Bug Reports and Technical Issues

Possible bug: Arabia doesn't get extra troops when human Byzantium declares war upon flip. By contrast Moors got tons of Camels.
 
Not really RFC related but CIV 4 in general, just figured someone else may have experienced the same thing.

I was playing civ 4 just fine on my HP omen 16-inch RTX 3070 intel windows 11, and then suddenly I get only black screen upon launching the game, I can alt tab and hear the game sound but nothing else.

Tried everything I could find online like downloading direct X 9.0, running as admin, compatible mode, reinstall the game, verify game files on steam but to no avail. Also, these things should not matter as I was playing just fine a few days ago. My drivers are up to date as well as windows. Any ideas?
 
Playing as the arabians on a 3000 BC start, I noticed that my civilization collapses in turn 293 (1230) AD, when the Mongols are invading turkestan and mesopotamia. The problem here is, I am on unstable stability and not on collapsing, so I wonder, why did my civilization fully collapse? I couldn't exactly catch a picture but I have the stability screen AND a save file 2 turns before the event. The bug is initiated with the Great Prophet that spawns in, and you proceed to procure a Golden Age. The following turn, you full collapse. Maybe someone can make something of this
P.S: Forgot to mention that I am playing on the newest 1.18 patch
Any clue on what's going on here? Apologies in advance if this is supposed necroposting, just wanna clear that up
 
In certain circumstances free great people from technologies can be awarded multiple times.

If all those who researched the technology collapse the next one to discover it will also recieve the corresponding great person.
This is happening relatively frequently with Arabia, Mongolia or China researching Economics or Scientific method.

Example from a recent game:
eco1.JPG
eco2.JPG
 
Any clue on what's going on here? Apologies in advance if this is supposed necroposting, just wanna clear that up
It happened to me 2-3 times on 1.17, it’s when you’re playing a civ who loses an amount of cities in a short lapse of time (typically when they flip during an other civ spawn), you become immediately collapsing no matter your stability score. Once I was collpasing because of it, while being at +23 in stability, but finally it always turned back to normal after a few turns, I never collapsed for this reason.

I don’t really think it’s a bug, it’s probably intented, maybe only the sync between the stability score displayed and the real one on this moment is bugged.
 
It happened to me 2-3 times on 1.17, it’s when you’re playing a civ who loses an amount of cities in a short lapse of time (typically when they flip during an other civ spawn), you become immediately collapsing no matter your stability score. Once I was collpasing because of it, while being at +23 in stability, but finally it always turned back to normal after a few turns, I never collapsed for this reason.

I don’t really think it’s a bug, it’s probably intented, maybe only the sync between the stability score displayed and the real one on this moment is bugged.
Hm. Not really in my control to do anything about that when the cities flip... guess I'll know that next time. Seems like a bug to me since it didn't refresh at all, but whatever. Guess I'll start a new arabia run
 
I don't know if there's an explanation already but there appears to be a mismatch between the coordinates in Barbs.py and the ones given in Worldbuilder.

The spawn for Jerusalem:
(-3000, (73, 38), iIndependent, 'Yerushalayim', 2, iArcher, 3), # Jerusalem
Versus what it reads in Worldbuilder:
Civ4ScreenShot0008.JPG
 
I don't know if there's an explanation already but there appears to be a mismatch between the coordinates in Barbs.py and the ones given in Worldbuilder.

The spawn for Jerusalem:

Versus what it reads in Worldbuilder:
View attachment 695733
Barbs.py is unused and only kept around for reference. Minors.py is for city and unit spawns.
 
Hm. Not really in my control to do anything about that when the cities flip... guess I'll know that next time. Seems like a bug to me since it didn't refresh at all, but whatever. Guess I'll start a new arabia run
If you lose more/or Half of your cites in several turns you will collapse to core. Dont know, why you collapse completely, maybe you also got economical hit? Try to settle more cites outside of flip area, maybe it will help

UPD. I checked the AutoSave file, he lost less than half cites, and if you refuse to flip (flip question asked in same turn as in file) - you collapse immediately.
 
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Looking around in the 1700AD scenario, Norse (Denmark) have lighthouses in their cities instead of their trading post UB. Some Russian cities have a Jail instead of a Katorga, or even both of them. And some Mughal cities have a Chinese Taixue instead of a regular Library (that one's a bit more wild).

I think I also spotted some non-coastal cities with a harbor and/or lighthouse.

There are two Wat Preah wonders, in Ayutthaya and independent Cambodia. I think it should only be in Cambodia?

Also, in South America I spotted some spices under a plantation or slave plantation improvement, instead of an orchard.


Aside from the scenario, the Thai floating market UB icon shows as a pink square when hovering over the city bar.

When trying to add a player through platybuilder, it throws a python error. I corrected it in WBGameDataScreen.py, line 452, like this:
Python:
CyGame().addPlayer(i, iSelectedLeader, iSelectedCiv, (CyGame().getGameTurn()), 1, 0)
However, the dropdown screen with leaders for the civ to add doesn't seem to ever go away once it has been opened.
 
It does not make sense to use that platybuilder option. I will disable it.
 
If you lose more/or Half of your cites in several turns you will collapse to core. Dont know, why you collapse completely, maybe you also got economical hit? Try to settle more cites outside of flip area, maybe it will help

UPD. I checked the AutoSave file, he lost less than half cites, and if you refuse to flip (flip question asked in same turn as in file) - you collapse immediately.
Interesting. First time seeing this so I guess I'll keep in mind next time not to overexpand. Lost like 6/7 cities only to flips but that's apparently enough to COMPLETELY collapse me, I believe my economy more or less stayed the same (or even improved)
 
It does not make sense to use that platybuilder option. I will disable it.
Aw, I was having fun adding the Papal States, (celtic) Scotland and the Swahili coast proper to the scenario. Or cramming in the usual Roman Empire alt history. Oh well...
 
Playing as Greece on the latest 1.18 git commit. 3 Barbarian Axemen spawned next to city. When blocking 3 tiles it spawned in the city.
Please make sure barbarians at least spawn outside borders!
Savegame before turn and with 3 tiles blocked attached.
 

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Occasionally I'll see an AI offer a deal to me, and accepting that deal makes them go from Cautious to Annoyed. This was the first instance I've seen where they go from Annoyed to Furious. Rejecting the deal leaves him at Annoyed.
Spoiler Things go from bad to worse for Chandragupta :
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Incan road goal is still not working for me

I have deleted the mod and reinstalled in addition to pull for new updates, just to make sure I have the right version.
 

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Can you upload a save of that situation?
 
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