stillblackadder
Chieftain
- Joined
- Nov 20, 2019
- Messages
- 88
Happens every time in 600 AD. I just tried it many more times. Here is the image of the second exception (first bring Zaddy's original pic).Does it happen every time? Or just sometimes?
This might be a very stupid question but what does this UHV mean in practicePortuguese Indian Trade Route sea tiles are no longer labelled at all in hover tool-tips. They are still calculated toward UHV goal. The display functioned as intended before branches were merged if that helps.
Zaddy do you get this as well? I’m guessing it’s something I changed in BUG settings while playing as Egypt earlierHappens every time in 600 AD. I just tried it many more times. Here is the image of the second exception (first bring Zaddy's original pic).
I'm actually not getting that error, no.Zaddy do you get this as well? I’m guessing it’s something I changed in BUG settings while playing as Egypt earlier
Darn it of course the nearest saves are from several turns after observations. Currently trying to reproduce. IIRC The Mongol spawns across the Black Sea occurred with Byz being vassals to Turks but Turks owning Anatolian cities. I've rerun a few turns and so far Mongol spawns have been on Anatolian tiles. Otherwise disregard the item about Mongol spawns on desert tiles; on reexamination it isnt a problem since they do have valid adjacent tiles to move into. The English and Spanish having Jerusalem as TC target is 100% reproducible. On a more general related note, the larger map *might* warrant a reexamination of the Mongol conq. situation namely Contact triggers. It hasn't been infrequent that Mongols acquire contact with Byz and Arabs on turn 1 or 2 and thus trigger Conqs for them before even having stepped foot in Persia.Saves please. It is difficult to do anything concrete just based on this observation.
This should be clearer now that the UHV tile tooltip has been fixed. The goal is associated with an area of sea tiles from around Africa to India. The requirement is to culturally control the required percentage of them.This might be a very stupid question but what does this UHV mean in practice
However, I've noticed that non-scripted cities seem to use the default city tile name no matter who founds them or controls them--see Ineb-Hedj here as one of several examples, and even when I entered worldbuilder, razed the city, and then experimented with Arabia or Byzantium settling the tile, it kept the same name. Possibly something is just amiss or I'm being silly but it is unclear!
Please be aware that development is not yet complete and do not report issues for parts of the mod that I had no time to work on yet. That includes for example city names, great people names, dawn of man texts, civilopedia texts, and similar flavour content.
Do you have a save from the turn before?A Dravidian Dharani spawns in the Mediterranean in the 600 AD scenario.
Spoiler :![]()
It comes up at the first turn of the scenario, so picking any civ that's present at the beginning (e.g. Norse in my save) should make the stray ship show up.Do you have a save from the turn before?
Okay, it was actually the Celtic starting Galley but assigned to the wrong civilization. It ended up in the wrong place due to a second, unrelated issue.It comes up at the first turn of the scenario, so picking any civ that's present at the beginning (e.g. Norse in my save) should make the stray ship show up.