Bug Reports and Technical Issues

View attachment 605205

The tooltip for the Ottoman UHV Condition 2 is working in a very funny way:
Notice how only the "Black Sea" and "East Mediterranean" areas are marked as "Complete(1695)",
and how the goal, as a whole, is marked as "Not Yet".

View attachment 605206

When I end turn, I fail the goal.

Uploading a savefile before the goal is finished (WB Great Artists in Kherson and Trebizond and culture bomb them)
and a savefile on the turn of the deadline.
Is there a way I can fix this on my own end? Currently playing as the Ottos and have all conditions for UHV2 met but it doesn't trigger.
 
Open the Python console and then:
Code:
from Core import *
data.players[active()].historicalGoals[1].succeed()
Or alternatively any number between 0-2 for the first to third goal.
 
I've got an other error in WB. It happens when I open the "Victory Maps" View. It is particularly nasty since the Error message pops up again and again while I'm in this view.
 

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I've been testing around with the WB and Revolutionism does not seem to shorten the unhappiness from whipping.

Civ4ScreenShot0674.JPG Civ4ScreenShot0675.JPG
 
What did you do to test it?
 
And then what? Come on, you need to tell me what you did, what you expected to happen and what happened instead.
 
Well, I was switching between Revolutionism and Citizenship (via WB) and checking the tooltip that appears when you hover over the "whip" button.
It would always say "+1 unhappiness for 10 turns", even though Revolutionism is supposed to shorten the duration to half.
 
Oh, so it's a tooltip issue.
 
Is the supermarket bugged?
I've got 52 Food from the tiles only. Shouldn't that equal 57,2 in total with the boost of the supermarket? (Power is in the city)
Capture.PNG
 
You're right, that looks wrong. Can you upload the save with this situation so I can check?
 
You're right, that looks wrong. Can you upload the save with this situation so I can check?
This should also be the latest developer git version I played with.
I also just found out the power grid isn't working as well as the factory production boost from power (that's why I have such a bad economy:hmm:).So I would guess some problem with the Power Plants.
 

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Quick test with Egypt: Got all the techs, hydro plant and factory. But no 50% bonus for power/electricity.
 

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After some turns, Panduranga's cultural area retreated from the sea and stayed in the continent for three turns before returning to its original limits. Also, could you reduce the chances of the chinese settle Kunming? Most of the time, the chinese AI settle the city, which is capable to dominate a large part of indochina with its culture, stopping the spawning of Hanoi. The first image is from before the cultural borders in the sea retreats to the continent and the second one is when the bug happens. In the last one, the cultural border has regressed to its original limit and is showing how Kunming affects Pagan and the spawn of Hanoi. Save attached from the cultural issue. Just end the turn and look to Panduranga's cultural border.
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Also, I noted that sometimes the dynamic names of Indonesia are bugged. Like when the Tamils or other civilization invade and conquer Palembang, Srivijaya's capital, and the name continues Kingdom of Srivijaya. Or how it changes to Kingdom of Majapahit without changing the capital to Java.
Civ4ScreenShot0164.JPG Civ4ScreenShot0168.JPG
 

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China UHV 3 (golden age counter) not working correctly. Currently displays / tracks golden age turns.
China UHV.png
(screenshot from epic game: almost completed 4th golden age)

UHV3 will not trigger upon end of 4th golden age.
 
Minor bug regarding the new autosave when autoplay ends: If the autosave is loaded, you receive extra copies of the initial units.
 
Is it working as intended that the Portuguese Bandeirante is not able to capture the slave unit? I do not have Slavery or Colonialism enabled.
Spoiler Changes to Congo looking good! :

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Got a some Python exceptions when starting a 3000 BC Regent/Epic Ethiopia game:

Spoiler :
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When the autoplay ended, the historical and religious victories were broken/missing in the victory screen.

Edit: Getting this on quite a few civs, actually (e.g. Maya, Italy). Not sure if it's a configuration problem or something on my end?
 

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Last edited:
Is it working as intended that the Portuguese Bandeirante is not able to capture the slave unit? I do not have Slavery or Colonialism enabled.
Spoiler Changes to Congo looking good! :
Bandeirantes can capture slaves after defeating an enemy unit. To capture slave units you still need to be able to capture slaves generally.
 
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