here in the forums , but i noticed quite an annoying bug with tile yields - here is a screenshot below. Let me know if this is reported before I as didnt seem to find anything on it.
This is just an example - quarry 1W of Niwt-Rst yields 3 food and 3 coins as shown in the screen, but it's actually 3 food and 3 hammers and 1 coin.
So the bug from what i've found out - hammers are represented as coins while vieweing the screen with tile yields , while actual coins are not shown at all.
View attachment 552461
Check also the plantation build 1SE from the city on the incense - as shown apperently it yields nothing - not sure if this is though because i am missing a tech or something , still when you hoover over it with your mouse it shows that the tile yield is 6 coins as it normally should be, not none yield at all. (below screenshot)
View attachment 552462
From my understanding it's a visual bug , but it's quite an inconvenience. I tried toggling off and on the option but that doesnt fix it.
I've attached my save as well if this helps.
Last screenshot here as the visual bug seems to overlap tile yields - it's from a random save game on 1.16 (pre-update)
You see that the Stone Quarry on the English Isles is yielding 2 food and 6 coins , but actually it's 2 food 6 hammers 2 coins (as the hoover with the mouse says)
Meanwhile you can also see that the hammer's "anvil" icon seems to be overlapping with the others behind - check also the Sheep near dublin for instance.
So in general the bug seems to overlap icons on yields + mistakingly put coin icons for hammer yields + ignoring "actual" coin yields all together (check sea tiles for instance)
View attachment 552464
Sorry for not answering before the update. I'm think its not the ideal, but its the closest one of their spawning date. I would suggest Machinery in the Middle Ages because it was the period that the people of the netherlands began taking seriously the construction of dikes and is when the population has grown sufficiently, turning possible a large workforce to build many of them. Although Machinery is a bit distant for a replacement of Levee, it makes sense that they could have used some sort of machines to help in the construction.Maybe it could be moved to Urban Planning?
What commit are you on?The following turn sees Cairo flip to me, despite my being a 16th century England with no colonies. And a very bad python exception.
Hey, so it's been a while since you reported this but do you happen to have earlier saves, preferably from the turn before?I have a rather puzzling occurrence here: After ending the attached turn, my city of Mauritistad (in Brazil) flips to the Portuguese. I had previously conquered it from them. My first thought was that it was flipping from culture, but the game mentions nothing about the city revolting to the Portuguese. In fact, the game totally ignores this occurrence and gives no explanation for why. The city was not previously undergoing unrest and revolts from cultural control and the culture toolbar in the city screen doesn't mention any chance of revolt. Is this working as intended?
Can't manage to open your save on any conceivable selection of commits that I've tried. Can you tell me the exact commit hash you're on?I have an error during my latest game, the game crashes when I hit the "next turn" button (I just downloaded the latest commit)... Can you find why ?
I believe it occurred on the commit that you had also fixed the Holy Roman respawn area (7/27; maybe 7/28 though). I did update to your most recent update (7/29) before I reported it, and it happened again.What commit are you on?
It was supposed to be the latest one, with the changes of Harappans and Polynesians being there in the 3000 BC scenario... I will try to download the whole mod againCan't manage to open your save on any conceivable selection of commits that I've tried. Can you tell me the exact commit hash you're on?